totalepicness
Civilization Fanatic
-1 pop, +3in the city where the unit was drafted. Also, you can only draft 3 units per turn.
wow. i don't think that's worth it.
-1 pop, +3in the city where the unit was drafted. Also, you can only draft 3 units per turn.
On the contrary, with the right combination of civics and resources it can be extremely powerful. You can draft an army of muskets, rifles, or even infantry very quickly. Also remember that the city with the Globe Theatre never experiences unhappiness; put it in your best food city and you can draft a unit from that city every turn with the only consequence being the loss of 1 pop each time, which a food city should be able to recoup quickly.wow. i don't think that's worth it.
A quick question I am trying to find an answer to:
Can workers build improvements at resource points beyond your cultural boundary if you connect a road between your city and the resource tile?
No.
The only things that your workers can do in neutral territory is build roads and chop forests. Within a neighboring civ's cultural borders, your workers can only build roads. (Exception discussed in another recent thread is that your workers can chop forests in the territory of a civ that you are at war with.)
I haven't expressly noticed, but don't you get one gold for each hammer invested? In which case you might as well build wealth. Unless you have a resource or leader which increases build rate of wonders.
Yes, I've won several immortal-level games. I haven't won at deity--I'm not playing often enough to raise my game to that level--but several others on this board have.Has anyone here ever won a game with the difficulty level at immortal or deity?
I'm not 100% sure what you're asking, but to gain the benefits of a resource (i.e. the health, happiness, and/or building options), 2 things are required: (a) the resource must be within your cultural borders, and (b) you must have a route to it. The route may be a road (with The Wheel) or a river or coast (with Sailing) or ocean (with Astronomy)--or some combination thereof. For example, if the resource tile is adjacent to a river, you do not need a road on that tile to access the resource if the river connects to a city or a road elsewhere within your territory.Thanks! Also, why does it say you gain access to a resource you improve such as mines or corn but then it says you still get the resource value without a road connecting the tiles between it and your city? Isn't that a waste of time unless you want a road going through that area for other reasons? Or what have I missed here?
Has anyone here ever won a game with the difficulty level at immortal or deity?
Has anyone here ever won a game with the difficulty level at immortal or deity?
Thanks! Also, why does it say you gain access to a resource you improve such as mines or corn but then it says you still get the resource value without a road connecting the tiles between it and your city? Isn't that a waste of time unless you want a road going through that area for other reasons? Or what have I missed here?
Thank you so much for the response....the lack of scenarios in this game has annoyed myself and my father even more..]Go to "Advanced" from the main menu, then "Load a mod". Should be in the list.
Thank you so much for the response....the lack of scenarios in this game has annoyed myself and my father even more..]
Now in the MODS ..it says single player and browse mods under it. I go to single.
Set up game
Advanced set up [down below]
In that I have game options, advanced game options
and load a mod isn't there
Now in custom game I have LOAD MOD..but only Rise of the mogols is showing up
in browse mods I have 4 installed..one being the Mongols scenario...
what am I missing??
Completely new to Civ4, and one trick that i have been told about is pop/chop rushing
So I am wondering what exactly is pop/chop rushing? and what are the pros/cons are for it?
Completely new to Civ4, and one trick that i have been told about is pop/chop rushing
So I am wondering what exactly is pop/chop rushing? and what are the pros/cons are for it?
And added note on pop rushing: one of the main reasons why it's so popular is that the "hammers" you get from whipping will overflow into the next build. Thus, whipping accelerates not just one build, but two.By "pop rushing", you probably mean "whipping", which means running the Slavery civic and sacrificing population to hurry production of whatever's at the top of the city's build queue. You do this by pressing the "hurry production" button. The downside is you'll suffer some unhappiness for a number of turns, and, of course, until the population grows back the city won't be able to work as many tiles or run as many specialists.
No and no. Forest preserves only provide their benefits if they're in the BFC (big fat cross), that is, the tiles the citizens of that city can work--the first 2 culture rings, basically.Something I've been wondering about, is a forest preserve effective for +1 happy face out side a city's area of influence (three tiles out)? I generally put lumber mills within two tiles of the city; should I put forest preserves instead?