Quick Answers / 'Newbie' Questions

What happens if I complete the Taj Mahal while I'm in a Golden Age? Does the Taj Mahal induced golden age start after the one I'm in finishes or do I lose the benefit of the Taj Mahal?

It lengthens the original golden age by a period of time equal to a golden age. So yes, the second golden age effectively starts when the first one ends.
 
What happens if I complete the Taj Mahal while I'm in a Golden Age? Does the Taj Mahal induced golden age start after the one I'm in finishes or do I lose the benefit of the Taj Mahal?

They stack. Which becomes really sick when you have MoM, get the Marathon Runner Free Golden Age, Build the Taj, and then burn a GP for your own GA. That adds up to 81 turns of GA on Marathon. :cool:
 
EDIT: Would I have to resize the file?[/QUOTE]
It's up to you. When I was posting the ALC games, I used to downsize the screencaps just a little bit so they fit onto a computer screen along with the other parts of the forum's screen display.
 
Ok, I have three questions, it'd be a great help if you could answer them!

1. Can colonies build settlers and found cities for themselves? I was playing a game on Warlord, archipelago and created a colony on a nearby island, founding Ethiopa, with 2 cities. I left for a while, but they never actually founded any new cities even though there was plenty of room. They did found one new city eventually, but only as i'd gifted them a settler.

2. Is there any downsides/advantages to founding multiple religions? I've founded Judaism, Christianity and Confucianism in my latest game as the Russians, and am now going for Islam.

3. How can I convert to an AI's religion? They haven't spread to any of my cities, and no missionaries have come, and i'm thinking that maybe founding multiple religions wasn't such a good idea, as everyone else is either Buddhist/Hinduism, making diplomacy with most of them quite difficult..

Thank you!
 
Ok, I have three questions, it'd be a great help if you could answer them!

1. Can colonies build settlers and found cities for themselves? I was playing a game on Warlord, archipelago and created a colony on a nearby island, founding Ethiopa, with 2 cities. I left for a while, but they never actually founded any new cities even though there was plenty of room. They did found one new city eventually, but only as i'd gifted them a settler.

2. Is there any downsides/advantages to founding multiple religions? I've founded Judaism, Christianity and Confucianism in my latest game as the Russians, and am now going for Islam.

3. How can I convert to an AI's religion? They haven't spread to any of my cities, and no missionaries have come, and i'm thinking that maybe founding multiple religions wasn't such a good idea, as everyone else is either Buddhist/Hinduism, making diplomacy with most of them quite difficult..

Thank you!

  1. Yes, they can and will. In fact, given the AI's propensity for settling any available patch of land, the behaviour you describe is unusual.
  2. As with anything in Civ, there are both pluses and minuses to any choice you make in the game. To my mind there is little value in founding religions period; I prefer to let the AI do that while I focus on more useful techs and building my military. Chasing religious techs may cost you if you are next door to a military leader like Shaka, who eschews religious techs and builds a huge military. Furthermore, you really only gain benefits for most of the game from your State Religion; aside from enabling you to build a few more monastaries, having >1 religion in your cities does you little good until you switch to Free Religion.
    If you play a religious game, leverage it to the full: run priest specialists to generate Great Prophets to build shrines, use missionaries to spread your state religion, build the religious buildings (temples, monasteries, cathedrals). You should also build the 3 main religious wonders: the Apostolic Palace, the University of Sankore, and the Spiral Minaret, which give you +2 hammers, +2 research, and +2 gold for every state religion building. Ramesses is my favourite leader for this strategy, as the Spiritual trait makes temples fast to build, Industrious helps build the 3 religious wonders (especially with stone, which accelerates the U of S and the SM), and the Egyptian UB can help you generate Great Prophets very early in the game.
  3. The religion must spread to one of your cities, either through a trade route or by the AI sending missionaries to you. Make sure you have open borders with the leader who owns the shrine city; you may even want to try to skew things by closing borders with any and all leaders without a shrine city.
 
