Quick Answers / 'Newbie' Questions

how should I attack this city? start with my Catapults or Keshiks?

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I attack with pults if I don't like the odds or I've trying to damage tough units. For example recently I suicided a couple of pults to wear down some heavily promoted archers and later in the game longbows that my phants would have been killed attacking and may not even have damaged. Here I suspect your keshliks have good odds against unpromoted archers
 
I don't know how "newbie" those are, but i got two questions at once, both from playing my hella long Evergreen game. Please, help!

1. If i give "Medic" and "Medic 2" promotions to a Cavalry unit, then later upgrade it to a Gunship - will those promotions remain for the Gunship, and if they would - then, if i later attach a GG to this Gunship, will i be able to get "Medic 3" promotion for the Gunship?

// Civilopedia says Helicopter units can't have Medic promotions, but normally already-taken promotions should remain when upgrading, right? But i guess, "Medic 3" won't be available for a Gunship, and i guess such a unit is then best kept in Cavalry form until it earns "Medic 3" with a GG, and only after that it should be upgraded to a Gunship. Assuming any Medic promotions are not removed when upgrading to a Gunship - but then again, i'm not sure they would not be...

2. If there's an enemy sub / attack sub detected by my Airship (enters its field of view = operational range), and then it attacks one of my surface ship (e.g. a missile cruiser) - will my surface ship be able to defend itself (i.e. perform "defend" combat action vs the stealthy enemy)? Or is that "detect enemy subs" feature only working in an active "Recon mode", manually performed every turn?

// Never figured that part out as i prefer to wipe 'em stealthy bunch out in an offensive, but now i have special plans which require setting up some long-term naval "hold the line" situations. Would this work?
 
1. If i give "Medic" and "Medic 2" promotions to a Cavalry unit, then later upgrade it to a Gunship - will those promotions remain for the Gunship, and if they would - then, if i later attach a GG to this Gunship, will i be able to get "Medic 3" promotion for the Gunship?
Yes, already given promotions survive upgrading. I do not know if your medic 3 scenario is possible, but that is easily testable using WB. Give yourself a gunship, add medic 1+2 and give yourself a great general.
2. If there's an enemy sub / attack sub detected by my Airship (enters its field of view = operational range), and then it attacks one of my surface ship (e.g. a missile cruiser) - will my surface ship be able to defend itself (i.e. perform "defend" combat action vs the stealthy enemy)? Or is that "detect enemy subs" feature only working in an active "Recon mode", manually performed every turn?
I think this is based on a misunderstanding of how invisible units work. When they attack combat is done as usual.

Knowing where they are ('seeing' them) only matters if it is your turn. If you do not know there is a sub, you can not attack it, but instead just move over it. It is possible for your units to move on the same tile as an enemy submarine! If you can see it, you can not pass through the tile, but have to attack.

Basically, any combat is done as usual, invisibility just governs if combat occurs.

About Airships seeing subs, I think that it only is their recon flights, but I may be wrong. Anyway, since they can not be stationed on ships the difference is only a few coastal tiles.
 
Yes, already given promotions survive upgrading. I do not know if your medic 3 scenario is possible, but that is easily testable using WB. Give yourself a gunship, add medic 1+2 and give yourself a great general.
...
Basically, any combat is done as usual, invisibility just governs if combat occurs.

About Airships seeing subs, I think that it only is their recon flights, but I may be wrong. Anyway, since they can not be stationed on ships the difference is only a few coastal tiles.
Thanks for quick answers - it helps to plan ahead while knowing this stuff! :)

Can't use WB though - that's "world builder", right?. Old habit: i don't touch it, because i fear that if i would learn things about - then i'd be tempted to abuse it... So i just don't do anything in it, ever. %)

Thanks for fixing out my newbiness about 'em stealth things attacking! Didn't have it happen for ages in Civ4, and misremembered wrong stuff about stealth from some other civ / civ-like game, i guess. As for airships - yep, it's exactly the case i'm figuring out for my game: a few coastal tiles it is. I'll be keeping some AIs alive in the shape of 1-tile 1-population last-remaining cities, and play for many thousands turns. And very 1st one which i reduced to this state, already - has a coastal city. Means, he'll probably duke out some stealthy stuff at some point. Based on what you taught me about how stealth combat works - i suppose it'll suffice to simply put a few missile cruisers to every tile adjucent to that coastal city? Then, his subs won't be able to get away, right?
 
