We do not have that improvement in the three cities threatened this turn.

Too bad, but Radar Towers will help.
We do not have that improvement in the three cities threatened this turn.
We have three cities that can build one turn cruise missiles (The Gulag, The Treasury and The Chamber).
The Institute and The Arboretum can complete missiles next turn wasting 7 and 4 shields respectively.
We can rush missiles in the following cities (along with cost):
The Squeeze (56g)
The Shallows (120g)
The Marina (168g)
The Phoenix (188g)
The Greenhouse (236g)
(Total of 768g)
All other cities on the mainland have empty shield boxes. The Silo would be 14 shields short of a one turn missile; The Aerie 18 short and The Admiralty 22 short. We could consider drafting and then disbanding mech infantry in these three cities for 27 shields each. (We could also do this in some of the cities listed above saving 108g each time.)
There's 14 cruise missiles right there for 768g and 3 drafted mech inf (or 332g and 7 drafted mech inf).
There are also nine cities with empty bins where we could build cruisemissiles by drafting a mech inf, disbanding there and rushing for 132g. These cities are: The Meeting Room, The Pier, The Red Tape, The New Yard, The Ways, The Nursery, Chamsuri's Cove, The Dislodged and The Beach. (Could also disband two drafted mech inf and maybe complete without rushing in some cases.)
We can draft 22 units this turn.
So we have many ways to make a bunch of cruise missiles.
Our two one tile islands are not garrisoned. This seems dangerous.
C'mon Yilar, you told us we'd be invinceable with 50 armor. We have 73. If the boats aren't in range next turn then they wouldn't have landed anything. If they did land we can use the missiles on the units that landed. If they didn't land and are still in range then we have a shot at sinking loaded transports or their carriers. If we make enough missiles (and SABER doesn't land) it may be worth our while to risk bombing runs on that ship stack after hitting it with missiles.
If FREE is about to double cross us then they won't give us rubber. I also don't see how we will conquer anything overseas while SABER and FREE have all those useless boats and we have none.
Why is Saber gonna move their carriers closer to land? And what good is it gonna do for us to sink empty transports?
Plan:
Kill cruiser and destroyer with bombers. Cover 3 cities and 2 mountains with units. Build cruise missiles. Clean pollution. Build radar towers to cover the cities/mountains. Put Jets on CAP duty. move Destroyers and subs close to The Bayou to kill extra transports that get exposed.
I don't plan on drafting mechs from our bigger cities - unhappiness may be an issue in those.
I don't plan on restarting research.