Quick Answers / 'Newbie' Questions

Yes, that’s the effect. The rest is window dressing.
 
What happens if you lose more gold in a turn than you have?
If you can meet your bills by turning the slider down, the game will automatically do so until your deficit will be less than your savings.
If even with a zero percent slider your deficit is larger than your savings, your gold will be set to zero and you will go into “strike” mode. On your second and succeeding turns of strike, you will start having units deleted.
 
Stone henge gives free monument in every city. Does this mean current cities each get a monument but new cities won't have a monument? Or is there a kind of phantom monument that appears in each new city with stone henge? If the latter, can you build a actual monument in those cities when you have stone henge for when it obsoletes?
 
How big a effect is visiting a village with a scout verses a warrior or a worker?
Scouts (and I assume other non-hostile units like Workers) will not spawn hostile units from a village. Warriors can, but it's a difficulty-based chance.
Stone henge gives free monument in every city. Does this mean current cities each get a monument but new cities won't have a monument? Or is there a kind of phantom monument that appears in each new city with stone henge?
The latter.
If the latter, can you build a actual monument in those cities when you have stone henge for when it obsoletes?
No, because Stonehenge obsoletes at the same tech that obsoletes Monuments IIRC. If that were not the case you theoretically could, but I don't believe there's a situation like that in the vanilla game.
 
No, because Stonehenge obsoletes at the same tech that obsoletes Monuments IIRC. If that were not the case you theoretically could, but I don't believe there's a situation like that in the vanilla game.
You misunderstand me. I mean can you build monuments while Stonehenge is active? I take it you can't?

There is a game called Freeciv, some wonders like Great Wall gives a free wall in every city, but you can still build walls in your cities, they just don't matter till GW is obsolete.
 
Then what is the point of the event? For sure at least no effect like longer for unhappiness or less diplomatic penalty for starting the war or something?
good question....I don't use events...maybe resident code diver @f1rpo can find the answer
 
If you have ivory with forest and build a camp, is the forest cut down?
No.
If it's like things like fur where the forest remains, what are the stats of with forest compared to no forest?
Simply the tile + resource - forest (I believe in the base game a forest adds +1 production, and I believe a river has the same impact on a forested tile as an unforested tile, so it would simply be -1 production - EDIT: The poster below says forests remove the +1 commerce from rivers, so then it would be -1 production +1 commerce if the tile is next to a river).
I mean can you build monuments while Stonehenge is active?
No, because you can only have one per type of building per city. And you already have the Monument, because Stonehenge spawns it, so you can't build it.

Maybe spend a few minutes answering your own questions and/or grouping them in one post? A lot of your questions are very very easy to find out by yourself.
 
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If you have ivory with forest and build a camp, is the forest cut down? If it's like things like fur where the forest remains, what are the stats of with forest compared to no forest?
Forest remains. Elephant camp stats depend on underlying terrain. On flat grasland it's 2/2/1. You get an additional hammer with forest , so 2/3/1. Note that the forest on the elephant camp denies you river commerce if elephant tile is adjacent to river.

You cannot build monuments if you possess Stonehenge. However, monuments built before Stonehenge remain. That is relevant if you lose Stonehenge. Also your real monuments will double in culture after 1000 years while Stonehenge phantom monuments won't.

The war declaration event may allow you to declare through enforced peace. Not sure about that though. It is a bit stupid, yes.
 
good question....I don't use events...maybe resident code diver @f1rpo can find the answer
The guide thread indeed only say that the "neighboring player is asked if he wants to declare war." The code (CvRandomEventInterface.py#L358) seems to confirm need my speed's and AcaMetis's answers: The AI will always choose to declare war, and a human DoW in this context is no different from a regular DoW. So, as with the "peace in our time" popup upon the first meeting, there is apparently no good reason to choose war.
 
If you have a item with production sitting for awhile you start losing production. Do you lose that production if you haven't done anything at all with the item or if you don't complete it that turn?

Like if you got a library that will lose 2 production this turn if you don't work on it and it is 4 turns left to produce, if you do work on the library that turn do you lose the production even if you didn't finish it?
 
If you have a item with production sitting for awhile you start losing production. Do you lose that production if you haven't done anything at all with the item or if you don't complete it that turn?

Like if you got a library that will lose 2 production this turn if you don't work on it and it is 4 turns left to produce, if you do work on the library that turn do you lose the production even if you didn't finish it?

It looks like 10 turns of no unit production starts the hammer decay.

50 turns for buildings and wonders.

Game speed has no effect.


The hammer bleed stops if the city is putting hammers into the item each turn.

I like to keep 1 hammer in a unit build on border cities so I can quickly whip defenders.

Don't usually pay too much attention to decay.
 
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