Thanks for quick answers - it helps to plan ahead while knowing this stuff! :)

Can't use WB though - that's "world builder", right?. Old habit: i don't touch it, because i fear that if i would learn things about - then i'd be tempted to abuse it... So i just don't do anything in it, ever. %)

Thanks for fixing out my newbiness about 'em stealth things attacking! Didn't have it happen for ages in Civ4, and misremembered wrong stuff about stealth from some other civ / civ-like game, i guess. As for airships - yep, it's exactly the case i'm figuring out for my game: a few coastal tiles it is. I'll be keeping some AIs alive in the shape of 1-tile 1-population last-remaining cities, and play for many thousands turns. And very 1st one which i reduced to this state, already - has a coastal city. Means, he'll probably duke out some stealthy stuff at some point. Based on what you taught me about how stealth combat works - i suppose it'll suffice to simply put a few missile cruisers to every tile adjucent to that coastal city? Then, his subs won't be able to get away, right?
I don't know how "newbie" those are, but i got two questions at once, both from playing my hella long Evergreen game. Please, help!

1. If i give "Medic" and "Medic 2" promotions to a Cavalry unit, then later upgrade it to a Gunship - will those promotions remain for the Gunship, and if they would - then, if i later attach a GG to this Gunship, will i be able to get "Medic 3" promotion for the Gunship?

// Civilopedia says Helicopter units can't have Medic promotions, but normally already-taken promotions should remain when upgrading, right? But i guess, "Medic 3" won't be available for a Gunship, and i guess such a unit is then best kept in Cavalry form until it earns "Medic 3" with a GG, and only after that it should be upgraded to a Gunship. Assuming any Medic promotions are not removed when upgrading to a Gunship - but then again, i'm not sure they would not be...

2. If there's an enemy sub / attack sub detected by my Airship (enters its field of view = operational range), and then it attacks one of my surface ship (e.g. a missile cruiser) - will my surface ship be able to defend itself (i.e. perform "defend" combat action vs the stealthy enemy)? Or is that "detect enemy subs" feature only working in an active "Recon mode", manually performed every turn?

// Never figured that part out as i prefer to wipe 'em stealthy bunch out in an offensive, but now i have special plans which require setting up some long-term naval "hold the line" situations. Would this work?
This might seem "out there" for you, but have you ever tried nuking your enemies into submission? Granted, you can still use modern units to win wars if you'd like more of a late-game challenge, but all modern war is essentially pointless if you have access to ICBMs because you can nuke an enemy until they're willing to capitulate to you, often without ever taking a single city of theirs. On the chance you need to do that, you can paradrop in airborne troops or airlift them. You'll be walking into an empty city. Nuking is especially handy if you are playing with a map of multiple continents. You'll never need to build a navy.

Also, Medic promotions are best given to scouts/explorers with the help of a great general because they are scouting units and will therefore never be a top-stack defender. They'll always be able to remain safe as you move your stack around and the enemy throws random attacks into it. I like to put a great general onto one scout/explorer and give them medic III. Makes invading much faster.
 
A quick test reveals that the medic thing is not possible.

Only if you are at war.
Thanks a ton for testing it for me! :thumbsup: So then, the only way to get a Medic 3 Gunship - is not upgrading this Cavalry to a Gunship until after i'd attach a GG to it, thus geting Medic 3 - and only then upgrade to a Gunship, right?

And yes, sure, i meant war times. When it's peace, it's closed borders and he ain't going anywhere at all - here's his last and only city:
Spoiler Poor Mao :
Poor_Mao.jpg
:D

This might seem "out there" for you, but have you ever tried nuking your enemies into submission? Granted, you can still use modern units to win wars if you'd like more of a late-game challenge, but all modern war is essentially pointless if you have access to ICBMs because you can nuke an enemy until they're willing to capitulate to you, often without ever taking a single city of theirs. On the chance you need to do that, you can paradrop in airborne troops or airlift them. You'll be walking into an empty city. Nuking is especially handy if you are playing with a map of multiple continents. You'll never need to build a navy.

