Thanks for settling whether the Medic3 bonus enhances or replaces the Medic2.
When deciding how much they're willing to pay for peace, do AI's consider your diplomatic relationship or just how close you are to creaming them? For example . . . Monty and I have a great relationship. Shared religion, open borders, trade, etc. He randomly declares war on me because he's Monty. Several turns later, I've taken his capital and two other civs have declared war on him (not at my urging but because everyone hates Monty and he's already losing a war). I've razed no cities of his, so the only negative modifier on our relationship is the war. Is he going to give me more for peace or be more likely to capitulate than if we were in the same military situation, but I'd declared the war, had a different religion, razed several cities and had brought in the other civs as war allies?
Also, does every GG cost twice as many XP as the one before? Then if I am doing the math correctly (always questionable), the Imperialism trait only gives you one additional Great General. You produce your first when you would only be halfway without Imperialism, produce your second when you would produce your first, produce your third when you would produce your second, is that right?
When deciding how much they're willing to pay for peace, do AI's consider your diplomatic relationship or just how close you are to creaming them? For example . . . Monty and I have a great relationship. Shared religion, open borders, trade, etc. He randomly declares war on me because he's Monty. Several turns later, I've taken his capital and two other civs have declared war on him (not at my urging but because everyone hates Monty and he's already losing a war). I've razed no cities of his, so the only negative modifier on our relationship is the war. Is he going to give me more for peace or be more likely to capitulate than if we were in the same military situation, but I'd declared the war, had a different religion, razed several cities and had brought in the other civs as war allies?
Also, does every GG cost twice as many XP as the one before? Then if I am doing the math correctly (always questionable), the Imperialism trait only gives you one additional Great General. You produce your first when you would only be halfway without Imperialism, produce your second when you would produce your first, produce your third when you would produce your second, is that right?