Ignorant Teacher
Emperor
- Joined
- Apr 8, 2009
- Messages
- 1,467
Switch the appropriate value in CivilizationIV.ini (My Games/blabla area) , namely "NoIntroMovie = 0" to = 1
Thanks, it worked. Sorry for the delay.
Switch the appropriate value in CivilizationIV.ini (My Games/blabla area) , namely "NoIntroMovie = 0" to = 1
i don't think you a right. they appear before they appear to have cities because you have not uncovered every tile of the map. so barb units can be generated that way too. barbs do not get axes unless they have metal. it says in the manual that barbs do research techs and they can appear on any tile clouded in black or on tiles not visible ATM. but the barbarians do need metal to make axes. what you say about the 2 cities can not be right because in a one city chalenge game, barb units do appear.I don't think this is accurate. Barb spears/axes appear before the barbarians have any cities.
Barbarian military units appear when there are N x 2 cities on the continent, where N is the number of civs on the continent--so around the time when everyone has settled their second city. IIRC, which barb units appear is based on what techs and resources the civs on the map have: if any of them have Hunting and a source of copper, barb Spearmen may appear; if any of the existing techs have Bronze Working and a source of copper, Barb Axemen start showing up.
In other words, the barbs are generated in direct opposition to what the civs on the map are capable of in military terms.
It's one of the less well developed mechanism in this game. Global warming starts once a single nuclear explosion has occurred (anywhere in the world and causes include tactical nukes, ICBM's and nuclear plant meltdowns). The speed of deterioration of the world is determined by the amount of nuclear explosions but whether one or many explosions have occurred, the end state of such a world will be that all terrain deteriorates into deserts.
The only thing you can do is mod it out of the game for your next game. That modding however is pretty simple.
Hi,i'm new to Civilization 4 and it's rather addicting,but i got some questions:
Is it possible to make unit/building much quicker (Apart from getting more hammers) so i can build a huge army much earlier on.
How do i make my own Civilization?![]()
It's Bronze Working as well. I've written an overall guide to ultra-early military called the "Early Rush"--link in my sig.the other way is to chop down forests. can't remember of the top of my head which Tech allows this.
One way of getting an army fast is to build a huge load of cheap units like Warrior and Archer before you get any Techs and Resources than obsoletes these. Next, you save up an equally huge load ofIs it possible to make unit/building much quicker (Apart from getting more hammers) so i can build a huge army much earlier on.
For me personally, my capital is almost always my Research city. It could, however, just as easily become the commercial city. It just takes another National Wonder and different Specialists and settled-what type of city does your capital city ususally end up as?
Glad you liked the guide, thanks.I was wondering a couple of things.
-what type of city does your capital city ususally end up as?
-is there anything basic/essential I should know before starting a new game w/ BAT mod installed?
(can't wait to read your leader guide tomorrow!)
Its hard to give general advice, so you probably should read some guide on this subject.Could someone give me good tips for Diplo?
wow.. that's not good news at all. I've got about 120-130 turns left and there's been a lot of nuking already. not by me, and mostly on the other continent, but I guess that doesn't really matter.
frack!! I was going to try for a cultural win. (gonna be close, but I think I might be able to pull it off).. of course, that depends on at least another 100 turns of play with a healthy Civ.
if Global Warming starts kickin in heavy, I'm screwed.
so.. is that something that a lot of people mod out of the game? I can understand Global Warming is a serious enough threat to deter most human players from nukes, but the AI doesn't seem to get it.
<Define>
<DefineName>GLOBAL_WARMING_PROB</DefineName>
<iDefineIntVal>20</iDefineIntVal>
</Define>
As for anything else you should know--lots! But I tried to put it all in my different guides.
Hey, quick question: How do I make a city a holy city after I've found a religion? Also, are there pros/cons between the different religions that you can found? Thanks
I've seen many discussion threads about global warming and I can't remember someone defending it as being a great mechanism to simulate real world global warming. However, there are quite a lot of players who just don't want to mod their game because they want to stick with the standard rules or because they don't have enough general computer knowledge. There are also quite a lot of players who have changed the global warming mechanisms. Usually a bad experience with the mechanism during a game is more convincing than someone describing the mechanism in theory.
It's quite easy to for instance remove global warming from the game. The file GlobalDefines.xml which exists for every version of the game (vanilla, Warlords and BTS) holds many parameters that effect the game. One of them is:
Code:<Define> <DefineName>GLOBAL_WARMING_PROB</DefineName> <iDefineIntVal>20</iDefineIntVal> </Define>
Changing the 20 to 0 removes global warming from the game.
The file is located in:
...\Civilization 4\Assets\XML
...\Civilization 4\Warlords\Assets\XML
...\Civilization 4\Beyond the Sword\Assets\XML
depending on the version of the game that you wish to change. It's preferable to create a tiny mod out of it than changing the original file(s). If you do change the original files, then make a backup of the file first so that you can revert back to the original files.