Roland Johansen
Deity
To be able to trade resources with another civilisation and getting the trade symbol next to their name, you need:
2) You need to have actually discovered this connection. It is not enough for the connection to exist. Your civilisation or the other civilisation needs to see the connection. It doesn't matter if it is in the fog of war, but it must be discovered at some point in the game.
---I am not sure what is meant by "discovered the connection" or "see the connection"---probably a stupid question, but I don't get it.
At any time there is a set of squares you have "discovered", by viewing them with one of your units, or by having your cultural borders expand into areas your units haven't seen, or by trading maps with other civilizations, or by getting a map from a tribal village. You don't lose "discovery" once the square is covered by the "fog of war" -- FOW only means you don't have a unit that can see the square right at the moment.
A trade route has to pass entirely through these "discovered" squares.
Dalamb has it right. This is what I meant with "discovered the connection".
Hi guys
Been playing Civ for ages but surprisingly I've no idea what the answer to this question is:
What tech(s?) trigger the start of the renaissance era? I'm playing BTS if that makes a difference.
In BTS, you can see that a technology will trigger a new age. It is mentioned in the tech tree once the technology is researchable by your civilisation.
You can also see the era a technology belongs to by checking the file CIV4TechInfos.xml in ...\Civilization 4\Beyond the Sword\Assets\XML\Technologies
Each technology has an era. You can search the file for ERA_RENAISSANCE, to see which technologies belong to the renaissance era.
So please someone explain this:
I am America, facing Alexander, Cesear and Saladin. Two continents, one is completely mine and the other split between the three. I am into future tech 43 and the others have a destroyer here and there, but more frigates. They have the first kind of fighters, while I have jets and stealths. I assualted a city and brought its defense down to 0%, then watched as 10 of my 27 bombers get destroyed trying to attack and another 10 damaged. On top of that 4 of my 9 transports(gunships, tanks, mech infra.) have all their units destroyed. So how the hell does this game see a massive assault led by a way better civ, getting completely routed by the lesser civ?
Is this really a question or just a complaint?
In case you want an answer: the game is balanced in such a way that a small technological advantage will not let you be automatically victorious in every engagement. This balance is needed because otherwise gaining a small technological edge would mean that you could easily conquer the world and the game would boil down to trying to be the first to get a small technological edge.
If I read it correctly, they are defending with industrial era units against your modern era units, so the difference is one era. Whether you have future tech 43, doesn't matter at all. You don't get better units with future tech 43 than with future tech 0. The tech tree ends at future tech 0 and these technologies just give a little health and happiness boost. Allthough getting 43 of them means a huge health and happiness boost. Using all of the commerce spent on researching these future technologies to buy an army would have given you an army 100 times the size you have now. The losses would have been insignificant.
Then another important factor is combat tactics. Even if you have an advantage in quality of units (in this case, one era more modern troops), you still need to use these troops wisely. Just throwing them at the enemy is not the best way to win.
A decent way to do it would be:
1) Attack (bomb) the city with lots of jet fighters so that you control the skies. This way, you will destroy or weaken the intercepting enemy fighters and you won't lose your bombers. You might lose several jet fighters though if the enemy has lots of fighters. I didn't see you mention this, so I guess you skipped this step.
2) Bomb away the culture defence with bombers or ships.
3) Weaken the enemy units to 50% health with bombers.
4) attack with troops, directly from the ships (no problem if the enemy units are severely weakened, not wise when they're near full strength).
5) place defensive units in the city
6) cut the railroads around the city to avoid a direct and massive counter attack by the entire enemy army on your just captured city.
All of this can be done in 1 turn and should be done in 1 turn to keep the element of surprise.
7) Keep control of the skies with your jet fighters by attacking the enemy troops and destroying the intercepting enemy fighters. Bomb the incoming enemy troops and then destroy these weakened troops with your units. Only when the counter attack is stopped, advance further into enemy territory.
The above points are only the battle tactics. You also need some strategy. So you need to make sure that your units are well promoted and that you attack a city that is hard to reconquer for the enemy. You can also try to get a war between the 3 civilisations on the other continent so that you can attack weakened enemies. Depending on the specifics of your game, other strategies could help you.
An amphibious invasion in the industrial/modern age is the hardest type of battle in civilisation IV because you need to cross an ocean and they have direct reinforcements due to their railroads. You will have losses in such a battle.
It's not impossible to get a very good win-loss-ratio in civ4 with good battle tactics and good strategy. I once amphibiously invaded a large but backward civilisation with riflemen while they had musketmen (and older troops). Halfway the war, they got riflemen and I got infantry, so the difference was still one age. I captured some 10-15 cities and killed some 50-100 enemy units while not losing a single one of my troops. I admit, that was lucky. I actually expected to lose some of those fights. If you (for instance) attack 20 times with 90% chances, then you should expect to lose 2 units. You also have to make sure that some bad luck doesn't mess up your combat plans. So if you lose 5 of those 20 fights, then you should still be able to come out victorious in the end. But of course, it wasn't pure luck. I also used sound tactics and strategy and had well trained troops while my enemy was fighting a 2 front war because I bought another civilisation into this war.
When you become good at war in this game, then you'll see that war is one of the weaker points of the AI. It is very possible to get a good win-loss ratio in war in this game.