Quick Answers / 'Newbie' Questions

It appears to open correctly because the mod name is visible in the upper righthand corner of the screen. However I'm not sure how to start the mod to actually play it because it is not visible in the "scenario" window.
ok, now is it a mod or a scenario? If it is a mod you should just be able to click play now and it should start. If it is a scenario it comes with a save file that has to go into another folder, if it is both (a mod that comes with a map) it could become complicated ;) The fact that it tells you the mod name without crashing indicates that it loads, questions about specific mods should be asked in the threads that deal with them (there should be one where you downloaded it) since that varies from mod to mod and I don't know either.
 
I have played civ4 on many different graphics cards. It runs fine on: NVidia 6800/7800/8400 and ATI 1300. It is acceptable on ATI 200 and 300 and pretty good on 800. Warning: NVidia plays lots of games with their numbers. Do not expect a card to be more powerful just because the number is bigger. This being said, anything 6600 or higher should be quite sufficient. Civ IV is not especially demanding compared to other modern games.

DirectX is not necessary. IIRC, it requires 9.0C. Certainly not 10.
Thanks Abeqweit - that helps - I wrote down those nVIDIA numbers.
 
Thought this thread was "QuicK Answers/'Newbie Questions'", not system specs or graphics cards.
Anyway, couple of questions:
If you tick "no barbs", "always peace" etc., or disable any victory conditions
in a custom game, does this affect normalized score?
How can you change a city's name after it's built to one civ-specific, esp. a city you've just captured?
 
Thought this thread was "QuicK Answers/'Newbie Questions'", not system specs or graphics cards.
Anyway, couple of questions:
If you tick "no barbs", "always peace" etc., or disable any victory conditions
in a custom game, does this affect normalized score?

No, I don't think so. It's just the normal score calculation (based on population, land, technology and wonders and multiplied by a factor based on the date you finish the game).

How can you change a city's name after it's built to one civ-specific, esp. a city you've just captured?

Enter the city and click the city name. Then a box appears which allows you to change the city name.
 
What's a good way to to speed up the cultural output of a city, or to get more Great Artists? I'm working on a Cultural Victory in my current game, but would like to speed things up a little bit before the space race begins. Getting lots of Great Artists seems the best way to do this. In each of my three Culture cities I have two normal artist specialists to improve the probability of getting them, but I have gotten only 1-2 Great Artists throughout my history, with the majority of GP being only marginally useful Prophets.
 
I have never played mods or scenarios and am having trouble doing so. I have Civ IV with the latest patch.

I found some mods/scenarios at max riga and downloaded them:

maxrigamod Vanilla (1941) and 1941 scenario file.

I unzipped the mod file and placed it in my mod folder and unzipped the scenario files and placed them in the public maps folder.

When I double click a scenario in the public maps folder I get the error "maxriga53 is an invalid mod folder" I click ignore and the game opens with only the USA and India I play one turn and the game ends declaring me the winner.

Or I open the game and go to advance and load the maxrigamod Vanilla mod into the game after restarting it looks just like the regular game. Whats the difference when using a mod?

Basically, what are the basic steps for downloading and playing different scenarios?

Thanks

Moderator Action: Post moved to Civ4 thread --Padma
 
why I can't see the structure of the cities and other buildings such as farm etc.?

sometimes cities just blink but only that.
it doesn't even write the name of the city under, just the number of city size.

how to fix this because it stupid to me to not see roads and the rest i told allready.

i tried to put graphics on low in options but it's all the same

i have RADEON 9200 series graphic card

please answer to me by private message because i wont be on net soon.
thanks everyone
 
The customs house. I get the description that it increases intercontinental trade route yield by 100%. I'm trying to see it's effect in-game, but it's confusing me.

Which trade route modifier is the customs house?
+100% Foreign Trade
+100% Overseas Trade
 
The customs house. I get the description that it increases intercontinental trade route yield by 100%. I'm trying to see it's effect in-game, but it's confusing me.

Which trade route modifier is the customs house?
+100% Foreign Trade
+100% Overseas Trade

customs house is +100% Overseas Trade

+100% foreign trade is always true (it means you get double output for all foreign trade routes all the time, which makes mercantilism sometimes a bad hit to your economy)
 

Can someone explain how to download and use skins and mods please
I am really desperate
 

Can someone explain how to download and use skins and mods please
I am really desperate
I read the thread you created. You need to go to My Documents\My Games\Sid Meier's Civilization 4 (or the name of the expansion pack you want to use them in)\customassets\units and then put them in the folder of the unit you want to use them for. Create the folder with the name of the unit if it does not already exist, no spaces (example, MechanizedInfantry).
 
do hamlets add population to your civ and closest cities?
 
do hamlets add population to your civ and closest cities?

