Quick Answers / 'Newbie' Questions

Hi - sorry, but this is a double post. I asked this question on the "Welcome" board, but I can't find the board again. Does anyone know how to clear the Hall of Fame in my game? If it matters, I have a Mac OSX. Thanks very much.
 
How can I make a screen shot? Because when I use screenhunter it don't works it shows darkness or my desktop like that:
http://img409.imageshack.us/img409/2623/01aug290840.jpg
From within the game, just press PrtScrn. The screenshots are automatically saved to C:\Users\(yourusername)\Documents\My Games\Beyond the Sword\ScreenShots.
Hi - sorry, but this is a double post. I asked this question on the "Welcome" board, but I can't find the board again. Does anyone know how to clear the Hall of Fame in my game? If it matters, I have a Mac OSX. Thanks very much.
You should be able to do this by deleting the files out of the "Replay" folder. In Windows, this folder is located in C:\Users\(yourusername)\Documents\My Games\Beyond the Sword\Replays; I would imagine on the Mac the files should be in a similar location.
 
OK, I remember that in Civilization 3, clearing of forests do not speed up wonder construction. What about Civilization 4? Does clearing of forests transfer the production to the wonders being built or not? Or does this only apply to natural wonders?

Thanks!

:confused:
 
OK, I remember that in Civilization 3, clearing of forests do not speed up wonder construction. What about Civilization 4? Does clearing of forests transfer the production to the wonders being built or not? Or does this only apply to natural wonders?

Thanks!

:confused:
Chopping a forest in Civ IV will contribute hammers toward any build in the nearest city, including both world and national wonders, and even things such as space ship parts (bet you didn't know you could build space ships out of wood!). Possessing the Mathematics technology increases the hammer yield from chopping.
 
Chopping a forest in Civ IV will contribute hammers toward any build in the nearest city, including both world and national wonders, and even things such as space ship parts (bet you didn't know you could build space ships out of wood!). Possessing the Mathematics technology increases the hammer yield from chopping.

Thanks for the clear and concise comment mate!

:goodjob:
 
Why do villages keep disapearing as soon as I see them? Exploring with a scout and 5 or 6 times in a row now, as soon as a native village comes into view I will see what looks like fireworks and it will vanish. I know it isn't someone else getting them first, cause several times I have had a move left still on my turn when it happens.
 
Why do villages keep disapearing as soon as I see them? Exploring with a scout and 5 or 6 times in a row now, as soon as a native village comes into view I will see what looks like fireworks and it will vanish. I know it isn't someone else getting them first, cause several times I have had a move left still on my turn when it happens.
This seems to be a bug in the game's graphics software--though someone more technical could correct me on this. Those villages seem to be ones which were around prior to your revealing the tile but were popped by another civ.
 
Chopping a forest in Civ IV will contribute hammers toward any build in the nearest city, including both world and national wonders, and even things such as space ship parts (bet you didn't know you could build space ships out of wood!). Possessing the Mathematics technology increases the hammer yield from chopping.

Wooden space ships are silly, particularly since (If I remember right) you can't use money to rush buy them.
F
 
Wooden space ships are silly, particularly since (If I remember right) you can't use money to rush buy them.
F
Heh. That's right, chopping wood will build a space ship faster while spending more money won't. Someone needs to tell all those NASA administrators where they went wrong... :lol:
 
If you have a border city that is being squeezed by another Civ, does it assist to give it more food to make it expand/ grow? I have a city that is being pushed by an AI (I think it is increasing culture levels)- will it help if I expand Syd's Sushi into the target city? I have the idea if I can force it to grow it will claim back some territory.
 
If you have a border city that is being squeezed by another Civ, does it assist to give it more food to make it expand/ grow? I have a city that is being pushed by an AI (I think it is increasing culture levels)- will it help if I expand Syd's Sushi into the target city? I have the idea if I can force it to grow it will claim back some territory.
The only way to push back the borders is by increasing your own culture.
Food itself won't help at all, but you can use it to get more culture by running Artists or whatever. Sid's Sushi gives culture alongside the food anyway so it would most likely be a good move.
 
