If there is such a thing as draft time, then I cannot help you. However if you have it confused with draft limit, then this is the maximum number of units you can draft from a city/metro each turn.What is the draft time?
If there is such a thing as draft time, then I cannot help you. However if you have it confused with draft limit, then this is the maximum number of units you can draft from a city/metro each turn.What is the draft time?
A simple question: The Hwach'a, should I build that in a city with a barracks?
I've just started up a game with Korea, and have no experience with them. I read that the Hwach'a can spawn leaders, so I assume that they, different from other artillery units, have an ordinary promotion path. So will they get born as veterans if I build them in a city with a barracks? I'd like to know before I get to that stage in the game...
How does the shield bonus for industrious civs work? I'm playing Carthage for the moment, and my capitol (built on grass land) is at population level 8, and I still only have one shield in the center. Does it depend on what terrain you build it on?
Check out Cracker's Opening Plays in the War Academy. There's a table of Basic Forestry Operations in there.
Don't know about slaves from industrious civs. I may be wrong, but I was under the impression that all slaves worked at the same speed.
Does anyone have a good table for worker jobs in various terrain and turn requirements? I'm trying to improve my micromanagement and want to time my roading/10 shields forestry bunuses. Also, I'd like to get more efficient use from my workers as I send a stack of slaves/workers and have them attack a job with no particular plan.
So slaves from industriuous civs work fasster than regular slaves (1/2 x 1 1/2= 3/4 speed)? So they cost more if I buy them?
I don't know why everyone says you can't tell if a catapult is veteran or elite or regular...I can tell with fairly obvious ease.
So, after that sort of statement, I'm sure most of you would want something to back my words:
If you have conquests or complete, then you can just look at the green dot signifying if the unit has moved or not. If it is low to the ground, it's regular. If it is medium, then it's a veteran. And, of course, if it is high, then it's an elite! Of course, you would have to practice at it, but it becomes pretty simple to notice that sort of thing if you do it enough. Oh, and this could also work in some instances with PTW and Vanilla: if you move your unit 1 space on a road, and then back to the same location, then it will have a yellow dot.
Seems like the draft limit is referred to in the civilopedia as the "draft rate," so I suspect that's what Simak's referring to.