Quick Answers / 'Newbie' Questions

thanks people for answering my fairly mundane question; i knew that there would be no simple equations, but i now have a rough idea.

now for a couple more:
1) what do granary and harbour do, in plain english? i don't get the in-game description.
2) my cities are trading from cities in other continents- how are overseas trade routes established?
3) some buildings give health for certain resources, now i know that they have to be connected with a road- but does it matter how far the resource is? do resources from trading with other civs count?
4) is there a key that cycles through all the active units in a turn?

yes, a mouthful, but nothing too difficult for civfanatics i believe! thanks in advance as always.
 
1) what do granary and harbour do, in plain english? i don't get the in-game description.

A granary causes your city's food supply to halve instead of empty when it fills up and creates a new population point. This greatly speeds growth. It also causes its city to gain an extra +1 health (2 instead of one) for access to the corn or wheat resource (and maybe another? animals?) A harbor adds value to that city's trade networks and allows +1 network. It allows you to trade by coastal connections (I think) and overseas once you have astronomy. It also doubles the health bonuses (2 instead of one) for access to fish, clams and crabs.


==2) my cities are trading from cities in other continents- how are overseas trade routes established?==

You each need a harbor attached to your trade network (by roads presumably) and one of you needs astronomy for overseas trade.


==3) some buildings give health for certain resources, now i know that they have to be connected with a road- but does it matter how far the resource is? do resources from trading with other civs count?==

Distance doesn't matter, neither does whether you produce the resource or trade for it. The only difference is that if you control it you 1. can't have your supply cut off 2. don't have to pay for it.


==4) is there a key that cycles through all the active units in a turn?==

"." I believe.
 
1. Is it possible to play "default" game after instalation of "total realism mod", or it changinig everything in the game?
2. Is there i can find "Official manual" in PDF or something like that format, so I can download it?
 
1. Sure, just don't load the mod (Or am I totally misunderstanding you?).

The mod is basically another set of changed game files that the civ4 core loads instead of the regular files, so if you haven't altered the .ini to automatically load the Total Realism mod, you will start with the "vanilla" game, which is unchanged.

2. The .pdf manuel should be on your 1st CD that you use to start the game (IRC it's in a folder named "Manual", but I don't have the CD with me at the moment to check), I doubt that it would be on the web, but on the main civfanatics page there should be a link to the info center, which is pretty good.
 
Roland Johansen said:
Yes.

If you linger a moment with your mouse over the option, then it says 'the human player can never control more than one city'.

1. Then do you automatically raze every city you capture?

2. Are you permanently absent any resource outside your one city's borders (curse the loss of Civ3 colonies!) except by trade (and the AI hates to trade military resources)?
 
a4phantom said:
How advanced do the barbs get? I believe I saw an isolated barb city with macemen once. If civs don't fill fill up the world, will barbs eventually get tanks?
Hmm, no, I don't think so. I believe they top-out at Riflemen, Grenadeirs and Cavalry. Though I'm not 100% sure there.
a4phantom said:
Also, how does an attacking seige weapon (cat, arty, cannon) administer collateral damage (how is the amount determined, and how are the victims selected)? RJ said that it's independent of how the battle with the defending unit goes.
I'm not too sure here. Though I know that, roughly speaking, the more units there are in a stack, the more collateral damage you'll do. I know that's fairly vague, but I'm not actually too certain myself there sorry.
a4phantom said:
Finally, in OCC if you don't start near copper, iron or horses, do you just depend on archery units until gunpowder?
If you were unlucky enough to be in that situation, I believe the cunning player would find themselves a good comp ally, and gain the necessary resources from them through trade. ;)
Melhisedek said:
Ok just so I'm not dreaming here, was it possible to see if enemy was military stronger than you in Civ3, even see how many units he had (IIRC you had to have embassy or something over at his place).

