a4phantom said:
How advanced do the barbs get? I believe I saw an isolated barb city with macemen once. If civs don't fill fill up the world, will barbs eventually get tanks?
Hmm, no, I don't think so. I believe they top-out at Riflemen, Grenadeirs and Cavalry. Though I'm not 100% sure there.
a4phantom said:
Also, how does an attacking seige weapon (cat, arty, cannon) administer collateral damage (how is the amount determined, and how are the victims selected)? RJ said that it's independent of how the battle with the defending unit goes.
I'm not too sure here. Though I know that, roughly speaking, the more units there are in a stack, the more collateral damage you'll do. I know that's fairly vague, but I'm not actually too certain myself there sorry.
a4phantom said:
Finally, in OCC if you don't start near copper, iron or horses, do you just depend on archery units until gunpowder?
If you were unlucky enough to be in that situation, I believe the cunning player would find themselves a good comp ally, and gain the necessary resources from them through trade.
Melhisedek said:
Ok just so I'm not dreaming here, was it possible to see if enemy was military stronger than you in Civ3, even see how many units he had (IIRC you had to have embassy or something over at his place).
Now is there such a feature in Civ4 as well?
Not to my knowledge. And you had to insert a spy to do that in Civ3. (Though, I guess, with Spies in Civ4 you can really achieve a pretty similar effect... but you have to check out the enemy territory yourself and make your own calculations, the computer won't hand you a specially-packaged number just for you.

Oh, and -
very roughly speaking - you can use the score as an estimate of sorts as to the military power of an AI nation. It's not always a reliable method, but it's of some use, at least.

)
Dread said:
How do I use the Worldbuilder function to create/edit a map and a scenario ?
Um... well, this is so simple I can't really see how it would need explaining.

To edit a map - load the map, open the worldbuilder, and use the buttons to edit it. (If you hover the mouse over the buttons, the text will give you an idea of what the button does.) The rest you can really only figure out yourself by spending a few minutes fiddling around and teaching yourself what's what. It's not that tricky to learn.
a4phantom said:
1. Then do you automatically raze every city you capture?
Yes.
a4phantom said:
2. Are you permanently absent any resource outside your one city's borders (curse the loss of Civ3 colonies!) except by trade (and the AI hates to trade military resources)?
As above, if you are unlucky enough to be in this situation (and the Civ4 map generator usually does an okay job of ensuring you get at least
one of those three, and possibly more)... either pump up your culture to expand your borders to the resources you need, or trade with the AI. Sure, they demand a high price, but it's very very worth it.
