Quick Answers / 'Newbie' Questions

When cannons reduce a cities defenses, which defenses do they mean? Do units with city defense promotion still have it for example?

Ack...this one is a bit more complicate. Someone can probably provide a better answer. Siege lowers the cities cultural defense and any provided by defensive buildings (walls/castles).

City garrison promotion applies regardless. That is specific to the unit itself. As long as that unit is inside a city it will get the benefit of that promotion. A city's defense level applies to all units fortified in a city. Also, units may have a fortify bonus up to 25% depending on how long they stand fortified ( I assume 5 turns to reach max). And a hill would provide a bonus to all units as well, of course, if the city is on a hill.

You can see all these bonuses when you attack a city yourself. Well...at least with the BUG mod.
 
Well I can't get the Bug mod working properly with Linux, I got a ongoing inquiry about that but so far nothings worked.

So the cannons remove terrain defense and unit fortification?

If you make a bank, do you get the extra gold on the turn it's made? Same for all city construction, does the turn resource production happen first, or the city production?
 
So the cannons remove terrain defense and unit fortification?
No, these are two it doesn't remove. It removes city defences. City defence is based on either buildings (walls/castle) or cultural defence, depending which one is higher.
If you make a bank, do you get the extra gold on the turn it's made? Same for all city construction, does the turn resource production happen first, or the city production?
No. You get the benefit on the next inter-turn. First everything is calculated, then builds are built.
 
Only the March promo allows a unit to heal while moving. However, note that if a unit with the March promo moves in the same stack with a medic unit, he will heal faster even on the move.

Otherwise, units only heal the turn after an action...movement or attacking.

So do units with March promo heal other units in the same stack when moving together? Thinking especially of Super Medics with healing promos up to March. Thanks.
 
So do units with March promo heal other units in the same stack when moving together? Thinking especially of Super Medics with healing promos up to March. Thanks.
No, that would make march OP. I think March is a great promo as it is though, just a bit hard to get.
 
As long as stationary injured units stand on a tile with a medic unit when you end turn, they will heal faster that turn, regardless whether the medic unit move from somewhere else that turn. I actually like my medics to be mobile units so the can move to other stacks that need it faster.

So medics don't heal units that have moved or acted that turn? Medics heal themselves more if they haven't moved or acted?
 
So medics don't heal units that have moved or acted that turn? Medics heal themselves more if they haven't moved or acted?
Units that have moved or acted heal (acquire more hp) only if they have "march" promotion. Medics are the same. They don't heal themselves if they have acted.
 
Do units with march benefit from medic If they have moved?

I answered this question already.

A unit with March will heal while moving. If a unit with medic promos is in the same stack as the unit(s) with March promos, that unit will heal faster.

March simply enables the ability to heal as a unit moves, it provides no healing bonus directly.

If a unit with March has a medic promo as well it will heal faster. However, unless that unit is THE "medic", it would be redundant to give him medic promos if you already have another medic moving with him in the stack. You only need one medic unit per army and maybe at all.

March takes a while to get anyway for most units as you need, I think, at least combat III or IV. Or you give units medic to get to march, but that really is a waste of a promotion for all units since you want stronger promos on all units based on attack/defense needs, and only need one medic.

I usually eventually give March to super GG type unit, but rarely get to March on most units.
 
Does leadership make only that unit get twice as much experience in battle? I'd think from the name it'd make other units get more experience, but the description doesn't say that.

So medic on multiple units don't stack, but does medic, medic 3 and woodsman 3 healing stack? If you had all three promotions on a space (on the same unit or otherwise) would units heal 40% more a turn? And these percentages, are healing of max health/strength?
 
Does leadership make only that unit get twice as much experience in battle? I'd think from the name it'd make other units get more experience, but the description doesn't say that.

Yep, only the unit with the Leadership promotion.

So medic on multiple units don't stack, but does medic, medic 3 and woodsman 3 healing stack?

Multiple medic units do not stack. Medic I to III on a unit is additive.

I have to find this recent post on the discussion to confirm if a woody III and medic guy stack. I'd always thought it did, but I was wrong about something, and have now forgotten what we discussed and tested.

I think it was a supermedic with Medic III and Woody 3 stacks on that unit, but if you have say a Medic III unit and a separate Woody III guy, they do not stack. The medic with the highest bonus supercedes the other guy.

If you had all three promotions on a space (on the same unit or otherwise) would units heal 40% more a turn?
Only on the same unit, otherwise the guy with highest medic bonus supercedes all the others.

And these percentages, are healing of max health/strength?

Base strength is the same thing as health in the game. You heal base strength. (Actual strength is a different thing)
 
Units in your territory cost less upkeep than units in neutral or enemy territory?

Culture value gives cities extra defense that doesn't stack with walls? How do I know what defense a city has from culture and whether walls would do anything? Do units outside of cities defending in your territory get some kind of cultural defense?
 
Units in your territory cost less upkeep than units in neutral or enemy territory?

Yep

Culture value gives cities extra defense that doesn't stack with walls? How do I know what defense a city has from culture and whether walls would do anything? Do units outside of cities defending in your territory get some kind of cultural defense?

I assume it does stack with walls. Not sure at moment how you see it. Not in game.

Gunpowder units ignore walls, but not cultural defense.

No, you don't get defense bonus for just being in culture....only in a city. Outside city would just be terrain bonuses.
 
Enemy territory costs more than neutral? How much more in upkeep cost with these differences?

Just outside your borders vs. in borders..nothing else
 
How big a difference in cost outside border verses inside?

Could someone please explain the ins and outs of blockade and when it gets you gold? Do only privateers get you gold? Does the gold gotten disappear from the enemies coffers?
What else does blockade do/work? Do you need to have not moved the turn you use it? Do you need to be next to a city? Do you need to completely block water access with a line of ships?
 
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