Now is there such a feature in Civ4 as well?
Not to my knowledge. And you had to insert a spy to do that in Civ3. (Though, I guess, with Spies in Civ4 you can really achieve a pretty similar effect... but you have to check out the enemy territory yourself and make your own calculations, the computer won't hand you a specially-packaged number just for you. ;) Oh, and - very roughly speaking - you can use the score as an estimate of sorts as to the military power of an AI nation. It's not always a reliable method, but it's of some use, at least. :) )
Dread said:
How do I use the Worldbuilder function to create/edit a map and a scenario ?
Um... well, this is so simple I can't really see how it would need explaining. :confused: To edit a map - load the map, open the worldbuilder, and use the buttons to edit it. (If you hover the mouse over the buttons, the text will give you an idea of what the button does.) The rest you can really only figure out yourself by spending a few minutes fiddling around and teaching yourself what's what. It's not that tricky to learn.
a4phantom said:
1. Then do you automatically raze every city you capture?
Yes.
a4phantom said:
2. Are you permanently absent any resource outside your one city's borders (curse the loss of Civ3 colonies!) except by trade (and the AI hates to trade military resources)?
As above, if you are unlucky enough to be in this situation (and the Civ4 map generator usually does an okay job of ensuring you get at least one of those three, and possibly more)... either pump up your culture to expand your borders to the resources you need, or trade with the AI. Sure, they demand a high price, but it's very very worth it. ;)
 
How do I draft units ??

I was in Nationhood, which says "can draft three units /turn", but I could only see the arrows for slavery and buying, not highlighted of course because I was in Nationhood and also not in U sufferage.

I thought the drafting option would be where the slavery option is in the city screen.
 
In the :religion: Religious Advisor the percentages shown below the religion are those persentages for the entire world or just for your cities? In my current game I am trying to reap as many benefits as I can by spreading my religion and I was curious of how well i was doing at it.
 
Lord Parkin,
Thanks

Caine13,
World. I believe at midscreen it shows the religious status of your cities.
 
a4phantom said:
Caine13,
World. I believe at midscreen it shows the religious status of your cities.
*Best Andy Kaufman voice* Thank you very much!
 
mice said:
How do I draft units ??

I was in Nationhood, which says "can draft three units /turn", but I could only see the arrows for slavery and buying, not highlighted of course because I was in Nationhood and also not in U sufferage.

I thought the drafting option would be where the slavery option is in the city screen.

Mice, you're close. Above the two squares that contain the arrows for slavery or buying, there's a rectangle labled "Draft."
 
Sorry if this has already been asked, but I can't read through 101 pages. ><

Is there a way to turn off the blue circle suggestions that appear when using your workers. They tend to get on my nerves and deceive me, that I know I could just ignore them but it's like an OCD complex or something where I can't ignore them. :lol:
 
DaimyoDan said:
Is there a way to turn off the blue circle suggestions that appear when using your workers. They tend to get on my nerves and deceive me, that I know I could just ignore them but it's like an OCD complex or something where I can't ignore them. :lol:

Absolutely. Press Esc then select Options off the in-game menu. Or you can select it from the game's main menu. You'll find settings for hints, tips, worker automation and lots of other automation choices there.
 
Hmm, thanks. I must of missed it in the options menu, I'll check again.
 
wow a4phantom, thanks for the prompt and clear reply- really appreciate it.

hope people don't mind me asking too many questions:
1) on a continent map, i spawn with only one other civ on a continent. how important is the optics tech? this is quite a dilemma for me because i always want to wipe out the opposing civ, which hampers my research a bit.

2) during the early game, where does commerce go? i'm asking this because i experimented by working/unworking a tile that produces 4 a turn, yet there was no change to the gold per turn.

3) is there an option to have grid/yield/resources turned on when loading?

thanks!
 
1) I guess it depends on the player, but since I'm primarily a builder I try to buy the AIs into going to war with eachother and try to get ahead in tech and then take over the smaller player or go for the space ship or diplomacy.

2)Stupid question, but are you on 100% science? Other than that I don't know.

3)Sorry, but no.
 
Don't know if any one already ask, here goes...

What is the exp of Civ IV???

Been out for a long time!!! OK!
 
How is experience for winning a battle determined? Zombie69 thinks it is based on the combat odds (winning against the odds grants more experience) but I don't think that's it. I know you get more for attacking than defending, but that seems to be the case even when defensive bonuses are not in play. I suspect it has to do with the base strengths of the units, or some other measurement of relative modernity/obsolescence.
 
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