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Quick Answers / 'Newbie' Questions

The easy way is to declare war and let Mansa take the brunt of it, if he loses the 50% of his original lands he'll leave you mid war. Otherwise, you could ramp up the culture war and take his lands and a couple cities then he'll probably leave as well.

The main problem in this case is Mansa himself, this guy is basically the definition of the Stockholm Syndrone. Once he's a Vassal, he basically stays one (voluntary or otherwise), in the peacfull vassal he isn't prone to Vassal hop around, unlike Ramses and Wangkong.

You could try demanding the single resource from him, which he can't refuse. Then you can start demanding other resources from him to see what happens, hopefully he'll say no then you can declare on him.
 
Thanks again Parkin.

Crighton has a great explanation of how vassals work, including this snippet on cancelling the agreement:

Spoiler :
Regrettably, there is currently no method to Release a Vassal from your control, so weigh your decision carefully before accepting a Vassal. [This statement is true as of and up to the v2.08 patch, you’d think this would be an obvious feature to include in the game considering it would make things more logically consistent AND reflect actual history, but whatever]. Theoretically it is possible to actually aggravate your vassal into refusing a resource demand at which point the Master could then decide to let the Vassal go or go to war with the now ex-Vassal IF the Vassal refuses the resource demand.


http://forums.civfanatics.com/showthread.php?t=193747
 
Quick question (my google search of the forums didn't reveal exactly what I was looking for):

What are the XP levels needed for promotions?

The numbers that I know for sure are 0, 2, 5, 10, 17, 26. If this is a mathematical sequence (which it probably is as it is probably generated by a formula), then it will continu as 37, 50, 65, 82, 101, 122, 145, etc. (difference between two numbers is 3,5,7,9,11,13,15,17,19,21,23, etc).

For a charismatic leader the experience values are at 75% of the normal values (rounded up), so 0, 2, 4, 8, 13, 20, 28, 38, etc.
 
Hello Everyone,:)

I have the Warlords expansion pack, and have noted that Victoria :queen: is no longer Expansive & Financial, but Financial & Imperialistic.

I want a leader which is Expansive & Financial; any ideas as to who I should pick? A good close match?

Thank you for any help!

Regards,

John
 
Hello Everyone,:)

I have the Warlords expansion pack, and have noted that Victoria :queen: is no longer Expansive & Financial, but Financial & Imperialistic.

I want a leader which is Expansive & Financial; any ideas as to who I should pick? A good close match?

Thank you for any help!

Regards,

John

No, there is no leader with the Expansive and Financial traits anymore! Your closest matches are Victoria (FIN and IMP), Ragnar (FIN and AGR), and Shaka (AGR and EXP). There's a lot of leaders with 1 of the Financial or Expansive traits and some similar ones - you can view a list here (including the changes in Warlords) and make a selection.
 
Just curious, why that trait combo? Everyone loves Financial, but Expansive isn't considered very strong by most people (I think) and I don't see obvious synergy between the two.

I mostly miss Washington's Organized & Financial and the Inca Financial & Aggressive+Quecha.
 
I think Expansive was watered down too in the latest Warlords patch (2.08). Now it only gives +2 free health instead of +3, IIRC.

I value the new +50% production bonus on worker production far higher than the decrease in health bonusses. The games where one can make use of the extra health point (3 instead of 2) are rare in my experience. Expansive is now an interesting trait in my opinion (production bonusses on two very useful buildings and the health bonus and the +50% production bonus when building workers). Of course a trait like financial is still far more powerful in my opinion.
 
Just curious, why that trait combo? Everyone loves Financial, but Expansive isn't considered very strong by most people (I think) and I don't see obvious synergy between the two.

I mostly miss Washington's Organized & Financial and the Inca Financial & Aggressive+Quecha.
Expansive was a pretty good trait even in vanilla. Cheap granaries + slavery is an awesome combination. Just ask Zombie69.

