DaviddesJ
Deity
Palance said:Question: How much culture is needed on Marathon speed per city to win a Cultural victory?
3.0 times the amount at Normal. Almost everything in Marathon is 3x normal.
Palance said:Question: How much culture is needed on Marathon speed per city to win a Cultural victory?
MrCynical said:For a cultural victory it's 25K at quick speed, 50K at normal, 75K at epic and 150K at marathon.
scloopy said:This city suddenly dropped from a population of 12 to 1. I wish more than anything that I had a save game of those two turns. Learned to save after every turn after that. What would you suggest to make the city grow?
As more civs discover a technology it becomes easier to research._alphaBeta_ said:I was trying to easily find out how much research my civ was generating each turn. I found that this information is displayed on the financial screen (left column) and by manually adding all of the cities' beaker count on the domestic advisor's screen.
Is this the correct way to do it? Both of the above methods agree on 98 (in the case I'm having an issue with). However, by manually monitoring the research change on the current technology, I see that it went up by 120. What other outside factors am I leaving out? It's almost like I'm getting some kind of bonus.
KevinTMC said:I'll be producing, say, an Axeman in London. A forest chop results in the city reporting 83/75 hammers towards completion. Oh boy, I think--that'll carry over to the next Axeman I have waiting in the production queue.
No dice. Next turn, I look...and London is reporting 0/75 hammers towards the next Axeman.
Oh. There it is!DaviddesJ said:You should have noticed that the number of hammers of production that is displayed (next to the production bar at the top of the city screen) is more than the number of hammers on the tiles that you're working. And, if you mouse over the production number, a popup window will show you the breakdown of how many of those hammers are coming from overflow production.
ZedT said:Answer this one for me; I don't have access to horses, so I traded for them and built some Knights. Later in the game, after researching all of the technologies to create Cavalry, I was unable to upgrade my Knights. I no longer had access to the horses, but shouldn't I have been able to upgrade my current horse units?
aman2192 said:How do I Zoom to City like in Civ 3 so I can look at eveything in it.
Leave it on Random and the leader that is picked should already be named correctly. If not you can still do it if you have the latest patch v1.52. you can change it anytime just by clicking on the options menu and selecting (Player Details). And no the architecture and units all look the same except for the Civ's Unique Units they are all different.drahnier said:When i select a random leader of a random civ, how do i make it so that my name in the game is the actual leaders name?
Is this even possible?
As i don't know which leader i'm going to be, i can't name it properly.
I tried naming it [default], like it says in the boxes for civ name and stuff, but that just resulted in my leader being called "[default]".
Edit: By the way, there are no different architectures for different cultures in this game, right?