Questions & Answers

Well, I tried gifting a formerly Malinese city to my vassal Carthage - shouldn't I be able to do that?
And, besides, there aren't even any cities shown on the trade table - neither in red ("We're not willing to trade this") nor in white. The "cities"-section just doesnt exist.

edit: Just for your info, I gifted it to Inca now - who isn't my vassal. I could have gifted it to Spain, too, or any other civ that isnt my vassal.
 
Being a vassal or not isn't a factor. It is whether the tile is part of the civ's settler map. Carthage has one of the smallest areas of interest on their settler map of any civ, so I'm not surprised that they could receive your city as a gift.
 
But it doesnt even show the cities on the trade table. :-/
It doesnt show Messina, Pompeij or Rome (all of which I own) either, while it does for other civs.
I could even gift Pompeij to Russia if I wanted!

I have Egypt and Portugal as vassals, too, and it doesnt seem to work for them, either.
 
You can only give cities to your vassals if you "liberate" them.

In general, the following civs will accept cities in their continents:

Aztecs/Americans: NAm and Carribean
Incans: SAm
Khmer: Australasia
Egypt/Ethiopia/Mali: African cities
Arabia: Persian or African cities
Carthage: north African cities

There are strange rules dictating who can get which cities liberated to them. From all my domination games so far, if you have a city that's next to a "native" civ (e.g. Inca has Quitu and you captured Caracas), they can get it. However, if there's no contiguous contact (e.g. Inca only has Tucume and you conquered Brasilia) your vassal would not be able to accept it.

Occasionally strange, far-flung combinations happen when I conquer far away cities:

India wanted Rome
Aztecs wanted Japanese and Viking cities
Mali won't accept some South African cities but Ethiopia will (Walvis Bay went to Ethiopia instead, even though Mali had all 3 South African cities liberated to them earlier)
Khmer wanted Artacoana, a Persian city (had no contiguous tiles with it at all)
China wanted my Chicago

And yes, I'm playing the most recent version BTS 1.181.
 
it depends on what version u have, the more updated version try to stop things like that happening;)
 
I'm having a problem with the English UHV. After building 3 cities in each continent and being first to the Industrial Age, I'm always failing the third condition, being first to the Modern Age. Every time I get Radio first but I don't get a UHV victory. Is the A.I. getting to the Modern Age by some other tech path? So what other techs trigger the Modern Age?:confused:

EDIT: And why isn't the tech tree divided into eras or ages?
 
I'm having a problem with installing the latest version. I installed it, and extracted all the files. I renamed it so I now have two different named Rhye's and fall of Civilization in Load a Mod. Only when I load the new one, instead of going to play a scenerio and getting only the two starts, I get all of the usual scenerio and not the two different starts. How do I remedy this?
 
I'm having a problem with the English UHV. After building 3 cities in each continent and being first to the Industrial Age, I'm always failing the third condition, being first to the Modern Age. Every time I get Radio first but I don't get a UHV victory. Is the A.I. getting to the Modern Age by some other tech path? So what other techs trigger the Modern Age?:confused:

EDIT: And why isn't the tech tree divided into eras or ages?

If you mouse over various techs in the tech tree screen (F6), it will tell you if that particular tech will advance you to the next era. However, I think this only applies for the next era that your current civ can get to, so if you are still in the Iron Age you might not be able to see what advances to the Modern Age.
 
I'm having a problem with installing the latest version. I installed it, and extracted all the files. I renamed it so I now have two different named Rhye's and fall of Civilization in Load a Mod. Only when I load the new one, instead of going to play a scenerio and getting only the two starts, I get all of the usual scenerio and not the two different starts. How do I remedy this?

I would recommend that you name the version that you just extracted: Rhye's and Fall of Civilization

What was your reason for keeping the older version? I usually move it to another location temporarily (while I extract the newer version) and then delete it once I have the newer version working OK. I've never contemplated keeping the possibility of running two versions at the same time.
 
If you mouse over various techs in the tech tree screen (F6), it will tell you if that particular tech will advance you to the next era. However, I think this only applies for the next era that your current civ can get to, so if you are still in the Iron Age you might not be able to see what advances to the Modern Age.

Thanks. I just posted to you on the other thread. It's really frustrating. According to the UHV strategy guide the quickest way to the Modern Era is to beeline to Radio. Three times I've got there first and 3 times i've been beaten to that era. So what's going on? Maybe Another Pacifist could explain it. He's the expert on UHV's. :confused:
 
Each time I've won as England, I went for Radio.

If you look at the F4 screen, you can see what techs other civs have (and whether they are prepared to trade them or not). So unless the civ beating you to the Modern era is one that you don't have contact with (which would be unusual) you should be able to check the F4 screen to see the current tech leader.
 
