Quick Answers / 'Newbie' Questions

wow. i don't think that's worth it.
On the contrary, with the right combination of civics and resources it can be extremely powerful. You can draft an army of muskets, rifles, or even infantry very quickly. Also remember that the city with the Globe Theatre never experiences unhappiness; put it in your best food city and you can draft a unit from that city every turn with the only consequence being the loss of 1 pop each time, which a food city should be able to recoup quickly.
 
A quick question I am trying to find an answer to:

Can workers build improvements at resource points beyond your cultural boundary if you connect a road between your city and the resource tile?
 
A quick question I am trying to find an answer to:

Can workers build improvements at resource points beyond your cultural boundary if you connect a road between your city and the resource tile?

No.

The only things that your workers can do in neutral territory is build roads and chop forests. Within a neighboring civ's cultural borders, your workers can only build roads. (Exception discussed in another recent thread is that your workers can chop forests in the territory of a civ that you are at war with.)
 
Has anyone here ever won a game with the difficulty level at immortal or deity?
 
No.

The only things that your workers can do in neutral territory is build roads and chop forests. Within a neighboring civ's cultural borders, your workers can only build roads. (Exception discussed in another recent thread is that your workers can chop forests in the territory of a civ that you are at war with.)

Thanks! Also, why does it say you gain access to a resource you improve such as mines or corn but then it says you still get the resource value without a road connecting the tiles between it and your city? Isn't that a waste of time unless you want a road going through that area for other reasons? Or what have I missed here?
 
I haven't expressly noticed, but don't you get one gold for each hammer invested? In which case you might as well build wealth. Unless you have a resource or leader which increases build rate of wonders.

If you build a wonder with the bonus resource, like copper for Collosus or stone for Pyramids, Marble for National Epic, etc...the hammers you put into it get multiplied (unless that got patched out in the latest patch... but I don't think so, I think it was overflow hammers no longer get the bonus, but build hammers that you get on fail DO get the bonus.) So in that case its better than building wealth I'm pretty sure.
 
Has anyone here ever won a game with the difficulty level at immortal or deity?
Yes, I've won several immortal-level games. I haven't won at deity--I'm not playing often enough to raise my game to that level--but several others on this board have.
Thanks! Also, why does it say you gain access to a resource you improve such as mines or corn but then it says you still get the resource value without a road connecting the tiles between it and your city? Isn't that a waste of time unless you want a road going through that area for other reasons? Or what have I missed here?
I'm not 100% sure what you're asking, but to gain the benefits of a resource (i.e. the health, happiness, and/or building options), 2 things are required: (a) the resource must be within your cultural borders, and (b) you must have a route to it. The route may be a road (with The Wheel) or a river or coast (with Sailing) or ocean (with Astronomy)--or some combination thereof. For example, if the resource tile is adjacent to a river, you do not need a road on that tile to access the resource if the river connects to a city or a road elsewhere within your territory.

I hope this helps.
 
Has anyone here ever won a game with the difficulty level at immortal or deity?

Do you want to win at Deity? Here's a recipe:

Future start.
Duel (will work with other sizes too, but for starters try a duel). Single landmass map.
1 opponent.
Any leader, but Americans have slight advantage (SEAL's are better than Marines). Germans have bigger advantage because assembly plants better than factories (cities come equipped with these on future starts).
Opponent: Ghandi, Hatty, or whoever else you think might be an easy pushover for military victory.

Strategy: regen map until you see a start that will give you BOTH aluminum AND oil.
Hook up aluminum and oil, build modern armor. Build more workers whiole hooking up resources... they can build roads to the enemy or improve other resources. Whip, chop, go crazy and build nothing but modern armor. It doesn't take all that many.

Then kill your opponent. Conquest victory. Best is if you can prevent them from having aluminum for gunships. You'll be suprised at how easy it is.
 
Sorry I feel so dumb asking this..

I want to play some mods

So in game I go to mods...choose a scenario like Operation Iraq freedom

download it..enable it..leave and go to single player

go to custom game and they don't show up. I have the Rise of the Mongols which I presume is a pre loaded mod.

Why won't my other downloaded mods show up?

GRRRRRRRRRRRRR
 
Go to "Advanced" from the main menu, then "Load a mod". Should be in the list.
 
Thanks! Also, why does it say you gain access to a resource you improve such as mines or corn but then it says you still get the resource value without a road connecting the tiles between it and your city? Isn't that a waste of time unless you want a road going through that area for other reasons? Or what have I missed here?

