What are the exact requirements of building a farm?
I want to build a farm on a desert tile, but the worker just doesn't want to. I have an irrigated farm next to the tile (and Civil Service tech). The same applies to a tundra tile.
I do have a farm on another desert tile, but it has flood plains on it too and is next (diagonaly) to a river.
I need some help. I just download the mod for Canada. Can anyone tell me what to do?
Note on installation
- find \Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods
- unzip contents to 'Mods' folder using 7-Zip
MrFixxiT said:What are the exact requirements of building a farm?
I want to build a farm on a desert tile, but the worker just doesn't want to. I have an irrigated farm next to the tile (and Civil Service tech). The same applies to a tundra tile.
I do have a farm on another desert tile, but it has flood plains on it too and is next (diagonaly) to a river.
You can never build a farm on desert of tundra. Your other farm is on a Flood Plain which is a different tile type than desert.
The rules are: You need Civil Service to spread irrigation from one farm to another (this includes through cities but needs to be source from a tile that has Fresh Water (for instance, if you've irrigated a Rice plot but there is no fresh water around you cannot spread irrigation from that tile). Biology is required to build farms where there is no Fresh Water or Irrigation. In neither case can you build farms on desert, tundra or hills.
You can never build a farm on desert of tundra. Your other farm is on a Flood Plain which is a different tile type than desert.
The rules are: You need Civil Service to spread irrigation from one farm to another (this includes through cities but needs to be source from a tile that has Fresh Water (for instance, if you've irrigated a Rice plot but there is no fresh water around you cannot spread irrigation from that tile). Biology is required to build farms where there is no Fresh Water or Irrigation. In neither case can you build farms on desert, tundra or hills.
That makes things a little more clear.
But the floodplains tile still is called 'desert/floodplains'. floodplains is just a terrain feature (as the manual calls it) right? So technically it's still a desert, but with some extra features... ?
What improvements can you build on tundra tiles? I haven't got any options on this tundra tile with a forest, except for chopping.
Has Warlords changed the Ice tile? Because the manual of Vanilla states that Ice is impassable, but here I can just walk on Ice and build roads etc. Or are the only referring to the Ice/Ocean tiles that are in far north and south beyond the coast?
Now that I look closely I think what my game explains as Ice is what the manual calls Snow...
@Roland: thanks for the extra info.
Is is wise to run a CE with no farms at all?
in some specific circumstances yesIs is wise to run a CE with no farms at all?
The rules are: You need Civil Service to spread irrigation from one farm to another (this includes through cities but needs to be source from a tile that has Fresh Water (for instance, if you've irrigated a Rice plot but there is no fresh water around you cannot spread irrigation from that tile). Biology is required to build farms where there is no Fresh Water or Irrigation. In neither case can you build farms on desert, tundra or hills.
This goes to one of my main curiosities...
Early on, farms must be built next to a river or other fresh water source (Lake, oasis). At that time, if you have a worker on a grassland tile, the pitchfork (build farm) option is "greyed out" and says something like "requires civil service" if you hover over it.
This post mentioned "irrigation", but I've never seen an option to BUILD irrigation. So, what happens?? Does this happen automatically??
Do the farms have to be connected? So, in theory, lets say I had an open area near a city grassland tiles stretching as far as the eye can see and only one river. I can build a farm next to the river. Since I have civil service, does it get irrigated? Then, can I build a second farm touching it - but away from the river? And then a third? Fourth? OR can I just build them and they will be irrigated? Or have I missed something that I have to do to build irrigation??
That is, if they are on flat land (grass or plains, but I don't think it happens on tundra - this ought to be checked). Nor am I sure whether a grass or plains tile next to a tundra tile which has an irrigated farm on it can itself get irrigation from the tundra.
One other thing about Farms is that you can build one on a food resource without the need for irrigation, though it produces an additional food if you can spread irrigation to it later.
I'm wondering if there is a mod out there that will prevent the AI from doing this:
I just parked a stack outside of Thebes and Hatty popped a Great Scientist the very turn I was going to take her city. Now this had happened to me before so I bombarded her defenses to 0 and then... I pressed end turn. The reason was because I knew that Thebes would have a brand spanking new Academy waiting for me if I just held off one more turn. I even saw the GS sitting there in the city the turn before, and when I took it there was an Academy built. Now this is very advantageous to me (it's like I popped the GS after all, only better since I don't have my GPPs reset or bumped up by 100) but is it smart for the AI to do? I have an UNDEFEATABLE stack parked outside its borders. There was nothing Hatty could do, yet she built me an Academy. Hopefully there is a mod out there that makes the AI realize that their city is about to be taken and not build Academies or other useful things with Great People (imagine if the AI had settled the GS there instead).
i down laoded the demo for civ 4 and the ground was gone why?
I have a question (hope this is the right spot to post it):
I was/am under the impression that barbs are only generated/spawned when there is Fog or from huts. Is this not correct?
The reason I ask is:
I was playing roosevelt, noble, normal, terra, barbs turned on for the first time and cleared away the Fog to my neighbors. Next thing I knew the Barbs were spawning from my coast lineconstantly. There were no huts, and the Fog extended 2 spaces (I had hills on the coast) into ocean tiles.
Thoughts?
Thanks in advance.
You seem to confuse land you have never seen before (blacked out terrain with no tiles visible) with fogged terrain (revealed tiles with resources/features, but grayed). Even if you have revealed a tile (pushed back the black) Barbs will spawn if you have no unit that currently sees this tile, i.e. pushes back the fog...