Questions & Answers

I found a specs page:

Processor Speed: 2.66GHz
System Bus: 1066MHz
Cache Memory: 8MB on die level 2
System Memory (RAM): 3GB
Type of Memory (RAM): DDR3
Hard Drive Type: SATA II (7200 rpm)
Hard Drive Size: 750GB
Graphics: ATI RADEON HD 4850
Video Memory 512MB

Is this sufficient to solve long between-turn waits in RFC and ocassional screen freezes/slow rendering?

Thanks

I don´t know if CIV supports multi-threading, but even one core with 2.66GHz should have enough power for fast games on world-size maps such as the RFC one
 
I easily did the control Istanbul by 1500AD (I'd be suprised at anyone who couldn't do it!) And I invaded Athens and settled just North of Greece, so I would control the Balkans, settled in the Crimea so all my CULTURE was over the black sea and invaded Persia even though Mesopotamia is modern day Iraq? I think I'm not very sure but by 1700AD I had Turkey, Syria, Iraq, Persia, Balklans and Crimea but when the year passed the game said I failed the "Control the Balkans, Balck Sea and Mesopotamia in 1700AD" historic goal, did I need to invaded Saudi Arabia (Saladin)?:confused:
 
no, in the links thread you will find a map with the victory areas. The historic victory looks for the number of cities in the areas. You must have a) x cities (for balcans and mesopotamia i think it's 3) and more than cities than the natural owner of the region.
 
Tihis may seem a newbie question but I've played Civ 4 from the beginning and could never really understand what determined the type of GP produced by a city. I'm always getting GEs when I really want GAs, for example. I believe that you should be able to plan the exact type of GP produced but I just don't how to do that. Can anybody explain it for me or show me an explanation somewhere? Thanks.
 
Every specialist, wonder, and national wonder produces Great People Points:)gp:) per turn of a certain flavor. Let's say you're running a scientist in a city with the Oracle.

Scientist: 3 :gp:/turn, Great Scientist
Oracle: 2 :gp:/turn, Great Prophet

After 18 turns, you'll have the 90 :gp: needed for your first GP. Since 3/5 of the :gp: are scientist, and 2/5 are prophet, you have a 60% chance of a Great Scientist and a 40% chance of a Great Prophet. To be sure of getting a certain type of GP, you need to exclusively produce one flavor of :gp:.
 
no, in the links thread you will find a map with the victory areas. The historic victory looks for the number of cities in the areas. You must have a) x cities (for balcans and mesopotamia i think it's 3) and more than cities than the natural owner of the region.

ohh ok thanks :)
 
Every specialist, wonder, and national wonder produces Great People Points:)gp:) per turn of a certain flavor. Let's say you're running a scientist in a city with the Oracle.

Scientist: 3 :gp:/turn, Great Scientist
Oracle: 2 :gp:/turn, Great Prophet

After 18 turns, you'll have the 90 :gp: needed for your first GP. Since 3/5 of the :gp: are scientist, and 2/5 are prophet, you have a 60% chance of a Great Scientist and a 40% chance of a Great Prophet. To be sure of getting a certain type of GP, you need to exclusively produce one flavor of :gp:.

Thanks for that. I guess I'm not paying as much attention to specialists as I should.
 
no, in the links thread you will find a map with the victory areas. The historic victory looks for the number of cities in the areas. You must have a) x cities (for balcans and mesopotamia i think it's 3) and more than cities than the natural owner of the region.

Where did the Links thread get to? Was it removed, or unstickied?
 
Hello, I'm new to the Forum and I have a question. I'm putting together my own MOD and I loved Rhye's feature of having civs start at different times. So, my question is - does anyone know how Rhye does this (or, if you're out there Rhye - how do you do it?)? This might be proprietary information but if it isn't I would love some pointers on how to do this.

This might be a question that was already asked and answered but frankly there are a lot of pages in the Questions and Answers thread and so a bit cumbersome to read through.
 
I have a feeling that some people here are familiar with the Japanese language.
I was wondering what that Japanese city name would be in the Pearl Harbor spot. Since I couldn't find a World map with Japanese city names in english text, I input Pearl Harbor into a translator. I got "Ha-ba-shinju." Can somebody tell me if that is right or if there is a better option?
 
Hello, I'm new to the Forum and I have a question. I'm putting together my own MOD and I loved Rhye's feature of having civs start at different times. So, my question is - does anyone know how Rhye does this (or, if you're out there Rhye - how do you do it?)? This might be proprietary information but if it isn't I would love some pointers on how to do this.

This might be a question that was already asked and answered but frankly there are a lot of pages in the Questions and Answers thread and so a bit cumbersome to read through.

It's all in the python files. Spawning dates are defined in Consts.py and controlled in CvRFCEventHandler.py, I think.

Just try to understand all those files.
 
Rhye has made it clear that the Native American Empire won't be a playable nation, tho I think others could mod it so they were playable - check the Byzantine's thread.
 
Where can I find the richness of other civs (for the Mali UHV)? Can I find it with the world builder or should I look into the save itself?

You can find it with Worldbuilder. Using the "Edit City" tool, select a city from another civ and somewhere in the pop-up there'll be something about gold. I believe that is how much gold that civ currently has.
I don't think there's any other way to do it, unfortunately.
 
I think this works in RFC; I haven't played Mali yet. If you hit F9 (i think) it will bring up the score/power/espionage/etc. graphs. If you have enough espionage, you can see other civs graphs for gold. You can also go to the bottom and click on the other different tabs. I think it is demographics. One of them should be gold, and ti ranks you.
 
it seems that every time that i play a game my economy is always 2 or even 1 star. and i almost collapsed because of this! i have to run commonwealth every game (which doesnt seem to do much) what i want to know is how the economy stability is rated.
 
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