Hey all
question about rushing, overflow and semi-micromanaging (mini-managing?)
I'm trying out pop-rushing, and have a quick question - how do you use overflow to build two things at once? I mean, a lot of strategies talk about building settlers/workers by using overflow from chopping/popping other units or buildings. This much I understand:
- production queue: granary, settler
- Granary needs 25 more hammers
- whip one person, get 30 hammers
- overflow of 5 hammers
- want to build library next
my understanding is that the 5 hammers get applied to the next unit/building in the queue. So for the 5 hammers to go to the settler, do I need to actually spend one turn 'building' the settler, then switch to the library, or are the hammers given straight to the settler on completion of the granary, and I can go add library to the front of the queue without spending that one turn on the settler?