questions for 239

The rubber island to our south is not gonna have a good enough sentry net for us not to be able to sneak around. As it is now FREE has 26 boats and no jets to sentry 2 continents and 2 islands, heck we have more sentries and we have problems covering our area. The island holds no value to FREE, they have plenty of rubber.
 
We have three cities that can build one turn cruise missiles (The Gulag, The Treasury and The Chamber).

The Institute and The Arboretum can complete missiles next turn wasting 7 and 4 shields respectively.

We can rush missiles in the following cities (along with cost):
The Squeeze (56g)
The Shallows (120g)
The Marina (168g)
The Phoenix (188g)
The Greenhouse (236g)
(Total of 768g)

All other cities on the mainland have empty shield boxes. The Silo would be 14 shields short of a one turn missile; The Aerie 18 short and The Admiralty 22 short. We could consider drafting and then disbanding mech infantry in these three cities for 27 shields each. (We could also do this in some of the cities listed above saving 108g each time.)

There's 14 cruise missiles right there for 768g and 3 drafted mech inf (or 332g and 7 drafted mech inf).

There are also nine cities with empty bins where we could build cruisemissiles by drafting a mech inf, disbanding there and rushing for 132g. These cities are: The Meeting Room, The Pier, The Red Tape, The New Yard, The Ways, The Nursery, Chamsuri's Cove, The Dislodged and The Beach. (Could also disband two drafted mech inf and maybe complete without rushing in some cases.)

We can draft 22 units this turn.

So we have many ways to make a bunch of cruise missiles.

Our two one tile islands are not garrisoned. This seems dangerous.



C'mon Yilar, you told us we'd be invinceable with 50 armor. We have 73. If the boats aren't in range next turn then they wouldn't have landed anything. If they did land we can use the missiles on the units that landed. If they didn't land and are still in range then we have a shot at sinking loaded transports or their carriers. If we make enough missiles (and SABER doesn't land) it may be worth our while to risk bombing runs on that ship stack after hitting it with missiles.



If FREE is about to double cross us then they won't give us rubber. I also don't see how we will conquer anything overseas while SABER and FREE have all those useless boats and we have none.

This has to be a joke, if we start drafting (to DISBAND!) or building non-wt builds we will be LOSING shields trying to destroy these boats. I could maybe see the point if we could short rush a bunch of cruises, but we can only short rush 5 cruises and then pay a really expensive price for the rest? What good is it gonna do for us sinking 7 boats when Saber has another 40 waiting to jump in to help.

If we continue to push for MA we can actually start to think about invading them, instead of worrying about our own island.
 
To me, there are two benefits to hitting them with cruise missiles:

1) Kill their escorts, making the transports vulnerable to bombers
2) Make them wary of coming close to our island again, meaning that the next wave has to stand off and can hit fewer places. Right now, we have to cover 5 landing spots.

The 1 tile islands aren't garrisoned right now, but then, there aren't any transports in range of them.

I am planning on playing, yes.

Plan:

Kill cruiser and destroyer with bombers. Cover 3 cities and 2 mountains with units. Build cruise missiles. Clean pollution. Build radar towers to cover the cities/mountains. Put Jets on CAP duty. move Destroyers and subs close to The Bayou to kill extra transports that get exposed.

I don't plan on drafting mechs from our bigger cities - unhappiness may be an issue in those.

I don't plan on restarting research.
 
I think we do want to get some Cruise missiles... just to back Saber off a bit if nothing else. Hopefully we'll be able to do better than that and sink a few carriers.

Cruise missles aren't worth it if we use them on Cruisers or Destroyers or Battleships - as Yilar points out, they've got plenty more to fill in the gaps.

However, I think they ARE worthwhile if we can use them to sink Carriers or Transports. Those are the kills that give you a lot of bang for the shield.

I agree with Yilar though - we don't want to be drafting units only to disband them... and certainly not for Cruise missiles.

I still think we should keep our eyes open for opportunities to get an extra sub or two... but I seem to be alone on that.


I do NOT think we want to start adjusting our goals towards invading Saber. We really should try to stay focused on a Space Race win... I believe it's still our best shot. We just need to thwart this current invasion threat and (hopefully) bring FREE into the fight against Saber.

1 More turn of piling up gold sounds good. If there's still no invasion next turn, I think we'd better start research then.
 
Can we just make sure that there aren't any more units coming in? What does our EWS say?