OK,
Maybe I just can't use a search worth a darn! :cry: I built the UN, just eked it out before Mansa (Playing Warlords at the Moment) and since I've never tried building it before I'm a little confused.

I get the impression from some of the posts that there will be some form of elections for resolutions every four years chosen by the Sec. Gen., is that right?

Next, how do I have the election? I may just be dense here, but I just built the UN and in that turn nothing has happened to call for a vote, and I can't find anything in Advisors that initiates that vote? Do I need to just advance 4 more years to have an election?

This is my original game, before I start BTS, and I'm under 80 turns left so I was just trying to do it in the least amount of time. Thanks for any help provided.
 
Once the UN is built, a vote is immediately called for Secretary General.
After that, every few turns, the Secretary General gets given a list of resolutions to choose from. You don't do anything, you just vote for yourself, and then pick the resolution you want, then vote in your favor. Rinse and repeat resolutions 2 more times, then rinse and repeat everything.
If you want a diplomatic victory, you can pick it from the list of resolutions.
 
Once the UN is built, a vote is immediately called for Secretary General.
After that, every few turns, the Secretary General gets given a list of resolutions to choose from. You don't do anything, you just vote for yourself, and then pick the resolution you want, then vote in your favor. Rinse and repeat resolutions 2 more times, then rinse and repeat everything.
If you want a diplomatic victory, you can pick it from the list of resolutions.

Thank you CajNatalie, that is what I thought was the case but I wasn't sure and this place is a great resource.

I built the UN and got the movie, and it shows in the Advisor screen, the only thing I'm not grasping at the moment is when the election happens? Is it when I end my turn, the beginning of the next turn, or do I need to do "something" to initiate it? I know this sounds totally dumb, but I've never experienced this before.
Thanks for your patience.
 
Elections are at the beginning of the turn, you don't need to do anything, the menu just pops up, and you have to pick something (there is a no resolution option).
 
Thank you CajNatalie, that is what I thought was the case but I wasn't sure and this place is a great resource.

I built the UN and got the movie, and it shows in the Advisor screen, the only thing I'm not grasping at the moment is when the election happens? Is it when I end my turn, the beginning of the next turn, or do I need to do "something" to initiate it? I know this sounds totally dumb, but I've never experienced this before.
Thanks for your patience.

You don't need to do something to initiate it. After the UN is built the election for Secretary General is held. You, as the builder of the UN, will be one of the candidates along with the AI with the largest population. This election will be held this turn or next turn, I can't remember which.

Votes are tallied with Civs getting votes in proportion to their population. At intervals, the Secretary General decides which resolution will be voted on. If you are not the Secretary General, will be voting on proposals but will have no say in which proposal is being put forth.

If you are the Secretary General, at intervals you will be presented with a list of resolutions to vote on. One of them is a diplomatic victory, but there are several others - ban nuclear weapons, global civics, etc. You click on the proposal you want to put forth. The voting will proceed that turn and you will be informed of the result the next turn. Same voting-in proportion to population. If you are narrowly elected Secretary General, it doesn't make sense to select diplomatic victory - you won't win.

If the global civic is voted upon and the vote is yes, all Civilizations civics will change automatically.

Sometimes, when you're conquering the world and capping a number of Civs, you can build the UN and you and your vassals can force a diplomatic victory by your voting power alone. This is called diplomation, and I often use this to save time when I'm conquering.

Your vassals have to vote for you for Secretary General or diplomatic victory. On other resolutions, they may vote yes or note; their choice.

I don't remember what the interval is. Sometimes it seems to come up very frequently, sometimes it's "when on earth will the next election be held?"
 
Ataxeres;
Thanks for that blow by blow, it's a huge help, and now I think I understand!
 
Why there is 97 turns left? That is because I used some nukes? And how it is possible to reach diplomatic victory?
 
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