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The population of this city is precisely 1. The happiness bonuses are not connected to population, but instead to improvements, religion and so on. They indicate that the city would be happy up to a size of 30 under the current situation, but tell you nothing about the current population. The number shown next to the city and at the top of the city screen is always correct.
 
MrCynical said:
The population of this city is precisely 1. The happiness bonuses are not connected to population, but instead to improvements, religion and so on. They indicate that the city would be happy up to a size of 30 under the current situation, but tell you nothing about the current population. The number shown next to the city and at the top of the city screen is always correct.

Also recently decimated, because it has the infrastructure of a huge city, plus it's about 5-6000 years old. What confuses me is that there seem to be two citzen specialists but only one pop.
 
I'd put a fair bet the civ has the Statue of Liberty and is running mercantilism, which would each give a free specialist. I'm a little baffled as to why the capital of what appears to be the largest civ is stagnant at a population of 1. It certainly hasn't been captured recently as it is deep inside the civ's territory. There's been a few people complaining that cities suddenly dropped from large populations to size one, but I hadn't seen a screenshot or savegame until now. If this is the case here then it doesn't seem to be a city governor problem, as is the usual suggestion when someone mentions this problem, as none of the 'emphasize production, commerce, etc...' are active. Was this city larger at some point in the past?
 
I ask again if anyone knows how to hide units over city. Also, I would kike to understand how score is calculated - a brief explanation would be enough. Thank you.

edit: one more question, is there a way to make cities look bigger in the game?
 
HOW TO HAVE CIV USE FILES *NOT* STORED UNDER MY DOCUMENTS/MY GAMES:

OBJECTIVE:
To have Civilization use an alternative location for all files normally found within My Documents/My Games/etc

Personally, I hate how Civilization forces this on you - even if you pick a custom install - especially because I have multiple partitions and I like my game related info on G:

I want all My Documents/My Games type files to be found in:
G:\Civilization\_UserFiles\

SOLUTION:
Thankfully, the solution is straightforward (just a little tedious).

I tried editing my target of my desktop shortcut (G:\Civilization\Civilization4.exe /ALTROOT="G:\Civilization\_UserFiles") but this didn't work ...

I installed the game as per default and patched up as normal.
I then added my custom folder to the game root folder (which I had installed to G:\Civilization through a custom install).

*THEN* you open the shortcuts in the game folder:
_Civ4Config
_Civ4CustomAssets
_Civ4CustomMods
etc
etc
_Civ4TransferredMaps

Right click on each one of these and notice that it has a default target of "My Documents\My Games\Sid Meirs Civilization 4\_Civ4Config" with that last little bit changing on the shortcut.

All you have to do is edit these to point to your new desired location for each ... theoretically you could have saves in one location, mods in another and so on ... the game follows these shortcuts to find the assests it needs.

There is also a Save shortcut: _Civ4Saves
So I edited this to: G:\Civilization\_UserFiles\Saves

The game now saves to this location and looks here by default when loading a save.

Don't forget to move the files from your My Documents/My Games/etc location to your new one :p

I now have *ZERO* game files under My Documents ... everything is stored under G:\Civilization\_UserFiles
 
a4phantom said:
Pretzel: If the forest is within the food-shield radius of both cities, you can control where the shields go, by making the forest show up in the city screen of that city.

Huh?

If two cities have an overlapping field, it only shows up in one of the two city displays as a workable field. That's the city that will get the chop-yields. By clicking on that field from the city screen of the other city, you can change this.
 
MrCynical said:
I'd put a fair bet the civ has the Statue of Liberty and is running mercantilism, which would each give a free specialist. I'm a little baffled as to why the capital of what appears to be the largest civ is stagnant at a population of 1. It certainly hasn't been captured recently as it is deep inside the civ's territory. There's been a few people complaining that cities suddenly dropped from large populations to size one, but I hadn't seen a screenshot or savegame until now. If this is the case here then it doesn't seem to be a city governor problem, as is the usual suggestion when someone mentions this problem, as none of the 'emphasize production, commerce, etc...' are active. Was this city larger at some point in the past?

This city suddenly dropped from a population of 12 to 1. I wish more than anything that I had a save game of those two turns. Learned to save after every turn after that. What would you suggest to make the city grow?
 
Having a problem with trading resources. What exactly is required?

I have open borders with another civ (which I don't even think is required). The gold trade symbol appears in the score table for this civ meaning we have connectivity. When I go to the diplomacy advisor I see that I have many resources available for transfer, yet nothing shows up for the other civ. Since we have been buddies the whole time, I can easily see that many resources are connected within this civ and all have connectivity to this civ's capital (which has connectivity to my capital as well - hence the trade symbol in the score table).

What am I missing? I've traded resources with other civs.

On a related note, how come my ability to trade certain resources to certain civs is not enabled? If the gold trade symbol is there, shouldn't I be able to trade anyone of my resources to the other civ?

On an unrelated note, what is "love the monarch day." This pops up in some of my cities sometimes. Fireworks are usually displayed over the city for that turn.
 