Ok, I have three questions, it'd be a great help if you could answer them!

1. Can colonies build settlers and found cities for themselves? I was playing a game on Warlord, archipelago and created a colony on a nearby island, founding Ethiopa, with 2 cities. I left for a while, but they never actually founded any new cities even though there was plenty of room. They did found one new city eventually, but only as i'd gifted them a settler.

2. Is there any downsides/advantages to founding multiple religions? I've founded Judaism, Christianity and Confucianism in my latest game as the Russians, and am now going for Islam.

3. How can I convert to an AI's religion? They haven't spread to any of my cities, and no missionaries have come, and i'm thinking that maybe founding multiple religions wasn't such a good idea, as everyone else is either Buddhist/Hinduism, making diplomacy with most of them quite difficult..

Thank you!

Sisuitil gave you good and correct answers, but would like to expand them a little.

1. You are playing on Warlord level and the AI are slow - they have penalties compared to human players at this level. Could be something else that slowed down the Ethiopians. But usually an AI (even colonized one) will expand to fill the land without any urging from you. BTW,I would not gift a settler, I'd prefer to settle in a good spot and gift the city - because I'm so arrogant I think I can choose city locations better than Zara Yacoub can.:lol:

2. AI who found their own religion will eventually adopt that religion as state religion, almost always. More DIFFFERENT AI religions means more AI/AI hatreds (less AI/AI trading and more AI/AI warring, both which benefit you). If you deny them chance to found religions and do not take active role via missionaries to get AI to the religions you want, then you are begging for an AI Love-Fest that you aren't invited to. Can be dangerous.

Religions usually play a very important role in Religious (duh!), Cultural, and to lesser degree Diplomatic victory conditions. If you try for one of these, you need to manage your religions with some thought (not necessarily found one). If you go for Space, Domination, or Conquest... you can always go "no state religion" and ignore their effects entirely.

I found religion(s) when I am trying for Religious VC, or when its the only way to get enough religions for a fast cultural victory (cathedrals!), or as an accidental by-product of taking Code of Laws from Oracle or using Great Scientist to bulb Philosophy. Never worth doing just for the shrine bonuses.

3. You need trade route access with the civ(s) that are using the religion you want. That means Open borders, btw, but not "just" open borders will do (pre-astronomy you can't get spread from a civ requiring Galleons to reach; roads needed before sailing or when no coastal access... rivers, etc). The easiest way is to build a new city with no religion that you do not connect to your own cities, but ihas connectivity access to the target civ. That's not always possible, so a new city right on their borders (as close to the Holy City as possible!!!) will usually do. Then wait. Note, odds of spontaneous religious spread are related to distance from holy city (and doubled if that holy city has the Holy Shrine built). So you should be able to predict which religion it should capture. Also note, spiritual AI tend to send missionaries much more than non-spiritual ones, but you don't need to get the missionary to get the religion spread.

Once you have at least one city with the religion, you can convert to it by going to the religious advisor screen (praying hands icon on upper right) and click on it. Can't do while in anarchy or within 5 turns of a previous conversion. Only the cities that contain your chosen state religion will get any of the religious civics benefits, so you might wish to spread it once you catch it.
 
Is it better to build up a decent conquering force, and attack ONE enemy city... rebuilding lost units and moving to the newly conquored city. Then move on to the next city OR build up a force more or less twice the size and attack two cities at a time??

I generally use the first strategy, but wars seem to last FOREVER!!
 
Is it better to build up a decent conquering force, and attack ONE enemy city... rebuilding lost units and moving to the newly conquored city. Then move on to the next city OR build up a force more or less twice the size and attack two cities at a time??

I generally use the first strategy, but wars seem to last FOREVER!!

