Quick Answers / 'Newbie' Questions

In the current game I am playing, it appears that there is NO coal anywhere on my continent. I just killed off the last civ on my continent and he has a few RRs. So, I am assuming that he traded for coal.I turned on the resource locator... (the tool that puts Icons of resources all over the map) and there is NO coal.

This seems just WEIRD to me. Other thoughts??

To add to Roland's comments...

5) Perhaps you have coal nearby, but you had previous built another improvement on that tile (like farm or cottage).
 
To add to Roland's comments...

5) Perhaps you have coal nearby, but you had previous built another improvement on that tile (like farm or cottage).

What they said. Hit "control + r" to put up the resource balloons, then look for a lump of coal.

Errr, RJ covered that too I see.
 
Where the hell did the Rhye (?) fall of civilization modpack topic go? I just downloaded it, but I can't open custom game or play now, only scenarios :(
Now I cant find the topic, has it dissapeared or am I just blind?

And one other thing, after opening the game once over I realized that I could open custom and play now, but as I choosed custom game and started I started with two settlers on two totally different spots, one up in the right corner and one down in the left. And the one down to the left even started on water :O And my warrior that started on the water togheter with the settler (the other started alone) cant walk on jungle :S

Omg I started a new game, and it happened again, but now my other settler started on a water tile, with only watertiles next to it, so its stuck.. WTH!!!!

After finishing one turn this came up :
AppName: civ4warlords.exe AppVer: 2.0.8.0 ModName: cvgamecoredll.dll
ModVer: 0.0.0.0 Offset: 000152c6
Error that made the game close itself.
 
Where the hell did the Rhye (?) fall of civilization modpack topic go? I just downloaded it, but I can't open custom game or play now, only scenarios :(
Now I cant find the topic, has it dissapeared or am I just blind?

Just slightly nearsighted. ;)

There is a whole subforum dedicated to this mod: Civ4 - Rhye's and Fall of Civilization

I hope that they can help you with your problems there as we aren't experts on all of the mods that have been created. I for one haven't played that mod yet. Good luck. :thumbsup:
 
The options for play now and custom game aren't enabled because they are not supposed to be: with RFC you can only play the RFC scenario, on the Earth map.
 
Question about bombers:

I'm playing continents. I have (almost) total control of one continent and I'm attacking the other. I've built a bomber in one city of 'my' continent - how do I get it over to the other continent, in order to attack another civ?

(Yes, I've just discovered that you can't put bombers onto carriers - which you could in Civ2...) :mad:
 
Just right click on the other city, it shall work. If not then press the replace button next to sleep, disband all all those on the toolbar, and choose city. I have never had a problem with moving bombers.
 
Question about bombers:

I'm playing continents. I have (almost) total control of one continent and I'm attacking the other. I've built a bomber in one city of 'my' continent - how do I get it over to the other continent, in order to attack another civ?

(Yes, I've just discovered that you can't put bombers onto carriers - which you could in Civ2...) :mad:

Choose the "rebase mission" button. You can rebase to another of your cities, or one of your allies, or (I think) a city of someone you have open borders with.

Bombers have a limited range, and cannot cross a large ocean to make an attack on a foreign city. If this is your case, you'll have to take the first city on the new continent without bombers, and then you can rebase them to the newly conquered city.
 
After I have grouped units, can I assign them a number and call them to action by that number?

I am new to Civ, but love this feature in Age Of Empires. Right now I have to hunt and find my grouped units with the cursor.

Thank you
 
(Yes, I've just discovered that you can't put bombers onto carriers - which you could in Civ2...) :mad:

In Civ 3 "fighters" actually represent both fighter planes and light tactical bombers, by which I mean dive bombers and torpedo bombers and the like which are carried on carriers and are good for attacking ships (although they can't sink them :mad: ). The "bomber" unit represents heavy strategic bombers, like B-17 Flying Fortresses. As in real life, these heavy bombers can't land on aircraft carriers and suck at attacking ships.
 
After I have grouped units, can I assign them a number and call them to action by that number?

I am new to Civ, but love this feature in Age Of Empires. Right now I have to hunt and find my grouped units with the cursor.

