Quick Answers / 'Newbie' Questions

Why there is 97 turns left? That is because I used some nukes?
There is a turn limit in normal games with the game ending in 2050AD if I remember correctly. This means 500 turns on normal speed, 750 on epic and 1500 on marathon. If you want to remove this limit you can turn of the time victory condition in a custom game.
 
Regarding Corporations- Ghpstage assisted me above.

I have Sid's Sushi and if I expand it to my cities it increases culture by 1.5 per resource consumed. If I expand into the AI city it also gets a culture increase.

Does it increase my culture in the AI city or does it increase the culture of the AI? (I formed Sid's Sushi).
 
I have Sid's Sushi and if I expand it to my cities it increases culture by 1.5 per resource consumed. If I expand into the AI city it also gets a culture increase.

Does it increase my culture in the AI city or does it increase the culture of the AI? (I formed Sid's Sushi).
The latter. So if you're using Sid's Sushi to help you fight a culture war, the last thing you want to do is spread it to any of your cultural rival's cities.

The only way to spread your own culture directly into a city not your own is to use a spy.
 
Quick query: If you still have some obsolete siege units, are they any good against more modern armies? For example, say you still have some catapults that have never been upgraded and the enemy is mostly infantry. Will the catapults do any significant collateral damage to a stack of infantry? I realize the catapult will be toast. I'm just wondering if it will have much collateral damage effect.
 
I suspect that the catapults will do 1, maybe 2 points of damage before dying. Not very significant unless you have a huge stack.

Generally it's my opinion that old units should either be upgraded to be useful, or deleted so you don't have to pay the maintenance cost. Keeping a large obsolete army around can seriously hurt your research.
 
Un-upgraded catapult 5 str attacking a stack of archers 3 str
-> archer down to 2.6
Second catapult with Barrage I and II (+50% collateral damage) attacking the same stack
-> archer down to 2.2

What gives? Shouldn't the upgraded catapult do more collateral to the stack?
 
That was just one test, by the looks of it, so I can't see anything wrong with it. Random numbers are random, and do random things to outcomes.
If, however, you tried this repeatedly to numerous different stacks of archers, and found your Barrage II Catapults to have no consistent advantage in their collateral damage over your other Catapults, THEN there would be a problem.
 
Beyond how effective (or ineffective) the Cat might be versus Infantry, there are other consequences to consider.

  • Damage done to a stack of units, however minimal, might cause the AI to pause and let those units heal before they press on and attack. It might buy you some time.
  • On the other hand, sacrificing old, obsolete units will likely add to your war weariness.
So as with many things in Civ, there are up sides and down sides. It's a judgment call.
 
Wouldn't you also need to consider that the enemy unit will be gaining experience points by your mainly ineffectual attack?

(I suppose if they have infantry and you have catapults that is not a big deal).
 
I may be in the wrong place here, if so I apologize and if someone can point me in a direction it would be appreciated. Anyway:

I bought BTS, patched it to 3.19, Read up on and installed BUG 4.4, this is all pretty groovy so far. I got lots of good info from the Discussion thread for the BUG Mod, as I'm just learning the world of MODS, etc. I'm really just an old school Civ player who just re-discovered my copy of Warlords and found this place, but I digress. I'm looking at the Better AI project and it sounds great, downloaded it, seems a little confusing, and I can't find anywhere that there is a thread discussion on the project. I'm sure there is something here that can shed some light and give me guidance, and I've tried multiple searches, but I have no clue where to find anything besides the actual download file. Can someone please point me towards a discussion/thread that addresses the Better AI? Thanks.
 
Wouldn't you also need to consider that the enemy unit will be gaining experience points by your mainly ineffectual attack?

(I suppose if they have infantry and you have catapults that is not a big deal).

What provoked the question on my part was that in my last game I had a lot of catapults that I had never used or promoted, built in the appropriate age for defensive purposes. Much later in the game, I was the dominant military power. I had dozens of mobile artillery, modern armor, air power, mobile infantry, a huge navy, etc. While the number two military was mostly infantry and a few tanks. It was way too expensive to promote those catapults at that point. I was wondering at the time, if I should keep them to throw at an invader's SOD before hitting it with the mobile artillery or just disband them. It is just a theoretical question, since I was playing for a peaceful victory and only intended to use the army if I was attacked, which did not happen.
 
What provoked the question on my part was that in my last game I had a lot of catapults that I had never used or promoted, built in the appropriate age for defensive purposes. Much later in the game, I was the dominant military power. I had dozens of mobile artillery, modern armor, air power, mobile infantry, a huge navy, etc. While the number two military was mostly infantry and a few tanks. It was way too expensive to promote those catapults at that point. I was wondering at the time, if I should keep them to throw at an invader's SOD before hitting it with the mobile artillery or just disband them. It is just a theoretical question, since I was playing for a peaceful victory and only intended to use the army if I was attacked, which did not happen.

In that situation I would use them as cannon fodder and hit the opponent in the same turn that you attack with other units. Still having those units around that late in the game though is questionable, in my opinion, because of maintenance cost and they are not that effective in the modern era. If you have a vassal you could give them to them.
 
I'm working on my first Noble victory and am really struggling once I get past the Renaissance. I play on continents as either Elizabeth, the Dutch, or Byzantium.

Usually my build order is found an early religion, alphabet to currency, then get literature so I can do the Parthenon->Great Library->Epic thing in a city.

After that's accomplished, I go straight for Optics, then to Liberalism. Throughout this entire time I'm in the lead, then I just start nose diving. Is it because I'm skipping things like construction and engineering or what?
 
Hmm, then I'd guess that you either don't have enough cities building troops, or not enough production in these cities (so that troops are built too slowly), or you're lagging behind in military technology, so that the AI troops have more powerful units. But it's a bit hard to tell just from the description.

You mentioned gaps in your tech tree due to beelining to several techs. Do you trade techs enough with the AIs to close the gaps in your tech tree?
 
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