frankcor said:
Melhisedek, if you haven't observed this yet, Roland's answers are astute, insightful and almost always perfectly correct. This one is no exception.
As you now realize, "going for the highest strength" isn't always the best move. Check out the Grenadier, with a base strength of 12 compared to 15 for the cavalry. But note that it enjoys a 50% advantage over gunpowder units. Thus, ignoring all other bonuses, promotions or advantages, a cavalry goes against a rifleman at 15:14 strength while a grenadier goes against a rifleman at 12:7. (I'm away from my game computer so the numbers may not be perfect, but you get the idea)
Thank you for the nice compliments. It therefore pains me that I have to slightly correct you post. The ideas are completely correct, but without access to your computer, the numbers are slightly off and that might cause some confusion.
A rifleman has a bonus against mounted units of 25%. This means that the rifleman has an actual strength of 1.25 * 14 = 17.5 vs the strength of 15 of the cavalry.
A grenadier has a bonus of 50% vs riflemen and that means that the grenadier has an actual strength of 1.5 * 12 = 18 vs the strength of 14 of the rifleman.
The cavalry has a significant disadvantage against the rifleman and the grenadier a significant advantage. Also note that riflemen and grenadiers can get terrain defence bonuses and cavalry cannot.
The cavalry has a retreat chance of 30% which means that if it is about to die, then it has a 30% chance of retreating. The retreating chance only applies if the cavalry is attacking, not when it is defending. This retreat chance can be quite valuable too and it can also be increased by the flanking promotions. The cavalry is also the most expensive of the three units and that should be considered too.
One can see that the bonuses can make a world of difference in who is the stronger unit.
Nyte Ryder said:
I have just a few questions please.
I am working on what is to become the best MOD yet. and i came across. A slight problem. I was doing the xml scripts and kinda got stuck on this file called "CIV4GoogyInfo.xml." While doing so i saw this...
<iGoldRand2>51</iGoldRand2>
and was baffeled. Any idea on what this means. And also is there anythng eles that I need to know about scripting. Thanks.
It's quite ambitious to create the best MOD yet. Good luck.
I personally have no idea what this parameter means. We're not experts on modding in this 'newbie' questions thread, so you might get a better answer in the 'creation and customization' subforum where all the experts on modding reside. Some of us can answer some simple questions on modding, but this is at least beyond my knowledge.
I read on the main page of this fansite that a few experts on modding had created an article on the design aspects of modding. A creator of one of the greatest mods to date and a few of the game developers have contributed. You might be interested in reading it. It might help you create your mod. It can be found
here.
edit: I looked it up. It might mean that you get a random number of gold between 1 and 51 when entering a tribal hut. This assumes that the lines come from the file Civ4Goo
dyinfo instead of Civ4Goo
gyinfo. This number might be effected by game settings like difficulty level, game speed settings and barbarian level setting. I don't know.