And if you think Expansive and Financial don't have good synergy, riddle me this: what are generally considered the best tiles for cottages? Flood plains, of course, which yield 3 food but have a--wait for it--health demerit. Which Expansive pretty much negates. In other words, Victoria's old traits were awesome for plunking down a super-commerce city amid a huge number of flood plains--if you were lucky to come across such a thing on the map.
 
Well yes, I do know that flood plains impose a health bonus, but I'm not impressed by a trait that requires you to have that very specific geography to exploit. Without flood plains, aren't cities *usually* capped by happiness before health becomes too much of an issue? Charismatic, now there's a powerful trait.

I did forget about the new bonus to worker production though, getting the first worker out of the gate a little faster could make a big difference.
 
Well yes, I do know that flood plains impose a health bonus, but I'm not impressed by a trait that requires you to have that very specific geography to exploit. Without flood plains, aren't cities *usually* capped by happiness before health becomes too much of an issue? Charismatic, now there's a powerful trait.

I did forget about the new bonus to worker production though, getting the first worker out of the gate a little faster could make a big difference.

Ah, charismatic is my second favourite trait, just after financial. Charismatic really shines on the high difficulty levels (emperor and up) where you start with only 3 happy citizens in every city (except the capital with 4 because of the palace). The extra happy person from charismatic is great and the additional one from the monument is also useful in the early game where there exists almost no way to increase happiness. If you have no religion and no early happiness resources (gold, silver, gems, ivory, fur), then you have to wait until monarchy and the hereditiry rule civic for any means of happiness. That takes a long time if your cities can't get bigger than 3 citizens because of the low happiness cap. The charimatic trait raises this barrier to 5, that's just great. The -25% experience needed for a promotion is also very nice and the +1 happy citizen from the broadcast tower is another minor bonus.

By the way, I agree that the happiness cap is usually a bigger problem. The main reason is that there are more early game methods to raise the health of your citizens (more early health resources than happiness resources and health from forests, access to fresh water and the doubling factor of granaries for some health resources).
 
I've been lurking around here for about a month now. I have read the entire newby thread, all 227 pages. I thank all the people who have both asked and answered questions, as I have learned a lot.

I am currently playing only my 8th game, my second at Chieftan level. I have never played any prior version of Civilization.

As many have suggested, I would like to look at the "War College" articles. However, I can't find where the War College is located. I have tried the Search without success. Please reply with the name of the forum/subforum/thread where it is located, not a link. I have a dialup pay by the minute account, so I download these pages and read them offline.

Thanks in advance.
 
I've been lurking around here for about a month now. I have read the entire newby thread, all 227 pages. I thank all the people who have both asked and answered questions, as I have learned a lot.

I am currently playing only my 8th game, my second at Chieftan level. I have never played any prior version of Civilization.

As many have suggested, I would like to look at the "War College" articles. However, I can't find where the War College is located. I have tried the Search without success. Please reply with the name of the forum/subforum/thread where it is located, not a link. I have a dialup pay by the minute account, so I download these pages and read them offline.

Thanks in advance.


surfing with a dial up isn't exactly easy, I'm sorry for you :rolleyes:
it's not war college but war academy
 
Can I create a new folder alongside the save folders (multi, single, pitboss, etc.) and put saved games in there aswell? Or do I have to stick to those folders?

Also, can I delete a saved game once it's done without it being taken off the high scores?
 
Yep, you can create new folders (and subfolders) in your saves folder. Personally, I create a folder for each game, and that works wonderfully. And yes, you can delete saves as well.
 
Hello Everyone,:)

I have the Warlords expansion pack, and have noted that Victoria :queen: is no longer Expansive & Financial, but Financial & Imperialistic.

I want a leader which is Expansive & Financial; any ideas as to who I should pick? A good close match?

Thank you for any help!

Regards,

John

I know Uncle Scrooge :lol: :lol: :lol:
 
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