Thank you

I've never used it myself, but the manual says its "ctrl and #key" where #key is the number you wish to bind the group to (in fact very much like AOE).I presume once uve done that, you just press the number to go to that group.
 
I've never used it myself, but the manual says its "ctrl and #key" where #key is the number you wish to bind the group to (in fact very much like AOE).I presume once uve done that, you just press the number to go to that group.

Huh, that's EXACTLY like AOE. I just tested it and it works!
Wonder why I didn't try it before? Thanks for the help. Much appreciated.
 
I've done some searching, but I'm having a hard time narrowing what I want out the results. Anywho, a friend and I have been playing random civ games against AI, and we came across a really great map that we'd like to play on again (and again, and again... ad nausium). Is there a way we can pull out the map seed and make a new MP game on it? Also, would that randomize the combat seed, resource seed, and the village/hut seed (are those even different seeds?)?

On other topics, is there a description of the different MP map types for warlords somewhere? Is there a way to start us on a team but not next to each other (w/o using the ugly team map, & preferably using the map from above)?

Well that's all I've searched for (well minus the map descriptions) so I'll stop the questions... until I've done some more searching. Thanks for your time.

You can enter the worldbuilder (CTRL-w when in the game) and save the map there. You'll want to use the 4000BC save for that because then the world hasn't been touched by worker improvements. I guess that will work, but I've never done it myself.



Here you can find a description of a number of the map types but not all of them. Often the best way to get an idea of what a map type looks like is by just starting a few games on such a map and then entering the worldbuilder to have a look at the map.

In the world builder you can set starting positions I think. I haven't tried it before.

These questions are closely related to modding civ4. It's pretty limited modding as you only try to get some map settings right, but playing on a custom map is still modding. Therefore, the best place to get more detailed answers would be the modding section of this forum. You can find it here.

There are some guides there and you can also answer questions there. You'll have to start a new thread though.



You can start a custom game and remove the time victory as a victory condition.

If you don't do that, you can still play on after a victory condition has been reached but the scoring will stop.

By the way, welcome to civfanatics! [party] :dance: :beer:

Actually, you can have teams on any map by changing the numbers in the second column (guess you knew that) and as far as I know, you will start in random positions.
 
hi guys!
what does "store 50% food after growth" of a granary do?
thanks!
 
hi guys!
what does "store 50% food after growth" of a granary do?
thanks!

when you grow to size N, you need 20+2N to grow again to N+1.
With a filled granary (beware, you need to fill it before it works!), you start at size N with N+9 food already, bringing the food required for the next growth to only N+11.

For example, you whipped a granary bringing yuou down to size 1. You fill the granary while growing to size 2. When you reach size 2, you have 11 food points in the bar already, needing only 13 more to grow to size 3.
 
hi guys!
what does "store 50% food after growth" of a granary do?
thanks!

Ok lets assume your city is size 3 and will takes 12 turns to grow to size 4. You build a granary. Now lets say that without the granary it will take another 12 turns to size 5 (naturellmant as it were)...

With the granary built at size 3 the size 4 to size 5 jump willl be 50% faster.

In other words the jump to the next size will be in half the time of a city without a granary..therefore (I think..Im rusty RJ is good at this stuff)..in 6 turns instead of 12)..BUT the granary only comes into effect after the city has grown.....

Again, as I said I'm rusty, but thats the basic mechanics of how a granary "stores 50% food after growth"

Im sure RJ will correct my disparaties.
 
and how do i fill it? oh this is very useful. too bad that i didnt know this before
 
How do i monitor enemy units' numbers? I remember in civ3 you could, upon completing some spying mission, have a permanent account of how many units of which type enemy has in its inventory. In civ4 i can't seem to achieve anything similar. I can send a spy to uncover everything enemy has for a turn or two, but not permanently.
 
and how do i fill it? oh this is very useful. too bad that i didnt know this before
I assume you're talking about the granary.
You fill it by having food surplus. If you're growing, you're having food surplus anyway, so that's not a problem. (note that it's costless : half the food surplus gets added to the granary, but it still counts towards the growth)
But don't get mad when you build a granary one turn before growth then find yourself with an (almost) empty food bar after the growth.
 
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