Quick Answers / 'Newbie' Questions

Thanks for the previous answer.

Is there a quick way to line up units on the map? I mean, to have them facing a certain direction?
It irks me to have everything facing willy-nilly, and it makes it harder to see what kind of unit it is.
 
Thanks for the previous answer.

Is there a quick way to line up units on the map? I mean, to have them facing a certain direction?
It irks me to have everything facing willy-nilly, and it makes it harder to see what kind of unit it is.

Pretty sure the answer is no on that. You don't move units within the tile they stand. However, there is a way to spin the view a bit one way or another. I forget at the moment how to do that since it is not a thing that concerns me.

Hold on and let me try to figure it out.

I hope you were able to figure out the Field of View thing I mentioned before as well. And you can zoom in with the mouse scroll too. Similar actions but really two different effects on the view or perspective. Mouse scroll/zoom centers on the area that is currently in view and gives more pixel detail the closer you are. Field of View pulls the whole map closer or away.
 
Ok..figured it out

Hold the L-shift key and use the left or right arrow keys. It rotates the view in place about 90 degrees each direction.

And I do encourage you to install BUG mod and Blue Marble. Using a mod has nothing to do with being a modder.
 
@RobS One more thing I found that might be useful to you, as I was trying out something.

Holding down the CTL key and doing the same thing with the arrow keys will hold that view position. (It's really more like 45 degrees) So like:

CTL + Left Arrow - 45 degrees to the left (CTL + Right Arrow back to center)

CTL + Right Arrow - 45 degres to the right (CTL + Left Arrow back to center)
 
Ok..figured it out

Hold the L-shift key and use the left or right arrow keys. It rotates the view in place about 90 degrees each direction.

And I do encourage you to install BUG mod and Blue Marble. Using a mod has nothing to do with being a modder.
Thanks, but tis rotates the entire screen, which is not what I want to do. What I want to do is simply align my units, so they all face the same direction.
 
Another quick question: I've noticed that when I'm attacking a rival civ and I have units inside their territory, my units are able to destroy their roads. Is there any way for me to destroy my own roads?
 
Thanks, but tis rotates the entire screen, which is not what I want to do. What I want to do is simply align my units, so they all face the same direction.

Yes, Rob, I'm very aware of that. As I said, the answer to what you want is "No". I gave you an alternative idea to work with.
 
Another quick question: I've noticed that when I'm attacking a rival civ and I have units inside their territory, my units are able to destroy their roads. Is there any way for me to destroy my own roads?

Not that I know of. You can pillage your own improvements while at war, but not roads. You can also pillage neutral territory roads, even while at peace.
 
If there is a seafood resource inside my cultural border but outside any of my city radii, do I still benefit for creating fishing boats for that resource?
Actually, the same question goes for resources on land that are outside city radii but are still within my cultural border.
 
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Yep you benefit from resis outside the bfc (big fat cross, what cities can work).
Can trade them away for gold per turn or others, or use them yourself.
"BFC" is funny, except I'd use another word instead of "fat". :crazyeye:
Thanks for the quick answer.
Here's a related question: I've noticed that sometimes my work boats don't want to work. That is, I move them atop a seafood resource, but they refuse to turn into fishing boats. Why is that?
Edit: This may have been my mistake, as it turns out I already had fishing boats in that location, although I don't remember doing it. Is is possible for citizens to create fishing boats autonomously the same way they sometimes create pastures?
 
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Sometimes there is a random event where a new source of whales is discovered, and I think you have the option of immediately putting a whaling boat on it, but otherwise I don't know of a way for citizens to build fishing boats autonomously. Although, you can have a workboat perform "build improvements automated" which might lead to a fishing boat being built without your knowledge. Also, AI tend to put fishing boats on all of their resources, so if you captured a city it would be likely to already have them completed.
 
Sometimes there is a random event where a new source of whales is discovered, and I think you have the option of immediately putting a whaling boat on it, but otherwise I don't know of a way for citizens to build fishing boats autonomously. Although, you can have a workboat perform "build improvements automated" which might lead to a fishing boat being built without your knowledge. Also, AI tend to put fishing boats on all of their resources, so if you captured a city it would be likely to already have them completed.
None of that is the case.
Here's a pic:
civ4.jpg

The work boat was just built in Orleans. I moved it atop the crabs but it would not covert to fishing boats.
Earlier in the game, I successfully turned a work boat into fishing boats for those same crabs. I have since had a war and presumably those earlier fishing boats were destroyed by my enemy, so now I'm trying to put new fishing boats in place. That war was over many turns ago, so there shouldn't be any lingering effects that I may not be aware of.
Would perhaps an enemy submarine in that square cause the problem?
 
Would perhaps an enemy submarine in that square cause the problem?
Just did a test of that, and it seemed I was able to build fishing boats even with an enemy sub on the same square. Can you maybe attach the save game so we can take a look?
 
Just did a test of that, and it seemed I was able to build fishing boats even with an enemy sub on the same square. Can you maybe attach the save game so we can take a look?
Saved file attached.
This is not the same Work Boat, because I ended up using the previous one elsewhere. But this one was also built in nearby Orleans, like the previous one, and the problem persists.
I also just noticed that Orleans does not have a Harbor, although I'm almost sure I built one there earlier in the game. My nearest enemy, the Incas, have been sabotaging my stuff.

Also, I don't know if this matters, but after I had built the previous Work Boat, I switched production in Orleans to Industrial Park, which proceeded about half-way toward finishing, when I noticed the accumulated hammers had gone back down to zero, or nearly so. I assumed sabotage by the Incas, who are pressing me with all manner of subterfuge with Spies, but maybe there's something wrong with Orleans and it's producing defective Work Boats?
 

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Yeah, so there are already fishing boats on that tile. Not sure why the visual effect isn't there, but the food yield as well as just mousing over the tile confirm that it is improved.

Also, I don't know if this matters, but after I had built the previous Work Boat, I switched production in Orleans to Industrial Park, which proceeded about half-way toward finishing, when I noticed the accumulated hammers had gone back down to zero, or nearly so. I assumed sabotage by the Incas, who are pressing me with all manner of subterfuge with Spies, but maybe there's something wrong with Orleans and it's producing defective Work Boats?

This is actually a phenomenon totally separate from espionage called "hammer decay". Basically, if you have a unit partially produced but spend more than 10 turns (on normal speed) NOT producing it, that build item begins to decay. From that point on, each turn the decaying item isn't being produced it loses 2% of the hammers you've invested into it (minimum 1) until all of your progress has been erased. Buildings also decay, but at a slower rate and only after 50 turns.

As for the harbor, I can't tell from this save alone but espionage could certainly be the reason.
 
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Yeah, so there are already fishing boats on that tile. Not sure why the visual effect isn't there, but the food yield as well as just mousing over the tile confirm that it is improved.
Has anyone else seen this in their game, or is this unique to me?
 
Looking again, it appears that the little sailboat full of buoys and things on the tile is a marker for the improvement. If you were to work the tile, the buoys would come out of the boat and show the full "fishnet" appearance of the improvement. I was able to reproduce and observe that in other places in your game as well as in my own. Anyways, many players play with food/production/commerce icons turned on, since that is also a reliable indicator of the state of a tile. Even if you don't want to do that, the icons will show up when examining a city.
 
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