MrCynical said:
I'd put a fair bet the civ has the Statue of Liberty and is running mercantilism, which would each give a free specialist. I'm a little baffled as to why the capital of what appears to be the largest civ is stagnant at a population of 1. It certainly hasn't been captured recently as it is deep inside the civ's territory. There's been a few people complaining that cities suddenly dropped from large populations to size one, but I hadn't seen a screenshot or savegame until now. If this is the case here then it doesn't seem to be a city governor problem, as is the usual suggestion when someone mentions this problem, as none of the 'emphasize production, commerce, etc...' are active. Was this city larger at some point in the past?

Also the city does not have the Statue of Liberty. The city was larger for most of the game and just suddenly dropped to a pop of 1.

A couple of questions.
1- is it possible to find a screen that will list the units in each city? I can get a list of how many units but can not figure how to arrange it by city.

2- is there a way to locate a city like you could in C3C?
 
Having just realized that the stack of gold = gold and the gold coin = commerce, the +gold% that you get for some buildings is calculated how? After the % of commerce is assigned to gold and before the maintanence is subtracted?
 
_alphaBeta_ said:
When I go to the diplomacy advisor I see that I have many resources available for transfer, yet nothing shows up for the other civ. Since we have been buddies the whole time, I can easily see that many resources are connected within this civ and all have connectivity to this civ's capital (which has connectivity to my capital as well - hence the trade symbol in the score table).

They won't trade you resources that they need for themselves. They only trade duplicate resources.

_alphaBeta_ said:
On a related note, how come my ability to trade certain resources to certain civs is not enabled? If the gold trade symbol is there, shouldn't I be able to trade anyone of my resources to the other civ?

Probably. You would have to give an example.

_alphaBeta_ said:
On an unrelated note, what is "love the monarch day." This pops up in some of my cities sometimes. Fireworks are usually displayed over the city for that turn.

You get a break from paying maintenance for that city for that turn.
 
DaviddesJ said:
They won't trade you resources that they need for themselves. They only trade duplicate resources.
Wouldn't the resources in this case show up red or something? You're saying that a friendly civ with only one of each resource will show nothing in in the resources column. Isn't it still possible for human civs to trade resources even if there are no duplicates?
DaviddesJ said:
You get a break from paying maintenance for that city for that turn.
Ah, checked everything else but that. That's probably it. Any idea what causes it?
 
scloopy said:
This city suddenly dropped from a population of 12 to 1. I wish more than anything that I had a save game of those two turns. Learned to save after every turn after that. What would you suggest to make the city grow?
Well, the road to recovery is this: You need to remove a citizen specialist and work a tile that has a lot of food. It won't grow in its current state. One of two things happened here.

1. You neglected the city and it died off. Perhaps you were using too many specialists and didn't notice that you were losing food every time. I find this highly unlikely since you said it happened suddenly. I think you would have to have way too many specialists and a food deficit for the city to go to pop 1.

2. More likely, this is a game bug, and a nasty one at that. Did you finish building something lately? This bug is popping up on the forums, but it's not very widespread yet. Perhaps it's linked to a set of conditions and/or a certain building.
 
scloopy said:
Also the city does not have the Statue of Liberty. The city was larger for most of the game and just suddenly dropped to a pop of 1.

A couple of questions.
1- is it possible to find a screen that will list the units in each city? I can get a list of how many units but can not figure how to arrange it by city.

2- is there a way to locate a city like you could in C3C?

That has been reported before. It is probably a bug, and I think it's because the game assigns a lot of specialists, and the city will starve.
 
Yes, it looks as if the game is still running all specialists even now the city is size 1. Not sure why it's doing this though, since the governor doesn't look as if it's active. I haven't noticed this in any of my games, but I'd have corrected it very rapidly if I noticed a city was starving. I can't see how this can be due to the actions of the player though, so I think this must be a bug.
 
I have to Questions:

1) How many hammers does a forest yield when cut (or an algorithm etc to calculate this) Do you know this eccactly?

2) Which periods are the game divided in again? Is this affecting other things than the music and free buildings at later starts?
What makes the border of these ages? Which techs.
I see some places they use ancient, medieval, industrial, modern, but in the game they use the term classical and reinessance as well.

Would somone please clear this whole thing up :)


@DaviddesJ - Thanks for the answer (farming/iirigating)
 
1)A forest will yield a base value of 30 hammers on normal, 45 on epic, and 90 on marathon speed games. This is reduced if the tile is more than three squares from the nearest city. The number is also affected by any bonus the city the hammers go to has. Industrious civs will get 50% more hammers from a forest chop if the city is building a wonder (so you'd get 45 on normal). If you have something that doubles the production speed of that wonder, then you get that bonus on the chopped forest (so a forest chop for an industrious civ building a wonder with the right resource in marathon mode would give 90 +90(from resource) +45(from industrious)+225 hammers total). 225 is the absolute maximum you can get.

2)The ages have no impact on gameplay, and merely affect how your cities and things look. As I recall it goes; Ancient, Classical, Mediaeval, Renaissance, Industrial, Modern, but I'm not sure of that, or what combinations of techs trigger them.
 
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