Questions & Answers

Be careful though about cramming enemies: above the 4-5 cities limit is when they change from unstable to very stable from accepting cities from you. It may or may not change back to stable or less depending on where the cities are (e.g. Siberian cities are not so good for India).
 
I downloaded the Mod for vanilla Civ4 v1.74 and put it in the mods folder.

When I start the game and load the mod, nothing changes. There's no new menu and no Rhye's and Fall scenario to play in single player.

I deleted the Custom Assets folder and nothing changed again. I'm wondering if maybe there is something wrong with the download. Hopefully you guys will be able to help me out here and hopefully this hasn't been covered already.

Thanks
 
I downloaded the Mod for vanilla Civ4 v1.74 and put it in the mods folder.

When I start the game and load the mod, nothing changes. There's no new menu and no Rhye's and Fall scenario to play in single player.

I deleted the Custom Assets folder and nothing changed again. I'm wondering if maybe there is something wrong with the download. Hopefully you guys will be able to help me out here and hopefully this hasn't been covered already.

Thanks

in which mod folder?
 
What did I do wrong? Should I have granted them independance? Should I have kept the American cities?

Yes to the first, no to the second.
Nations can declare indipendence after the discovery of Nationalism. You shouldn't have researched if you were aiming to the UHV.
 
Can anyone explain me how many continents RFC has in Africa? In my last Ethiopian game Statue of Liberty in Aksum had no effect for the city in the center of Kongo, not to mention South Africa. And in general is there any map showing invisible lines for the continents?
 
From the changelog, I don't think the African continent shape changes dynamically. I think Rhye just changed it permanently:

Spoiler :
African logical continent now only comprehends sub-Saharian Africa, causing Middle Eastern AIs to be much more aggressive in the Mediterranean, and Mail and Ethiopia to expand less. Thanks to Verily for the suggestion.°°
As for Istanbul/Constantinople, I believe that it changes from Europe to Asia just before Turkey spawns.
 
So I have just seen the tip "In Rhyes and Fall of Civ. vassels can declare war". Does that mean that your vassels can get you envolved in a war at any time? Do they every do it, I have not seen it?
 
Actually, Portugal or Netherlands declaring against Independents often makes them willing to vassalize to the human player, which puts you at war with them. And yes, a vassal can declare war, and sometimes you'll see that you have captured some faraway city that you have no troops near, just because your vassal did. (This happened a lot to me while playing conquest games, and it often screwed me up because I don't want the city and have to raze it)
 
Hi, I was just wondering what the main diffrences are between RFC v1.184 and earlier versions like v1.181?

Thanks
 
Actually, Portugal or Netherlands declaring against Independents often makes them willing to vassalize to the human player, which puts you at war with them. And yes, a vassal can declare war, and sometimes you'll see that you have captured some faraway city that you have no troops near, just because your vassal did. (This happened a lot to me while playing conquest games, and it often screwed me up because I don't want the city and have to raze it)

Wait, so does this mean that when a vassal conquers a city it automatically transfers to you? I don't think I've ever had a vassal conquering a city before in RFC, so I wouldn't know.
 
It depends on how far away that city is. Of course you have to be at war with that civ already (unless they are independent). It seems to be somewhat haphazard whether you get that city or not. E.g. the Dutch conquered a former Russian city for me when I played Germany, and it went to me (and I was allowed to disband it), but Turkey doing the same thing with Babylon (who just respawned) did not go to me.
 
I've only seen cities suddenly becoming mine with me as the Turks - I thought it was a bug but forgot to mention it. It's a little confusing.
 
Here's a question. I'm playing Egypt, Turks appearing, taking three Babylonian cities, we're both at war with them, Babylonia agrees to become my vassal. Babylonia is too weak, so I decide to liberate their cities to improve by vassal's stability - only to find that choosing a "liberate" option right after capturing a city incurs a -10 stability to Expansion. Now that's not worth sheding my blood for, I'd say!

Retaining the city and then liberating it through trade (this very turn) gives -5 Expansion, which is better, but still not satisfactory enough. Is there an even less destabilizing way to get rid of that city?
 
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