Quick Answers / 'Newbie' Questions

I agree with everything here except for the listing of Fur as being a "mediocre resource". They are accessed with a cheap tech (Hunting), tend to come in bunches (3 or 4 or more is not uncommon), and provide a very respectable amount of commerce once Camped. I love my Beaver. ;)
The problem with fur tends to be that it shows up in arctic locations with very, very low food and production around. So while the enabling tech is early and cheap and the +1 :) that early on is certainly welcome, the city founded to claim furs is, 9 times out of 10 if not more often in my experience, an extremely mediocre (and often distant) one that will have trouble growing large enough in the early game to work any of those high commerce/low food/low hammer tiles with fur on them. Combined with the low hammer output making it difficult to build things like a courthouse and a market, it may be difficult to make the city pay for itself.

The original question concerned settling on top of resources. I find it's often necessary to settle on top of furs in order to ensure that the city has enough food and hammers to take advantage of them.
 
The problem with fur tends to be that it shows up in arctic locations with very, very low food and production around. So while the enabling tech is early and cheap and the +1 :) that early on is certainly welcome, the city founded to claim furs is, 9 times out of 10 if not more often in my experience, an extremely mediocre (and often distant) one that will have trouble growing large enough in the early game to work any of those high commerce/low food/low hammer tiles with fur on them. Combined with the low hammer output making it difficult to build things like a courthouse and a market, it may be difficult to make the city pay for itself.

The original question concerned settling on top of resources. I find it's often necessary to settle on top of furs in order to ensure that the city has enough food and hammers to take advantage of them.

Oh, god, I've had those starts also. Lot's of Fur, lots of Silver, plenty of hills/rivers, maybe some Crabs and Game, and then fields and fields of Tundra and Ice. :mad: However, I was thinking more along the lines of an Arborial or Great Plains map, where you can have plenty of grassland/food to go with your Furs. Specifically, I was thinking of my current game where I started on a Great Plains map with three or four riverside Fur in the BFC. That's some nice opening game commerce.
 
I have a question about the export/import part of the demographic page. I tend to invest a lot in infrastructure like harbors. Also on the export/import section of the demographic page I almost always have negative score. As a result, it places me in last. That doesn't seem to make sense because I'd think investing in such infrastructure would be a good thing. Can someone explain to me how that works?
 
I have a question about the export/import part of the demographic page. I tend to invest a lot in infrastructure like harbors. Also on the export/import section of the demographic page I almost always have negative score. As a result, it places me in last. That doesn't seem to make sense because I'd think investing in such infrastructure would be a good thing. Can someone explain to me how that works?

It's bugged. Just invert it.
 
How do you fix OOS errors?

Had a crash tonight, rejoined the game with friends and I was OOS. I rejoined again, still OOS. Is a reload of the game meant to fix this? And if it doesn't, do we have to give up a 13 hour game? :|


Sorry to post this again, but it's a page and a half back already...
 
Do you mean for everyone in general its bugged, or just for my games? cause this happens every time.

No, just you, because you're special. :lol:

Seriously, Firaxis screwed up the code, and never fixed it. So, just invert the numbers and you'll have a better idea of where you stand.
 
No, just you, because you're special. :lol:

Seriously, Firaxis screwed up the code, and never fixed it. So, just invert the numbers and you'll have a better idea of where you stand.

wow. I have a hard time believing they would be so unprofessional about it, but that does explain whats going on.

Can I still be special though?
 
wow. I have a hard time believing they would be so unprofessional about it, but that does explain whats going on.

Can I still be special though?

Yeah, that graphic is screwy, but the graphs are right, so it's no biggie.

And if you wanna be special call your mom. :p :lol:
 
Where do the autosave files go? My PC crashed, and I can't find the autosaved game to load.

(I'm playing vanilla 1.7.4 if that makes any difference).

edit: nevermind, I think I've found it.
 
I believe I will be able to take a city soon. my first.

I want to raze it, have a settler ready, and put a new city of my own.. if someone wants to tell me the +/- of that, that'd be cool too

but what I was worried about was the culture from 3rd party Civ. if I raze the city, will Frederick's culture overrun the area and prevent me from settling? is there a way to tell?

I have two cities south of the target. one: CSSC; and: CSSSC
Frederick has a city west of the target: CSSSC

I have the dominant culture by far.
 
I believe I will be able to take a city soon. my first.

I want to raze it, have a settler ready, and put a new city of my own.. if someone wants to tell me the +/- of that, that'd be cool too

but what I was worried about was the culture from 3rd party Civ. if I raze the city, will Frederick's culture overrun the area and prevent me from settling? is there a way to tell?

I have two cities south of the target. one: CSSC; and: CSSSC
Frederick has a city west of the target: CSSSC

I have the dominant culture by far.
Are you going to settle a city on the same spot? Why bother? The existing city may have population and buildings that you can inherit. Unless the city's in a bad spot and would be better off being relocated 1 or 2 tiles nearby, keep it.

Yes, culture from other nearby civs could prevent you from settling there. If you capture the city, though, you get to keep it--IF you can prevent foreign culture from making it flip (just load it up with units).

A screen shot and/or saved game file might help this discussion, though it should go it its own thread.
 
Sorry to post this again, but it's a page and a half back already...

OOS (Out of sync) errors are common enough in Gamespy multiplayer. Usually it works to have the host reload the (saved) game and then everyone re-enter it. I stopped playing multiplayer a couple years ago though, so I'm no expert in it.
 
Are you going to settle a city on the same spot? Why bother? The existing city may have population and buildings that you can inherit. Unless the city's in a bad spot and would be better off being relocated 1 or 2 tiles nearby, keep it.

Yes, culture from other nearby civs could prevent you from settling there. If you capture the city, though, you get to keep it--IF you can prevent foreign culture from making it flip (just load it up with units).

A screen shot and/or saved game file might help this discussion, though it should go it its own thread.

hmm, okay.. I'll try and keep it instead then.

it's in a decent spot. I've got 17% population there. spain only 65%, germany the other 17%.

but, like I said, my culture is by far the dominant one, so I don't think it'll be a problem.

now that I think about it, it does make a lot more sense to keep all those buildings... dur!
 
I'm looking for information regarding the specific mechanics of slavery. How much production is attained by how many sacrificed souls etc.

An article maybe?
:D
F

On Normal it's 30 Hammers / Citizen.
 
It could be added, that once you conquer/raze a city, there won't be any culture in the area formerly covered by that cities culture for one turn. So if you bring your Settler with the invasion force, the new city can be founded on any tile near the old city spot. On the next turn your opponent's cultures will be rearranged to cover some or all of this blank area, but if the city is already in place you should be fine (for now).

Or so I think, please correct me if I'm wrong...:rolleyes:
 
It could be added, that once you conquer/raze a city, there won't be any culture in the area formerly covered by that cities culture for one turn. So if you bring your Settler with the invasion force, the new city can be founded on any tile near the old city spot. On the next turn your opponent's cultures will be rearranged to cover some or all of this blank area, but if the city is already in place you should be fine (for now).

Or so I think, please correct me if I'm wrong...:rolleyes:

Well you may be able to settle a funky city in the initial culture confusion that sometimes follows capturing(/razing) a city, but... If your new city is afterwards (the next turn) under the influence of the foreign Civ, it will flip to him very fast. Captured cities can't flip back to their former owner through culture but raze&resettled sure can ;)
 
Baldyr, the city you settle will complain it wants to join the motherland unless you feel the genocide is the way to go in that case it won't matter.
Culture persists regardless if you keep the city or settle it anew. Like mentioned above if there is culture influence it might flip to the 'rightful' owner of the lands.
 
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