I generally start out with a single force that can take cities. However, this stack of units is big enough that it can endure some losses and still move on. And the stack has a great healer so that it doesn't need to heal forever. My city conquering pattern with such a stack is something like this:

turn 1: move into enemy territory
turn 2: move next to enemy city
turn 3: remove cultural defences by bombardment and cause collateral damage with remaining siege units, then take city with normal units. Place a few city defenders from main stack in city. Keep healer in the main attacking stack.
turn 4: heal one turn
turn 5: move on, still wounded units move with the stack but will heal when the next city is attacked instead of joining the attack.
turn 6: move next to second enemy city.
turn 7: conquer second city. etc.

You see, it's a 4 turn city conquest pattern. If I have a large empire, I might construct more than 1 attacking stack. In the medieval era, turn 3 where I remove defences and attack is usually taking 2 turns as city defences are tough in that era. Sometimes I heal 2 turns when lots of units have been seriously wounded. Sometimes I need to move a bit further between cities. But still, it doesn't take long for the stack to move through enemy territory and capture cities.

Replacements will join the main attacking stack as it moves on. These replacements will move in groups towards the main attacking stack as to not make them easy pickings for the enemy.
 
I was reading through a post somewhere that said making a Trade arrangement with an AI will prevent either side from declaring war for 10 Turns.

I made a Trade to Huyana Capec (sic?) for some desperately needed coal, and I was only able to do about 4-5 turns of railroad construction before he suddenly declared war on me..

wth? =\
 
one thing that really bugs me is, when I want to click on a Fortified stack of units just to get a look at what's there, the top unit always wakes up, thereby ruining his Fortification Bonus...

perhaps this is one of those things addressed in the aforementioned BUG Mod? (I will probably get that for my next game)
 
one thing that really bugs me is, when I want to click on a Fortified stack of units just to get a look at what's there, the top unit always wakes up, thereby ruining his Fortification Bonus...

perhaps this is one of those things addressed in the aforementioned BUG Mod? (I will probably get that for my next game)

Waking up doesn't ruin fortification, moving does. You can also shift-click on the stack to wake just the unit you want if you still don't want to disturb their beauty sleep :)
 
Another thing, you don't actually have to use the 'fortify' command to get the fortification bonus. The bonus simply comes as a result of not moving the unit, so just not moving the unit has the same effect as using 'fortify'. Same goes for healing.
 
Hi, I downloaded CivIV demo (expecting to get it for Christmas), and I haven't figured out how to use the money (gold) that's accumulating in my bank account. Can I use it somehow to rush buildings, units, etc. like in Civ Rev?
 
Money can be used to rush building and units only if you are using Universal Suffrage, which is a civic that comes relatively late in the game. Before that, the primary purpose of money is simply to pay for the upkeep of your cities. Typically you'll want to run your research rate high enough that you don't accumulate a lot of money, or if you already have a lot of money you can run high enough research that you actually lose money each turn. With Currency you can trade it with other civs (so that you or they can use it to fund their research). If you are playing the Beyond the Sword expansion pack then sometimes random events will come up for which money can often be used to pay for more desirable event outcomes. That's about all I can come up with at the moment.
 
Hi, I downloaded CivIV demo (expecting to get it for Christmas), and I haven't figured out how to use the money (gold) that's accumulating in my bank account. Can I use it somehow to rush buildings, units, etc. like in Civ Rev?
This is actually a new feature in Civ4 - you can't hurry build with gold except under certain circumstances - late in the game.

The main use for money/gold would be to upgrade obsolete units. This isn't entirely necessary to do on a large scale either, if you got enough of production to simply replace old units. (The experienced ones you should however consider upgrading. There is a way to get free upgrades to your crack units, though.)

Another use for money is, of course, to buy Technology and Resources from other Civs. A strong economy is still a viable strategy, even if a Tech lead is imperative as to how the game is designed. A huge stack of money can, however, be transformed into :science: by running a deficit for turns on end and funneling your resources into Research instead of income.
 
How do you fight inflation in CivIV.
You cannot, and this is also one of my own big surprises of the game! Inflation is simply a factor of time and will increase through-out the game. This makes it necessary to keep growing your economy - if it flat-lines you're toast because of the increased costs.
 
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