No, that's not the way it works.

When you enter the city view, you see the tiles that are being used by your city. Most of them add some food (bread), some add a bit of production (hammers) and some add some commerce (gold coins). The tiles that are improved with a cottage (hamlet, village, town) add commerce to the city if they are used by the city. The longer they are used, the more commerce they provide for the city; cottages grow into hamlets which grow into villages which will finally after a long time grow into towns.

Commerce is split in gold to pay for the expenses of your civilisation and science to progress along the research tree. So, the more commerce you create and the less expenses you make, the faster your research will progress. Cottages (that are used by a city) are thus one of the most important tools in the hands of the player to improve the rate of technological development.
 
Okay, people, this is getting old. I realize you aren't supposed to be able to end a war whenever you want, but I find it incredibly irritating when the AI refuses to even talk to you. Especially when they are having it handed to them, you would think they would be on the negotiating table ASAP rather than suiciding their entire civilization in order to bring you down before the other AI's. Specifically, I was handed some really cruddy terrain on a big and small map, standard size, on Prince. Right next to Khmer guy (not even gonna try to spell his name off the top of my head), which I failed to take his capital with an axe rush. Found myself 2nd to last (he was last) in score, and WAY behind in tech. I had little land, so I used specialists to keep up in technology. Managed to be the first to macemen by a shred, sold techs for money, upgraded troops and went after him again. I took all of his cities but two.
Now, in the process of the war, Shaka ambushed me and took a city (which I took back). My research slider was down to 0% with a -5 GPT. And the Khmer wouldn't even consider talking to me. This is over a period of dozens of turns, my cities were around -8 in war weariness because it was going on so long. I ended up retiring out of frustration because I simply couldn't do anything with all the WW and I wasn't being allowed to even negotiate peace. I've had this happen in a few games since BTS.
Is there a specific cause for a never ending war? Where the AI simply won't give in until you completely wipe them off the map? Any way to avoid this situation? As of now, I plan on never going to war unless I'm attacked.
 
Okay, people, this is getting old. I realize you aren't supposed to be able to end a war whenever you want, but I find it incredibly irritating when the AI refuses to even talk to you. Especially when they are having it handed to them, you would think they would be on the negotiating table ASAP rather than suiciding their entire civilization in order to bring you down before the other AI's. Specifically, I was handed some really cruddy terrain on a big and small map, standard size, on Prince. Right next to Khmer guy (not even gonna try to spell his name off the top of my head), which I failed to take his capital with an axe rush. Found myself 2nd to last (he was last) in score, and WAY behind in tech. I had little land, so I used specialists to keep up in technology. Managed to be the first to macemen by a shred, sold techs for money, upgraded troops and went after him again. I took all of his cities but two.
Now, in the process of the war, Shaka ambushed me and took a city (which I took back). My research slider was down to 0% with a -5 GPT. And the Khmer wouldn't even consider talking to me. This is over a period of dozens of turns, my cities were around -8 in war weariness because it was going on so long. I ended up retiring out of frustration because I simply couldn't do anything with all the WW and I wasn't being allowed to even negotiate peace. I've had this happen in a few games since BTS.
Is there a specific cause for a never ending war? Where the AI simply won't give in until you completely wipe them off the map? Any way to avoid this situation? As of now, I plan on never going to war unless I'm attacked.

I've read some things about this. It seems to be related to the number of times you've been to war against them. Seems to make sense as they won't trust your peace offers the second time around. After you've made war to them once and offered peace they aren't going to be trusting you with some temporary peace treaty as quickly as they did the first time.

Admit it, you are only willing to offer them peace because the war isn't so convenient right now, but you have no intention to let them keep their cities in the long run. You're just waiting for some convenient moment to capture those last cities. So probably it is a sensible thing to program the AI to be mistrustful of a civilisation that repeatedly declares war on them.

By the way, the AI is more willing to accept a peace treaty when you're kicking their ass. This means that you're losing a relatively low number of units while the AI is losing many and the power ratio (see power graph in the F9 menu) is shifting in your favour. If you're involved in multiple wars at the same time, then you're an attractive target and peace is not that attractive for your opponents.

I've had the AI (immortal level, aggressive AI setting) declare war on me, lose a dozen units while I lost none and then accepting peace a few turns later with no cities exchanging hands. (I was expecting to get involved in another war and didn't want to go on the offensive against this AI.) The whole war didn't last 10 turns. So it isn't impossible to get peace.

I don't know the exact game mechanics behind it, the exact formulas, but the behaviour in general makes some sense.
 
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