Questions & Answers

well, Greece as a bit of financial difficulties at the moment, riots protestors fighting with police etc.
 
Ah, a pun is a joke which is a specifically a play on words.
 
gimme a break, I might speak "perfect" English its still not my native language :p
 
Why sometimes, even if I have more then 50% culture in a tile, I do not gain control of it ? I conquered Spanish Sagunto as France in 1800s (it was Spain's city since spawn) but didn't have ability to conquer rest of their cities so made peace. I used great artist to culture bomb city, and now some of tiles next to it have 55-70% of my culture, but are still Spanish.
I remember similar thing happening after conquering Mediolanum as Germany or some north Ethiopian cities as Egypt.
 
How many turns are in a standard 600AD game?
 
Hello!

I like the mod, but really miss the interface improvements found in Better BUG AI. Is there a mod that combines the UI parts of BUG's and RFC's content? If there is not any, can it be created easily?
 
No, its not easy to port RFC to a BUG setup, but I guess this project already did this.
 
I love this mod! Favorite of bts. Just one question, Why do the AI Byzantine empire not react like a playable or independent civ would when it comes to war and regular events. Take the indepedent city of Rome for example, it reacts like a playable civ when attacked and could build units and buildings it seems that isn't with the Byzantines. They don't seem to react at all when I attack them. Plz help
 
The Byzantines are supposed to decline! (to not be too strong as they have much land at the beginning and not take away the wonders and to succumb to the Turks rather quickly when they arrive; plus the Byzantines do have the Arabs to worry about at the same time, or the Europeans depending on which civ you play ;))
 
It just seems too easy as the Turks to win guess that's supposed to be historical
 
It just seems too easy as the Turks to win guess that's supposed to be historical

Turks are very easy. You just have to make sure you have enough cities. You start with the techs you need and ability to do a fast Cannon upgrade and start conquering. Some Civs are very easy to win as - Portugal and the Dutch are two other easy ones. Once you get the hang of the Maya they're pretty easy. Japan is another easy one. Turkey's also aided by one of the better UP's in the game.

Some of the others are more difficult. Getting Spain conquered as Arabia can be close, and the Chinese UHV is more difficult. I always found Aztec and Inca to be a struggle as is Ethiopia.
 
They're needs to be more handicaps for those civs. An aggressive Germany for the Dutch and a harder Spain for Portugal
 
Not sure if anyone looks at the RAND form so i will post Tambeins question here cos I want to know :D

Does the map size (standard, huge, etc.) affect the number of Civs that are on the map in RAND?
Does Huge have all the civs?
 
Is there any way to get rid of vassals?
When I look and see what deals I have with them and right click vassal, it says that it can't be cancelled at this time...
 
You can cancel a deal after ten turns. You can get rid of a vassal by making an unreasonable demand that they will refuse, forcing you to go to war. Then you can sue for peace, I think that will break the vassal/master relationship.
 
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