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Quick Answers / 'Newbie' Questions

Discussion in 'Civ4 - General Discussions' started by Civrules, Oct 29, 2005.

  1. Ataxerxes

    Ataxerxes Deity

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    Very few of the good players, like TMIT, feel it's a fantastic trait - true. However, often that's in response to a new player who feels Financial is far and away the best trait. It's considered a good trait, comparable to Expansive, Spiritual, etc. but not a runaway best trait as some people think. A lot of very good players complained in the "best (x) leader" polls last year that it was always Financial with whatever other trait was being voted on. But I don't remember many of them saying it was a poor trait, just that a lot of people overrated it.

    The weakest traits are generally thought to be Aggressive with Protective being the worst.
     
  2. Psyringe

    Psyringe Scout

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    Aw c'mon, you can't tell me that you don't know that Financial is winning every "most favorite trait" poll in this forum, for years. ;) Examples are here, here and here, you can probably find lots more if you dig a bit deeper in the forum search. I think I even remember one poll where Financial was excluded because the poll author expected it to win anyway and therefore "pollute" the ranking of the other traits.

    The fact that some high-end players believe that it's overrated doesn't change the fact that it is (as Turquoiside states) the most popular trait on these forums, pretty much from day one. It's a also a very versatile trait that runs well with many strategies, and (imho) is indeed one of the best traits up to Emperor difficulty, for single player games. It loses its appeal at the highest difficulty levels, where the AI gets insane bonuses, and having a bit more trade doesn't provide much of a benefit to the player - but at these levels, Civ becomes a very different game altogether, and most forum members can't or won't enjoy to play those. In multiplayer, it's obviously less poweful as well because it doesn't provide any direct bonus to the military, which is the focus of multiplayer gaming. But for the games that most Civ players play - single player games up to Emperor level -, Financial is indeed one of the most powerful traits.
     
  3. bestbrian

    bestbrian Just this guy, ya know?

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    I concur. Very well said. A one commerce bonus may not seem like much, but early to midgame, if you have the right tiles (a start with heavy seafood, for example), it can lead to the start of a significant snowballing tech lead pre-Pottery, and being first to BW opens up a lot of options.
     
  4. Luthor_Saxburg

    Luthor_Saxburg Vassal of Civilization

    Joined:
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    Does the "AI" change the CivilizationIV.ini file?

    I have the .ini file without intro movies but sometimes that line goes back to default (with intro movies)... any clues on how\why it happens? It's probably related with loading and unloading MOD's... any ideas on this?
     
  5. Ansive

    Ansive Prince

    Joined:
    Aug 22, 2010
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    Ever tried making it read only? (it works with some programs)
     
  6. Luthor_Saxburg

    Luthor_Saxburg Vassal of Civilization

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    No, I never tried. But will give it a go if it happens again.
     
  7. Lord Parkin

    Lord Parkin aka emperor

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    Depends on the type of multiplayer game. In a highly competitive 1 vs 1 duel environment where the outcome is more likely to be decided in the first 100 turns, Financial is less useful than other alternatives (such as Aggressive, Creative, Industrious, and Expansive). In larger scale multiplayer games that are likely to run for 200-300 turns, Financial is extremely powerful. Especially if tech trading is off (as is typical in many multiplayer games), but even if it's on it's still very good to have.

    In the many large-scale competitive Pitboss games I've played in over the years, I've seen the same thing again and again: if the Financial leaders aren't banned by a house rule, then they're almost always picked preferentially over the other leaders. Really the only cases where they aren't is where someone is deliberately trying to handicap themselves or just have a bit of fun.

    So yeah, Financial is definitely the preference in multiplayer too (aside from in cramped and/or quick matches).

    Actually the primary benefit of Financial is for cottages, especially riverside cottages. In my experience, seafood tiles will play only a minor role in Financial's benefit in most games - though they are of course still useful.
     