The game manual (if you have one) and the civilopedia are a bit confusing in the way they are worded. There are two benefits to developing a resource. One is the increase in the :hammers:, :commerce:, and/or :food:. This does not require a road or water connection, only that the tile be in your city's area of influence (or as it is called around the forums, its Big Fat Cross - BFC). The other benefit is the :), :health:, or strategic benefit (such as iron, marble, stone, etc). In order to get the second benefit the developed tile has to be connected by a road or water to your cities.
 
Go to "Advanced" from the main menu, then "Load a mod". Should be in the list.
Thank you so much for the response....the lack of scenarios in this game has annoyed myself and my father even more..]


Now in the MODS ..it says single player and browse mods under it. I go to single.

Set up game

Advanced set up [down below]

In that I have game options, advanced game options

and load a mod isn't there

Now in custom game I have LOAD MOD..but only Rise of the mogols is showing up

in browse mods I have 4 installed..one being the Mongols scenario...

what am I missing??
 
Thank you so much for the response....the lack of scenarios in this game has annoyed myself and my father even more..]


Now in the MODS ..it says single player and browse mods under it. I go to single.

Set up game

Advanced set up [down below]

In that I have game options, advanced game options

and load a mod isn't there

Now in custom game I have LOAD MOD..but only Rise of the mogols is showing up

in browse mods I have 4 installed..one being the Mongols scenario...

what am I missing??

What you are missing is that Rise of the Mongols is a scenario for Civilization V, and you are asking your question ni a Civilization 4 forum. :mischief:

Its straightforward as described previously for Civ4. Civ 5 is less user-friendly. I'm not sure where Steam looks for the mods you want to load... so it is best if you go to the Civ 5 forum and ask the question again there. Good luck!

Here's a good place to ask:
http://forums.civfanatics.com/showthread.php?t=383126
 
Completely new to Civ4, and one trick that i have been told about is pop/chop rushing

So I am wondering what exactly is pop/chop rushing? and what are the pros/cons are for it?
 
Completely new to Civ4, and one trick that i have been told about is pop/chop rushing

So I am wondering what exactly is pop/chop rushing? and what are the pros/cons are for it?

"Chop rushing" refers to the practice of chopping down forests, which provides a bunch of hammers (production), all at once, to the nearest city. The downside is that you lose the health benefits of the forest and later on the possibility of improving that tile with a lumbermill or forest preserve. Forests do grow back on otherwise unimproved tiles under certain conditions, but it's fairly rare.

By "pop rushing", you probably mean "whipping", which means running the Slavery civic and sacrificing population to hurry production of whatever's at the top of the city's build queue. You do this by pressing the "hurry production" button. The downside is you'll suffer some unhappiness for a number of turns, and, of course, until the population grows back the city won't be able to work as many tiles or run as many specialists.
 
Completely new to Civ4, and one trick that i have been told about is pop/chop rushing

So I am wondering what exactly is pop/chop rushing? and what are the pros/cons are for it?

By "pop rushing", you probably mean "whipping", which means running the Slavery civic and sacrificing population to hurry production of whatever's at the top of the city's build queue. You do this by pressing the "hurry production" button. The downside is you'll suffer some unhappiness for a number of turns, and, of course, until the population grows back the city won't be able to work as many tiles or run as many specialists.
And added note on pop rushing: one of the main reasons why it's so popular is that the "hammers" you get from whipping will overflow into the next build. Thus, whipping accelerates not just one build, but two.

I'm oversimplifying the effect, of course. I encourage you to have a look at some of the posts in the strategy forum for more details on how to take advantage of whipping. ;)
 
Something I've been wondering about, is a forest preserve effective for +1 happy face out side a city's area of influence (three tiles out)? I generally put lumber mills within two tiles of the city; should I put forest preserves instead?
 
Something I've been wondering about, is a forest preserve effective for +1 happy face out side a city's area of influence (three tiles out)? I generally put lumber mills within two tiles of the city; should I put forest preserves instead?
No and no. Forest preserves only provide their benefits if they're in the BFC (big fat cross), that is, the tiles the citizens of that city can work--the first 2 culture rings, basically.

Forest preserves are very weak tiles; they provide a very negligible production return--IIRC, no improvement over the base tile's food and hammers--for a very small benefit. There are better ways to improve forest tiles (including chopping them), and better ways to obtain and increase happiness. The only time I bother with forest preserves are around the National Park city for the free specialists--and in some games I don't bother to build the NP.
 
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