mrwhite89
Bad Lieutenant
Hey...Noob to the forums here
Is there a George W Bush Civ IV Leaderhead for download??
Dear God, I hope not

Hey...Noob to the forums here
Is there a George W Bush Civ IV Leaderhead for download??
Hey...Noob to the forums here
Is there a George W Bush Civ IV Leaderhead for download??
Hey...Noob to the forums here
Is there a George W Bush Civ IV Leaderhead for download??
Dear God, I hope not![]()
Dear God, I hope not![]()
Check out the Creation and Customization forums.
Here's one:
http://forums.civfanatics.com/showthread.php?t=183303
There may be some others, check it out.
I do not think that is a question other people can answer for you. I have not played the older versions since 4 came out. Also it is probably worth checking ebay or other second hand outlets, it would not supprise me if you could get originals for all of them for less than $60.Sorry for the double post but...
I was looking around and I saw Civ Chronicles somewhere, I HAVE Civ IV and Warlords but I want Civ III, II, and I...should I get the Civ Chronicles? It seemed like a good deal, $60.
is more correctthey're ... available for download, as far as I know
I was wondering where is this "tutorial" someone told me about![]()
![]()
![]()
![]()
I was wondering where is this "tutorial" someone told me about![]()
![]()
![]()
![]()
It is true that mountains are impassable, but I'm not exactly sure about the graphics card issue. ISTR that you need a T&L- (transform & lighting) capable card (I think), but I don't recall any details beyond that.
Slightly OT, in response to Roland Johansen (apologies for the delay in response, and I hope this brief diversion isn't too out of line for the thread):
For starters, I'll gladly concede that there can certainly be infrastructure overlap even when using specialization on the individual cities - I didn't mean to imply a strict division or anything similar. I was relieved to see that I had remembered to qualify my statement with 'almost' though in the Tale of Two Cities example(which I had included hastily as an afterthought anyway, in a brief attempt to indicate the advantages of specialization, before being called away at work; I probably could have explained it better (and I can appreciate your ire at the idea of a blanket "Half in one, half in the other" statement; I'll try to be more specific in my terminology in the future to avoid implications along those lines)). I guess I'd meant my statement more as a representation of the goal or idea behind specialization than as a verbatim rule of thumb. (For example, I definitely agree that markets and grocers become attractive options if a city is approaching happiness or health caps, but then again I would also argue that if you played as a highly aggressive warmonger, you could potentially maintain a large enough supply of resources to never need them, and the extra couple units built in their place could help feed that cycle, if the game happens to be playing out in that style).
Also, FWIW, I tend to favor large maps and slower speeds, which IMHO can favor specialization even more just by virtue of the larger array of cities (and units) to specialize. I personally often have cities that get no more than a granary, forge, and barracks, and then crank out troops all game long (which in turn often doesn't make it to factories et al). While a relatively cheap library would pay off eventually in those cities, I'll typically have far higher return-on-investment options to be had elsewhere. In MP or higher-difficulty games I think it can be important to try to glean that amount of turn advantage where you can (or more directly, simply to not allot the amount of production turns to infrastructure that will get you overrun and killed due to your neglect of military production). As an example, in the Off-Topic CivIVor Warlords game I'm playing in, I have over 20 cities right now, and am about to begin industrialization (/factory construction) while only having 9 banks, 7 libraries, and 7 universities (seven being the requisite number for the respective national wonders at this map size; I was quite pleased to have whipped precisely 7-7-7 in what was to be my final Spiritual-trait-enabled five-turn window of Slavery [shameless link proving that the Celts rule]). Would I like to have more economic buildings? Absolutely. Would I prefer to remain alive, while being the world's biggest target and at war with four nations? I believe so. Result? No time for any of the more frivolous infrastructure, IMHO.
I guess I feel that you can take specialization as far as you need to (or can, profitably), depending on the circumstances. In a single-player game you've got fairly under control, I don't see any problem with augmenting your infrastructure investments to include some slower-ROI choices. In a crazy MP game like the one I mentioned above, I will go so far as to sub-specialize my military cities such that only a few even get stables, as every turn counts when you are dealing with those highly unpredictable non-AI opponents.
(Edit: I should note that I definitely wind up with hybrid cities as well; I just feel that in some cases (particularly in cases of extreme terrain favoritism) it can still be beneficial to specialize beyond national wonder concerns, if the map and number of cities is large enough to warrant it. I don't mean to disagree with anything you have said; I was just trying to justify my earlier position somewhat. I'd also agree that a very strong commercial city is usually best served by attempting to build most buildings, including eventually a barracks and troops once or if the economic infrastructure is completed (aside from perhaps a theatre or those sticker-shock-inducing aqueducts and colosseums - I'd typically rather conquest resources than invest in those builds), but on the flip side I think that being very Spartan () in the accouterments allowed in your military cities can serve a purpose if done appropriately.)
For instance, on my latest huge map, epic speed, fractal map game, I have started on an island (alone) without happiness resources (it does have some nice health resources). So I will have to get as many happiness boosting things as possible. I will build colosseums, temples (if I can get a religion) and whenever I can get a luxury good through trade from an unknown civilisation, I will try to get the building that boosts this happiness. And of course, it doesn't matter whether the city is a production city or a commerce city in that case.