Two questions.
When my empire gets big, I'd like to use city automation on less-important cities in order to make the turns go faster. But the automated cities make dumb decisions. Is there anything I can do to influence the decisions being made under automation? In particular, I'd like to ensure that they never rush production--if they were important enough to deserve a rush-bought granary, I wouldn't be automating them! It'd also be nice to set rules like "prioritize building a market before you build a library" or "don't build units" or whatever.
You could just create a long queue of buildings in the city. I, like most people on this site, don't trust the AI with command of my cities.
Second, are there any quick rules of thumb for which units will benefit more from a First Strike promotion versus a strength promotion?
Thanks for your help!
Units that have an advantage against their opposing units will benefit from first strikes more than from combat promotions. It will help them to suffer very little to no damage from these battles which will help the speed of a war. Some examples:
-A longbowman (or other defensive unit) in a city with a castle (or large cultural defence value) being attacked by large numbers of inferior units or equal tech units with few promotions.
-A tank (or other strong unit) attacking bombed (or otherwise wounded) units.
-A unit attacking a unit from an earlier tech period.
Drill promoted units also suffer less collateral damage, so another example is:
-A unit in a stack that is going to be attacked by units that inflict collateral damage.
Note that the first drill promotions are very weak while the later ones are very strong. Drill I is especially useless while Drill IV is extremely strong. So don't go for drill promotions when you're not expecting the unit to get more drill promotions in the future.
The combat promotion will be better in situations where the combatants are somewhat equally matched.
Oh and welcome to civfanatics!