I would recommend that you name the version that you just extracted: Rhye's and Fall of Civilization

What was your reason for keeping the older version? I usually move it to another location temporarily (while I extract the newer version) and then delete it once I have the newer version working OK. I've never contemplated keeping the possibility of running two versions at the same time.

Well, when I go to the folder that contains the Mods, and I have what I named Rhye's and fall of civilization 2, when I look in the folder I only see that. However, when I go to advanced I see the initial one and the second one. I don't know how then to get rid of the old one, and I don't know if I'm playing the updated version if I name it Rhye's and fall of Civilization.
 
Try moving the old folder to another location entirely, then rename the folder with the new version "Rhye's and Fall of Civilization".
 
I see what you are saying. The problem with that is that I don't see the old folder at all. So I can't move what I can't see. I get to the folder by going to the main menu, typing in beyond the sword in search and going through the files. Is there another way of getting to the folders that would allow me to see the old folder too? or am I just messing this up?

One thing, how would I be able to tell if I am playing an old version or a new version? that way I can just test it by renaming the new Rhye's and fall of Civilization and trying to play that one.
 
Each time I've won as England, I went for Radio.

If you look at the F4 screen, you can see what techs other civs have (and whether they are prepared to trade them or not). So unless the civ beating you to the Modern era is one that you don't have contact with (which would be unusual) you should be able to check the F4 screen to see the current tech leader.

OK. The only techs they have are Corporation, Democracy, Steam Power and Steel, which I don't have. And none of them have Electricity or Radio yet. And I am in contact with all civs. This doesn't make sense to me.
 
I see what you are saying. The problem with that is that I don't see the old folder at all. So I can't move what I can't see. I get to the folder by going to the main menu, typing in beyond the sword in search and going through the files. Is there another way of getting to the folders that would allow me to see the old folder too? or am I just messing this up?

One thing, how would I be able to tell if I am playing an old version or a new version? that way I can just test it by renaming the new Rhye's and fall of Civilization and trying to play that one.

OK. Probably back up a step or two here. There may be a problem with the integrity of your Rhye's and Fall of Civilization folder (in C:\Program Files\Firaxis\Beyond the Sword\Mods\) in terms of which version of the mod is present. I would delete the contents of that folder and then extract the downloaded version of the mod to this location.
 
If you mouse over various techs in the tech tree screen (F6), it will tell you if that particular tech will advance you to the next era. However, I think this only applies for the next era that your current civ can get to, so if you are still in the Iron Age you might not be able to see what advances to the Modern Age.

It's even worse than that: it only tells you a tech will advance you to the next age if you can currently research that tech. I confirmed this just now with Egypt at turn 0 by mousing over every tech that advances you to the Classical Era--none of them said so.

OK. The only techs they have are Corporation, Democracy, Steam Power and Steel, which I don't have. And none of them have Electricity or Radio yet. And I am in contact with all civs. This doesn't make sense to me.

Unfortunately, I can't find my old Civ4 tech chart (and some of that isn't applicable to RFC anyway), and I don't know offhand whether Flight advances you to the Modern Era or not. But given the situation you've described, that's the only tech they could have that might do so (Plastics, Refrigeration, and Rocketry all require Electricity). A save might help here.

BTW, I should really get around to updating that England strategy guide one of these days. Don't want people saying, "How the hell can you get Astronomy in 1190?" ;)
 
OK. The only techs they have are Corporation, Democracy, Steam Power and Steel, which I don't have. And none of them have Electricity or Radio yet. And I am in contact with all civs. This doesn't make sense to me.

Off the top of my head (away from my home PC at the moment, so I can't load up the game to check), I had though that Radio and Industrialisation (or whatever the tech that gives you Infantry is called) were the two techs that advanced you to the Modern Age. In the recent patches, Biology was moved around as to its position in the tech tree, but I also have a suspicion that it may now be a Modern era-defining tech. I'll have to load up some saves later on to be sure about all this though.
 
Off the top of my head (away from my home PC at the moment, so I can't load up the game to check), I had though that Radio and Industrialisation (or whatever the tech that gives you Infantry is called) were the two techs that advanced you to the Modern Age. In the recent patches, Biology was moved around as to its position in the tech tree, but I also have a suspicion that it may now be a Modern era-defining tech. I'll have to load up some saves later on to be sure about all this though.

I prioritize Biology most of the time, so I can say for certain that it advances you to the Industrial Age. It's still in the same place on the tech tree, but since MilSci is a prereq for Chemistry now, Biology takes a little longer to get to. Refrigeration does lead to the MA, though, and I think you're right about Industrialization. But if none of jessiecat's opponents have Electricity, they can't have those techs, either. That leaves four possibilities:
1. jessiecat is mistaken about what techs the AIs in his game have.
2. Flight is a Modern Age tech, and one of the AIs has it.
3. There's a problem with jessiecat's game.
4. I'm wrong about something.
2 and 3 strike me as the most likely, though I'm not ruling out 4.
 
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