Newbie Questions from a [Vanilla] Civfan...
OK, I'm having fun but I'm kind of stuck in a rut. I keep re-starting games for one reason or another, never getting much beyond 1AD or maybe 500AD before I do so. Part of this is the simple joy of pushing back the fog in yet another randomly generated world; I also have enjoyed starting out as random civilizations and have not yet settled on a favorite.
What tends to happen is that I am not making smart choices or sticking to a working strategy and instead am trying to 'cover all the bases'. I try rapidly expanding and I end up with too many cities and with management costs I cannot afford them all. I try a military path and either end up with too many (captured) cities again or after razing them I am then faced with another opponent moving in to fill the gap. I have tried focusing on Religion (culture) and then seem to fall behind financially or militarily and when I negelect Religions I typically suffer from cities that do not expand. (What is the best way to 'catch' Religion, anyway?)
Mostly I seem to be failing at managing my costs; if someone could outline their typical technology flow to get to a set of civics and buildings/improvements which stand the test of time. What is the best path to follow if I wish to have a lot of cities early? Four seems to be about as many as I can manage usually. I believe I understand certain basics like the 60% rule, 1.5 workers, and I believe I use 'chopping' and 'whipping' appropriately.
Oh, and I have seen the light and play games now on Prince (moved up from Noble) difficulty, Marathon speed and Large (not Huge) map size.
Welcome to CivFanatics and your new obsession.
First off, if you've moved up beyond Noble, you can start abandoning supposedly hard-and-fast rules like keeping the science slider at 60% all the time. If you choose to expand rapidly either peacefully or through war, you can expect the slider to decline, but if you manage it carefully, you should be able to bring it back up again.
Second, and on that note, supporting the expansion of an empire is a matter of planning and timing. Granted, there are definite benefits to simply acquiring more land--but you'll do even better if you can additional advantages that, in turn, help you recover from the economic decline you experience during the REX or war.
By now, I'm sure you have heard how important cottages are (at least until you start trying out a specialist economy). Well, the more cottages you work, the better off your economy will be. You need more citizens to work more cottages, so your cities have to be able to grow. For that to happen, you need to keep them happy. So... a war that claims territory
and grabs one or two happiness-increasing resources you didn't possess previously will help you grow your cities, work more cottages, develop your economy, and recover. (If the resource provides a high amount of commerce, such as gold, dye, gems, or silver, so much the better.) Another economic benefit from a war would be conquering a holy city with a religious shrine for the extra income.
In addition, certain technologies are vital. Sailing, Currency, and Code of Laws are crucial early economic techs. I always try to get Currency and/or Code of Laws around the same time I'm finishing off a classical-era war. The additional trade routes, marketplaces, and courthouses all help me grow economically. (Also: do NOT wait for the "perfect" location for the Forbidden Palace; build the required number of courthouses and build it in one of the cities that's furthest from your capital,
pronto. The earlier you get that sucker built, the better.)
On a final note, I rarely found religions. I usually wait for a few to spread to my cities, then convert to the one that will gain me either the most allies or the most beneficial ally. An example of the latter: suppose you share a continent with Gandhi, Cyrus, Mansa Musa, and Montezuma. You share borders with Gandhi and Monty. Gandhi, Cyrus, and Mansa are all Hindu, Monty is Buddhist. While going Hindu might get you more allies, converting to Hinduism could keep war-crazy Monty off your back while you go after Gandhi.
You might want to have a look at some of the ALC (link in my sig) and other posted games in the Strategy forum to see examples of how other players recover economically from REX and/or wars.