  8. Archon_Wing

    Archon_Wing Vote for me or die

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    The Apostolic Palace obsoletes once the owner gets Mass Media. Is it gone permanently after that; what if someone without mass media captures it?
     
  9. Danelius90

    Danelius90 Hunter (of vegetables)

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    I think I've had occurrences like this possibly because the ingame option is ticked but the ini file said something different. I think my situation was the game was ticked as full screen, but the ini file said windowed mode but Civ opened in fullscreen anyway. Not sure why that would happen, but in your case it may help to turn off movies. Unless you want ingame movies.
     
  10. strijder20

    strijder20 Wallowing in irony

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    No idea.
    I found out this, though:
    When you have Mass Media and the owner of the AP does not, you still get the hammers from religious buildings.
    When the owner of AP has Mass Media and you do not, you do NOT get the hammers from religious buildings anymore.
     
  11. AFS

    AFS Warlord

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    Thanks for the replies.

    I guess I'll still use the button only if there is no other option (like in the early game). I'll use whiping and specialist more :)
     
  12. nfw

    nfw King

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    I seem to recall one game I conquered the AP city (which was also the UN city), and I got hammers ( I didn't have mass media), can't remember if any votes came up though.
     
  13. PaperChase

    PaperChase Chieftain

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    If you mean from single player offline then just select custom game from startup menu. Then unselect the AIs from there. :)
     
  14. ParadigmShifter

    ParadigmShifter Random Nonsense Generator

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    Can't find the figures for how many hammers a great engineer provides for hurry production of wonders. Anyone know?
     
  15. Lord Parkin

    Lord Parkin aka emperor

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    On normal speed, I'm pretty sure it's 500 + 20*population of the city he's in. So for a size 12 city, a Great Engineer would give 740 hammers on normal speed. That was the case last time I checked, anyway.

    Note that this means that depending on the situation, you may be better off rushing a wonder in a larger city than a smaller one - if the hammer discrepancy means the difference between completing the wonder in 1 turn vs only getting partway there. :)
     
  16. ParadigmShifter

    ParadigmShifter Random Nonsense Generator

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    Cheers.

    If anyone in the La Nina PBEM is reading this, I'm totally not planning to rush the Taj Mahal after heavily whipping the Mausoleum of Demis Roussos ;)
     
  17. krikav

    krikav Theorycrafter

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    The good thing with financial is the extra commerce, this is awesome and can't be denied.

    The bad thing is that you get severely limited in your choices.
    If you have floodplains, you are pretty much forced to put cottages there asap, running specialists becomes less of a option.
     
  18. Archon_Wing

    Archon_Wing Vote for me or die

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    I know that. :lol: Mass Media only obsoletes if it's the owner, and also why I avoid it if I self built the AP.

    My only worry is that when the AP isn't in my interest and they've already gotten MM. I could just raze the city, but any AI city that has wonders usually tends to be decent.
     
  19. Michkov

    Michkov Emperor

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    How is the total amount of hammers per turn calculated. For one city, with modifiers etc
     
  20. Ansive

    Ansive Prince

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    Tiles + Specialists + Buildings = base number of hammers

    Then apply the total modifier, 25% forge, 25% factory, 50% power, 10% state property (these work for anything you build)

    To that modifier also add up other bonuses according what you're building
    - buildings 25% bonus from organized religion
    - units 50% bonus from military academy
    - water units 50% bonus from dry dock
    - some wonders, bonus from religious trait
    - all wonders 50% from industrious
    - some wonders, 50-100% bonus from resources

    For example...

    Building the Pyramids with 2 grassland hill mines and a grassland iron mine, one engineer, forge, organized religion, industrious and stone, would yield...

    3 + 3 + 4 tiles + 2 engineer = 12 hammers
    25% forge + 25% OR + 50% industrious + 100% stone = 200%

    Total hammers per turn 12 + 200% * 12 = 36
     

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