dalamb
Deity
I've only ever used workshops in rare situations like you describe, but they get better with certain techs and civics. +1 each with Guilds, Chemistry, and Caste system; +1 food (back to start) with State Property.
When, where and why do people use workshops? They seem like incredibly unproductive improvements, unless you're trying to eke out a trickle of hammers from a city with absolutely no hills or, after machinery (watermills) rivers.
Say I draft a unit in a city with a barracks and I'm running Theocracy (total +5 xp to units built in that city). How many, if any, xp does the drafted unit start with?
Drafted units receive half the normal XP that built units get, so I would say 2.5, rounded down to 2 XP.
When you get the Civic Nationhood what does the 'draft' thing do??![]()
Down at lower right in the city screen, just above the hurry buttons (hurry pop (slavery)/hurry gold (universal suffrage) is the DRAFT button. By using this you will sacrifice 1 population and in return get 1 unit (usually a Musket, Rifleman, Infantry, or Mech Infantry--whichever you have access to) with 1/2 the XPs it would normally have and 3When you get the Civic Nationhood what does the 'draft' thing do??![]()
Down at lower right in the city screen, just above the hurry buttons (hurry pop (slavery)/hurry gold (universal suffrage) is the DRAFT button. By using this you will sacrifice 1 population and in return get 1 unit (usually a Musket, Rifleman, Infantry, or Mech Infantry--whichever you have access to) with 1/2 the XPs it would normally have and 3citizens in that city for the standard duration on the chosen game speed (e.g. 10 turns at normal speed). You can only draft 3 units per turn, and only from cities size 6 or larger and with at least 50% or so of your culture, IIRC.
One commonly-used trick is to build the Globe Theatre in a city with a lot of food. You can draft from that city as much as it can bear (and thanks to the food, it should be able to bear a lot) with no.
Yep. I think that's realistic. Back when slavery was common, life was nasty, brutish, and short anyway. As we've progressed and have made personal liberty more common and each individual life more valuable, we get more upset when anything threatens those. Or so I'd like to think.Ha! You get three times thefrom drafting your subjects that you do from outright murdering them by overwork/whipping?
Down at lower right in the city screen, just above the hurry buttons (hurry pop (slavery)/hurry gold (universal suffrage) is the DRAFT button. By using this you will sacrifice 1 population and in return get 1 unit (usually a Musket, Rifleman, Infantry, or Mech Infantry--whichever you have access to) with 1/2 the XPs it would normally have and 3citizens in that city for the standard duration on the chosen game speed (e.g. 10 turns at normal speed). You can only draft 3 units per turn, and only from cities size 6 or larger and with at least 50% or so of your culture, IIRC.
One commonly-used trick is to build the Globe Theatre in a city with a lot of food. You can draft from that city as much as it can bear (and thanks to the food, it should be able to bear a lot) with no.
Ha! You get three times thefrom drafting your subjects that you do from outright murdering them by overwork/whipping?
Yep. I think that's realistic. Back when slavery was common, life was nasty, brutish, and short anyway. As we've progressed and have made personal liberty more common and each individual life more valuable, we get more upset when anything threatens those. Or so I'd like to think.
What would also be realistic is at a certain point, civs start earning diplomatic demerits for running slavery. Say, once Democracy is researched.
50% of what's needed to get you back to full health.50% of total or 50% of the damage taken? I presume the latter, since otherwise you'd always heal up completely if you were above 50% health. Thanks for the answer.![]()
Hello people. I am a complete hopeless newbie and have never been on a forum of any sort. I tried to look for the answers to my very basic questions, but with 474 pages-you'll excuse me, I hope.
All I want to know is, why am I having so much trouble expanding at the beginning of my game. I seem to run out of gold quickly. I play on chieftain and I like to build lots of cities, but they seem to cost alot more in upkeep than in previous games. what is the quickest fix to this, besides racing to build banks.
Thank you
You can still expand, you just need to do so slower at first - until you get an economy up and running. Then you can start to expand some more. Usually I find that by the early-mid game, I can expand my empire to be double its original size without too many worries, since my economy can support the new cities by that time. Even further on in the game, I can support more and more cities, more and more easily. By the later stages of the game I can usually control most of the world's cities and still run a very healthy profit.Commadore Nate, thanks for the info. It kind of sucks though-I really like to expand. When you say monument, do you mean like a wonder-like Stonehenge and stuff?
Hello people. I am a complete hopeless newbie and have never been on a forum of any sort. I tried to look for the answers to my very basic questions, but with 474 pages-you'll excuse me, I hope.
All I want to know is, why am I having so much trouble expanding at the beginning of my game. I seem to run out of gold quickly. I play on chieftain and I like to build lots of cities, but they seem to cost alot more in upkeep than in previous games. what is the quickest fix to this, besides racing to build banks.
Thank you
Welcome to CFC, ellethekitty!Commadore Nate, thanks for the info. It kind of sucks though-I really like to expand. When you say monument, do you mean like a wonder-like Stonehenge and stuff?