Quick Answers / 'Newbie' Questions

Also note that it's extremely difficult for new cities (or newly conquered) to push back even the extended borders of old cities, however much culture they produce.


Razing and rebuilding doesn't help at all as the revolts are not linked to the population in the cities but to the culture present on the tiles that you just conquered. This culture will remain even after razing the city.

But presumably you will lose the unhappiness penalty for "we yearn to return to our motherland".
 
But presumably you will lose the unhappiness penalty for "we yearn to return to our motherland".

If I recall correctly, even this unhappiness is related to the culture on the tiles and that culture won't dissapear by razing the city. Of course a small new city won't suffer from this unhappiness penalty as much because the unhappiness is a percentage of the population. But that just means that you will only have these unhappiness problems once the new city grows to the size of the razed city. Thus razing the city is of no use.
 
If I recall correctly, even this unhappiness is related to the culture on the tiles and that culture won't dissapear by razing the city. Of course a small new city won't suffer from this unhappiness penalty as much because the unhappiness is a percentage of the population. But that just means that you will only have these unhappiness problems once the new city grows to the size of the razed city. Thus razing the city is of no use.

Wow. I thought it was a factor of who built the city. Obviously the computer keeps track of this, since AIs will be angry if you raze a city they built even if you conquer it from a third party who conquered it from them. Then if several cities are razed, will any new cities built in the depopulated region suffer unhappiness from the latent culture stored in the tiles?
 
If I recall correctly, even this unhappiness is related to the culture on the tiles and that culture won't dissapear by razing the city. Of course a small new city won't suffer from this unhappiness penalty as much because the unhappiness is a percentage of the population. But that just means that you will only have these unhappiness problems once the new city grows to the size of the razed city. Thus razing the city is of no use.

I'm pretty sure this one's actually dependent on who originally built the city. The rules i remember reading are:

- overall number of :mad: based on pop size
- goes instantly to 0 if original settler's civ is destroyed
- also goes to 0 once you produce more culture than the city had when you captured it.

Razing and rebuilding is usually only worth it if a city is placed horribly. A captured city usually retains a few buildings, possibly wonders, and some population, which you can whip under the happy/starvation limit to fill out the infrastructure, so you can get culture going almost immediately.

Edit: Also, razing a city leaves behind a desert tile, not what was originally there.
 
When I`m choosing a pangaea-map for a game, I am asked if I want a "natural, pressed or solid" shoreline.
what do they mean and what are the differences?
 
You could do various things to push back the cultural borders:

1) Capture more cities so that the cultural borders pressing against your newly captured cities are pushed back.

2) Produce culture in your newly captured cities. This can be accomplished by building culture producing buildings, by using the 'build culture' feature (enabled after the invention of music) or by using a fraction of your economy for generating culture (enabled after the invention of drama). I never use this third option.
I use the slider a lot when aiming for domination, because the happiness is needed to fight growing WW and gaining tiles fast is very important.


3) Place units in the culturally pressured city to stop the revolts. There is a culture flip percentage just above the culture bar in a city. When you place units inside the city the percentage goes down. If it reaches 0%, the bar with the culture flip percentage will dissapear and the city won't revolt anymore. This doesn't push back the foreign culture borders, but it allows your city to produce some culture without constant revolts. If the city has your state religion, the revolt chance percentage is halved. If you can get 50% of the culture in the center city tile, then you won't have a revolt chance anymore.
right

Razing and rebuilding doesn't help at all as the revolts are not linked to the population in the cities but to the culture present on the tiles that you just conquered. This culture will remain even after razing the city.

this isn't true AFAIK
the revolt chance remains, that's true, but not the motherland issue

You get the tiles that are inside your cultural borders as long as they are within your city radius and not within the city radius of your vassal. If a tile is within the city radius of you and your vassal, then the one with the highest culture rating in the tile gets the tile.
That's almost it, but not exactly.
You get all the tiles within your city radius, unless one of those tiles is nearer to your vassal city.
So if a tile is 2 squares away from your city but in the first ring of your vassal's, you won't get it.
If it's 2 tiles away from your city and 2 tiles away from your vassal's city, you get it.
 
I use the slider a lot when aiming for domination, because the happiness is needed to fight growing WW and gaining tiles fast is very important.

I also use the slider to fight war weariness, but I won't use it when I'm not suffering from war weariness yet. I think that in practice this means mostly the same because when you're going for domination, you generally will suffer from war weariness.

I just don't think it's an efficient way to expand your borders before suffering from war weariness because you'll take a percentage of the economy of your whole empire to expand the borders of one city. That's why I mentioned that I don't use it for expanding the borders of just captured cities. When going for domination, it can be interesting.
 
I also use the slider to fight war weariness, but I won't use it when I'm not suffering from war weariness yet. I think that in practice this means mostly the same because when you're going for domination, you generally will suffer from war weariness.

I just don't think it's an efficient way to expand your borders before suffering from war weariness because you'll take a percentage of the economy of your whole empire to expand the borders of one city. That's why I mentioned that I don't use it for expanding the borders of just captured cities. When going for domination, it can be interesting.

obviously we do it the exact same way ;)
I just mentionned it because of what I bolded in your text, making it a very common way to go for the expansion after a few conquered cities.
 
Could someone please tell me how the internet project works!?

- Does it mean that every civ in the game get access to the techs I have, if I build it.
- Do I have to choose wich two civs I'll get the techs from, and everyone have to get the techs from the same two civs that I pick?
- Or is it only I who get access to techs from two other civs?
 
Could someone please tell me how the internet project works!?
yep

- Does it mean that every civ in the game get access to the techs I have, if I build it.

not at all
that would be a rather unwanted effect, don't you think?

- Do I have to choose wich two civs I'll get the techs from, and everyone have to get the techs from the same two civs that I pick?
nonono
- Or is it only I who get access to techs from two other civs?
That's more like it.

It's not as complicated as it seems.
The one who has built internet gains any tech that is known by any 2 other civs.

So if you build it, you will gain all non monopoly techs out there.


For example, you are America.
There are 5 AIs left:
India,
China,
Mali,
France,
Russia.

Let's say India knows refrigeration and genetics that you don't know,
China knows ASSEMBLY LINE, fascism that you don't know,
Mali knows genetics that you don't know,
France knows ASSEMBLY LINE, fascism and industrialism
Russia knows ASSEMBLY LINE and industrialism.

You will gain
- genetics (known by india and mali)
- assembly line (known by china and france...)
- fascism (known by china and france)
- industrialism (known by france and russia)

You won't gain refrigeration right now, because only india knows it.
But as soon as another civ learns it, you will gain it too.
 
Whats the silver star that appears ontop of my city name next to the religion and defense
 
Thanks, i just relized i built the forbbinden palace in it
 
Hi.

Is there a way to change the number of turns you want your game to last? I couldn't find it in the settings.
Thanks!
 
Hi.

Is there a way to change the number of turns you want your game to last? I couldn't find it in the settings.
Thanks!
Game speed controls the number of turns. Keep in mind that everything will happen faster or slower proportionately to the number of turns (except unit movement).
 
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