Also, Medic promotions are best given to scouts/explorers with the help of a great general because they are scouting units and will therefore never be a top-stack defender. They'll always be able to remain safe as you move your stack around and the enemy throws random attacks into it. I like to put a great general onto one scout/explorer and give them medic III. Makes invading much faster.
Sure did, in the past. Nukes are awesome sauce to win "a victory" by force, yep. Except, i am not looking to win "a" victory. Instead, it's one hella long and specific kind of self-defined "victory" which i am after. That's why questions which i asked - were not about doing any usual war, too: usually, both Conquest and Domination, we don't care what happens "after" we win (by beating AIs harsh enough). But in this Evergreen game which i am now playing - it's different.

You see, i am looking to reforest the world. More precisely - to reforest over 40% of Earth2 map's land tiles (but then, there are plenty natural deserts, ice regions and some mountain tiles, so "40%" is actually most of tiles which are capable to have a forest) . And i need to do it without a single nuke (my or AIs') ever detonated, without a single meltdown of a Nuclear Plant (not even AIs') ever occuring, and with very limited amount of world-wide pollution produced. And you see, to reforest the world, i must construct Forest Preserves. Craptons of them. But they can only be built within my cultural borders - which means, my empire must span most of the world, to reforest it. And when this will be done - it's still one hella long time to the reforestation to actually happen: i read, each "reforestable" tile (grassland, plains or tundra with a nearby forested tile) - has 0.1% chance per turn to have a new forest grow, and Forest Preserve merely multiplies this chance by 8. So it'll take hundreds to thousands turns _after_ i "conquer" the world to reforest any significantly big reforestable area. During which time, the AIs like the one under the spoiler above - may well try declaring wars (outta desperation - they do that sometimes).

If that sounds interesting and/or crazy enough to you, then further details about my Evergreen game - i recently posted under the spoiler of this message: https://forums.civfanatics.com/threads/the-eternal-peace.693091/post-16720729 . Wish me luck! %)
 
Thanks a ton for testing it for me! :thumbsup: So then, the only way to get a Medic 3 Gunship - is not upgrading this Cavalry to a Gunship until after i'd attach a GG to it, thus geting Medic 3 - and only then upgrade to a Gunship, right?

And yes, sure, i meant war times. When it's peace, it's closed borders and he ain't going anywhere at all - here's his last and only city:
Spoiler Poor Mao :
:D


Sure did, in the past. Nukes are awesome sauce to win "a victory" by force, yep. Except, i am not looking to win "a" victory. Instead, it's one hella long and specific kind of self-defined "victory" which i am after. That's why questions which i asked - were not about doing any usual war, too: usually, both Conquest and Domination, we don't care what happens "after" we win (by beating AIs harsh enough). But in this Evergreen game which i am now playing - it's different.

You see, i am looking to reforest the world. More precisely - to reforest over 40% of Earth2 map's land tiles (but then, there are plenty natural deserts, ice regions and some mountain tiles, so "40%" is actually most of tiles which are capable to have a forest) . And i need to do it without a single nuke (my or AIs') ever detonated, without a single meltdown of a Nuclear Plant (not even AIs') ever occuring, and with very limited amount of world-wide pollution produced. And you see, to reforest the world, i must construct Forest Preserves. Craptons of them. But they can only be built within my cultural borders - which means, my empire must span most of the world, to reforest it. And when this will be done - it's still one hella long time to the reforestation to actually happen: i read, each "reforestable" tile (grassland, plains or tundra with a nearby forested tile) - has 0.1% chance per turn to have a new forest grow, and Forest Preserve merely multiplies this chance by 8. So it'll take hundreds to thousands turns _after_ i "conquer" the world to reforest any significantly big reforestable area. During which time, the AIs like the one under the spoiler above - may well try declaring wars (outta desperation - they do that sometimes).