SABER have more transports than what is in our vicinity. Those we do see will not hold a sufficient force to really make us struggle, and I cannot see such a skilled player as Chamnix feeding us units to gobble up.
 
Why is Saber gonna move their carriers closer to land? And what good is it gonna do for us to sink empty transports?

We don't know that those transports will be empty next turn. I was not joking about drafting mech infantry to disband for rushing cruise missiles. I realize it's a gamble but I think SABER is not going to land next turn and will leave that stack close enough to our shores so we can hit it with cruise missiles. We have a good chance of sinking carriers and or transports next turn and I think our window for using cruise missiles effectively is narrow. If those transports are empty because SABER has landed somewhere we'll use the missiles on the landed stack (if there's no good chance to get the carriers).

We could rush lots of missiles without disbanding from drafting but I'd rather save the gold so we can research soon. If FREE really is going to try to help us against SABER then we should be able to convince them to continue to send us spices and maybe we can even get silks and furs from them, too. We can always say we're having unhappiness issues due to drafting to drive off SABER.

Plan:

Kill cruiser and destroyer with bombers. Cover 3 cities and 2 mountains with units. Build cruise missiles. Clean pollution. Build radar towers to cover the cities/mountains. Put Jets on CAP duty. move Destroyers and subs close to The Bayou to kill extra transports that get exposed.

I don't plan on drafting mechs from our bigger cities - unhappiness may be an issue in those.

I don't plan on restarting research.

I agree except I think we need to put some jets back in position to scout our whole perimeter. We cannot afford to be blind and any ships we are currently using for EWS might get sunk.

I agree on leaving the hill north of The Ways open so as not to eliminate the possibility of carrying out FREE's plan.
 
Well, their carriers are already in cruise missile range - not sure why they would move them out of range when they will be providing air cover for the transports.

What they are doing now is creating 5 landing zones for us to cover because they are so close. If we can give them reason to keep 5 tiles away while figuring out where to land in the future, we get more time to react and I guarantee that if we sink 2/3 of their carrier force, they will start to think about that.
 
Oops!!!

I'm going to ask for an extension because bombing that destroyer had a jet intercept and I sent out a battleship to scout and found this!!

Revised plan:

Scrap the cruise missile plans and build more MA!

There is still one transport unaccounted for - I'm a little worried about pulling mechs off of duty on SCI.

My apologies to all councilors for not catching this on my initial sweep.

I have sunk the cruiser off the SW coast and 1 bomber has been shot down, plus a bunch of fighters are off on EWS.

I ran a 16 hp marine army with mil academy vs a 4 HP mech infantry in a city, a metro and on a mountain, and found that the army will 80-95% of the time,btww
 

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:dubious: How could we not have seen those ships??

That's way more serious, we really need to plan a lot more then. How many towns could that stack reach??? :faint:
 
Ouch!

As expected, SABER is not just going to land forces from just half their transports.

Now this forces a rethink!
There are plenty of cities to defend. Also those islands.
Let us all pray that FREE really want to be our friends.
 
How many ships do we have in the vicinity that could potentially do something about that stack? I'd wager not enough, but can't hurt to ask.
 
Yowza. That's not good.

At least we know the rest of Saber's transports aren't in range of where FREE plans to settle :lol:

This also helps explain why FREE is so insistent on getting a city next turn - they pretty clearly have a deal with Saber for a joint invasion next turn.
Saber's looking to split our forces up in 3 different areas.

Mind you - I don't think FREE is going along with this... they just want to make it look that way to Saber.
Saber might very well believe that we left FREE alone to deal with the bigger threat of their joint landings. :scared:

well - like AutoTeller said, forget about the Cruise Missiles... build more tanks!! :hammer:
 
:eek: :eek: :eek:

Ouch. He can hit quite some cities from there... :suicide:
I'd bet he's got most of his marines in there. :scared:
We got some ships around - sufficient to eliminate the escort?
Let's sink some of them! :hammer:

Could we place some transports to block them from one or two cities?
Why are our one-tilers empty?!? :eek:
Too cheap to give them away for free... :shake:

edit: So that should be almost all transports - let's get two loads of units from SCI to save our homeland. :old:
 
Ok, I had a look at the save. SABER has 5 ships plus transports in that stack. We have three battleships, one cruiser and one destroyer in range AFAICT. We should be able to take those out at least, and I think we should. It's really too bad that all our bombers are at The Institute. We have a bunch of Jets that could bombard transports though, but the chances of sinking any are minimal. Keep thinking, keep thinking...
 
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