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Quick Answers / 'Newbie' Questions

Discussion in 'Civ4 - General Discussions' started by Civrules, Oct 29, 2005.

  1. lymond

    lymond Rise Up! (Phoenix Style!) Hall of Fame Staff

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    Create a shortcut from the base BTS exe...rename it to BAT or whatever. Go to that shortcut's properties and add the following at the end of the "Target" field:

    mod=" BAT Mod 4.1"

    (make sure there is a space between that text and the other text)

    here's a pic that might help:

    Spoiler :


    Use that shortcut whenever you want to run BAT. I have several of them for the mods I run. Basically, for any mod you have installed, you can create this shortcut, and the mod name just needs to match the name of that mod's folder...in the Mod folder.

    edit: I just realized that you might see a space right between the quote and BAT in my pic. For some reason I had to do that for it to work with my Steam install..no clue why, but I fixed it like that based on the error message it was giving me. You likely will not have to do that all. I've been using these shortcuts for years on non-Steam versions without having to monkey with anything.

    Note: There is a way to have a single mod run always by changing the Config file, but I don't like that way since I run different stuff all the time.
     
    Last edited: Nov 21, 2018
    Randy Random likes this.
  2. Randy Random

    Randy Random Chieftain

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    @lymond I assume then just pin that shortcut to my taskbar or whatever and don't launch from steam?
     
  3. lymond

    lymond Rise Up! (Phoenix Style!) Hall of Fame Staff

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    You should never launch the game from Steam....but yeah
     
  4. Randy Random

    Randy Random Chieftain

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    Why is that?

    And also, it wants to create a save folder in C:// but I want it in E://. Do you know how I can easily change that?
     
  5. 6K Man

    6K Man Bureaucrat

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    The March promotion does not heal units.

    Normally, a unit will heal (naturally, or with the aid of Medic promos, etc) during a turn only if it does not move in that turn. The March promotion removes the “no moving” condition from healing.

    For example, if a unit does not move, it heals 5% of its hit points if it is in enemy territory (which is where units usually get wounded…). If this unit has the March promo, it gets this 5% healing whether it moves or not. So, win a combat and move into the city next turn – 5% healing instead of 0%. And instead of having to wait to fully heal up in a city, the March unit can keep going after a battle. Have the wounded March unit in a stack with a Medic unit, and it will get the Medic’s healing bonus while moving, too. So if this same March unit is in a stack with a Medic III unit, it can go from being “redlined” to fully healed in 3 turns, without pausing!
     
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  6. Oblivionyx

    Oblivionyx Chieftain

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  7. lymond

    lymond Rise Up! (Phoenix Style!) Hall of Fame Staff

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    Yes. Thanks @6K Man :goodjob:

    Run Steam, but otherwise run the game from the exe or shortcuts. Main reason is for mods. Oh, and make sure you are run the "original release" beta in Steam..I gave directions on that to someone else just above your original post.

    As for the save folder issue that is more of an OS thing. Myself, I run programs from my larger and faster D drive and have saves point to the default C. I'm not sure how to change that.
     
  8. ruff_hi

    ruff_hi Live 4ever! Or die trying

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  9. Oblivionyx

    Oblivionyx Chieftain

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    What's the best thing to do with Great Generals? Settle them, or attach them to units?
     
  10. krikav

    krikav Theorycrafter

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    It depends on circumstances.
    A normal approach is to attach the general to a unit and promote it to medic3. And use that unit to heal up your stack.

    If you get a great general at the end of a war, settling it can be beneficial, but only if you will build alot of units from that city.

    An often overlooked strategy is to attach the great general to a unit in a stack of multiple units.
    Say you have 10 axemen with 3 xp each (from barracks) attaching a general to one of them will give them each 2 XP, making them all to reach cover/shock etc.

    Later on, with military science, I often use my generals to build military academies. +50% unit production is way more important than xp.
     
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  11. lymond

    lymond Rise Up! (Phoenix Style!) Hall of Fame Staff

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    In order of priority for me:


    1) Super Medic - usually use a chariot or a woody warrior with some xp from barb kills

    2). This is often not mentioned but a great use is to just keep with army for emergency healing of wounded units. Attatching to wounded soldiers can help win a battle. (Edit: this is basically same as the attach option mentioned by both krikav and sampsa, but saving it until points in wars that you really need the healing from the promos)

    3) Can opener - super city killer

    4) 2nd super medic if aggressively fighting wars

    5). Military Academy available mid game for second init pump city

    6) maybe settle in HE city...very rarel

    Note that 1 and 2 are most used with the rest being odd cases. Need 1 medic usually so 2 is most used. (Ofc, keep in mind that 2 often begats 3)
     
    Last edited: Dec 5, 2018
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  12. sampsa

    sampsa Ghost

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    Settling vs attaching I favor attaching most of the time. 1st GG often attached to a single unit (chariot, scout or a warrior usually) for medic promos. 2nd and further GGs I often spread xp among several units to get 3rd promo (often CR3 for siege). It's an instant payback of 20xp (attaching) vs 2xp for every unit produced (settling)... So attaching at least pays back a lot faster. Certainly sometimes settling can be a better choice.

    Later, there is also a 3rd option, military academy. I'd say it's the best option if the game is going to last to at least until tanks.

    edit: damn, bronze medal for me :trophy3rd:
     
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  13. krikav

    krikav Theorycrafter

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    Settling is something I consider if I get a GGeneral at or close to the end of a war, when I know I'll fight more wars in the future.
    For example, you start waring on your continent, vassal one AI and when you are in the process of finishing of another one you get great general.
    Then settling him in the city can be nice, since you have alot of time to build units for an naval invasion on other continents later on.
    The same is true in a lesser extent in between wars on a pangea map.

    A general (heh) answer is probably that if you are i no need for beefed up units here and now, and you are likely to build a bunch of units from a city later on, settling in that city is good.
     
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  14. Oblivionyx

    Oblivionyx Chieftain

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    @krikav @lymond @sampsa I see. What about attaching one to a ship? I figured since naval combat is so... luck-based? having a super frigate (or something like that) wandering around might be a good thing.
     
  15. krikav

    krikav Theorycrafter

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    I have never attached a general to a ship.
     
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  16. sampsa

    sampsa Ghost

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    Yeah, me neither. Maybe it makes sense on some maps, if most fights are on the sea. Boats don't capture cities though.
     
  17. AcaMetis

    AcaMetis Chieftain

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    The best use of a Great General in terms of navy is attaching one to two boats that you want to give the Navigation I and II promotions to, IMO.
     
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  18. lymond

    lymond Rise Up! (Phoenix Style!) Hall of Fame Staff

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    AcaMetis suggestion is probably the best use of a GG on naval units - specifically, and I think he meant this, used on transport type ships. However, it must be made clear that this would be a very rare exception in which you have a watery map like Archipelago, where the speed of the those ships could help with moving units around the map - for conquering or settling.

    Using a GG on a combat type ship seems tenuous at best since even with some promos, the ship is still at risk of losing battles to comparable units. It's really not going to pay dividends.
     
  19. AcaMetis

    AcaMetis Chieftain

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    Basically. You could also GG two Caravels (or Triremes before upgrading them) once you get Optics to explore the ocean faster, but there's very few situations where that's worth burning a GG on. Portugal could probably do some interesting stuff with 5:move: movement (6:move: with circumnavigation) Carracks, though.
     
  20. 6K Man

    6K Man Bureaucrat

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    GG on ships are fun, but seldom a good use of the GG.

    My GG wind up as:

    1. Super healer
    2. settled

    I seldom find the payoff from the military academy to be worth it.
     

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