If that sounds interesting and/or crazy enough to you, then further details about my Evergreen game - i recently posted under the spoiler of this message: https://forums.civfanatics.com/threads/the-eternal-peace.693091/post-16720729 . Wish me luck! %)
You should totally have a dedicated thread for this game!
 
You should totally have a dedicated thread for this game!
Sure. Just "not yet". The link in my previous post here - few posts past the linked one (3rd page) err, actually 2 posts before the linked one, - i asked when i should do it, and i liked the answer. I'll do it when it's right. :)
 
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Nope. Never streamed anything in my life. Only got a little channel on youtube for some 10+ years, purely as a hobby - no monetization whatsoever. Some gamer stuff, including couple short Civilization: Beyond the Earth videos, but most of it is years old. Ain't no "professional" gamer here, yep. Fun only. :P
 
Nope. Never streamed anything in my life. Only got a little channel on youtube for some 10+ years, purely as a hobby - no monetization whatsoever. Some gamer stuff, including couple short Civilization: Beyond the Earth videos, but most of it is years old. Ain't no "professional" gamer here, yep. Fun only. :p
Just saying because I'd be down to watch it for sure. A selfish request at its core! Need more CIV streaming in my life.
 
One more question - what do i do about the quest on the screenshot? Should i reload an ealier save?
Spoiler The Blessed Sea quest - bug? :
Blessings_of_the_sea_quest_broken.jpg
I mean, it says it'll fail if i reach Industrial era "Industrialism" - oh ok, I figured it out now. Being 1 turn away from completing Flight research, which means that in 1 turn, i'll enter Modern era - is not the same to completing "Industrialism" tech, which i indeed didn't. Bugged quest? Not a bug, then. Still not doable, because 16 landmasses in a few dozen turns (which is how long till i'll be forced to research Industrialism) - not possible. Far too many transports to build and way too far for them to travel, to make it in time. I guess it's sort of "thinking in the box" of whoever wrote this quest's script - probably takes some percentage of total number of landmasses on the map, expecting everyone would play on a "usual" map with a few continents and few islands. That it? :(
 

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One more question - what do i do about the quest on the screenshot? Should i reload an ealier save?
Spoiler The Blessed Sea quest - bug? :
I mean, it says it'll fail if i reach Industrial era "Industrialism" - oh ok, I figured it out now. Being 1 turn away from completing Flight research, which means that in 1 turn, i'll enter Modern era - is not the same to completing "Industrialism" tech, which i indeed didn't. Bugged quest? Not a bug, then. Still not doable, because 16 landmasses in a few dozen turns (which is how long till i'll be forced to research Industrialism) - not possible. Far too many transports to build and way too far for them to travel, to make it in time. I guess it's sort of "thinking in the box" of whoever wrote this quest's script - probably takes some percentage of total number of landmasses on the map, expecting everyone would play on a "usual" map with a few continents and few islands. That it? :(
That quest is impossible on many maps, and not worth trying for on most where it is possible.
 
Do I need to have the AP religion as state religion if I want to be elected to AP and cheese a diplo victory? I've just captured it and I'm wondering if I should spread the faith. Ta
 
Do I need to have the AP religion as state religion if I want to be elected to AP and cheese a diplo victory? I've just captured it and I'm wondering if I should spread the faith. Ta
I have not done it myself, but I think you do, yes.
 
Does Saladin plot at friendly? He's my only remaining rival and is friendly as we share a faith. He's also big and scary. I want to go abroad and beat up Boudica, I don't think he'd attack me but....
 
Does Saladin plot at friendly? He's my only remaining rival and is friendly as we share a faith. He's also big and scary. I want to go abroad and beat up Boudica, I don't think he'd attack me but....

Bookmark this for all the AIs:


Saladin doesn't plot at pleased or friendly.
 
Do I need to have the AP religion as state religion if I want to be elected to AP and cheese a diplo victory? I've just captured it and I'm wondering if I should spread the faith. Ta
Nope you don't.
You get only 1/2 votes for yourself if you run a different reli, while full members get 100%..but it's not needed to win elections or diplo.

In competitive games here on CFC (called sgotm), a very popular strategy was:
build the AP in a minority reli & easily control how many cities are infected.
So you never have a real opponent with more than a handful votes ;)
 
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