Quick Answers / 'Newbie' Questions

Cool, thanks guys.
 
Wonders you capture don't produce culture, same applies to academies and shrines
I kind of imagine that the building exudes the culture of the previous owner, or in any case it certainly won't exude your culture :D
 
I recently purchased the bundle pack over memorial day weekend and got all four games. I am playing colonization now and have been defeated 3 times this game I have a self sufficient colony and am trying to expand and create new settlements. My 1 settlement is full with 16 colonist and I am out searching for new locations. I have been moving my colonist to different locations where there should be suitable resources, dock space on the ocean, food etc. However, the game will not give me the option to found a settlement. Why is this? I have even tried landlocked positions away from natives. In previous games when I was founding a settlement near a native it gave me the chance to buy the land the game won't let me. I even put a couple colonist on a ship and sailed for another location. Still no go. Need more settlements at least one to establish trade routes.
 
Welcome to CFC, captjoetug!
:band:

Civ4Col has its whole forum, plus its own thread like this one. Doubtless there's people in this forum who've actually played Civ4Col (sorry, I'm not one of them:crazyeye:) who could answer your question, but if you post it in the other thread or start your own thread in that forum you'll probably have better luck.
 
In colonization you can use any colonist to create a new settlement. You need at least 1 free tile between settlements.
Move a colonist to a new location and press the first button on the left on the lower bar after the next turn one (looks like 3 houses and a flag). You can use the same button to join colonists in a settlement. If you can't join any more colonists it mean the city isn't generating enough food and hasn't enough of in storage.

If there are native villages nearby you will need to purchase their land (when you press the button) or they will get angry (and soon declare war).

Here are some hints
http://forums.civfanatics.com/showthread.php?t=347728

And here some tips I wrote... I was bored
http://forums.steampowered.com/forums/showthread.php?t=1905854

They do contain spoilers.
 
In the wonder list I don't seem to see the cities in which the wonders are built... is this like this or am I missing something?

I can see the country\civilization who has it but no the city... how can I see (without espionage) in which city the wonders are placed?
 
just wondering if i actually have to post 5 times just to see some attachments in peoples posts
 
just wondering if i actually have to post 5 times just to see some attachments in peoples posts

I don't think so. IIRC I was able to open attachments before I was a member. Although I could be misunderstanding the question.
 
Few questions about Civilization IV:

Question 1:
Does the stack of workers work more quickly on enhancements?

Question 2:
Where to install custom maps so they work?:confused:

Question 3:
Where to install custom MODS so they work?:confused:

Question 4:
Is there a way to modify/install new civics in game?
 
2, 3, and 4 I can't help you with, but I can answer the first one- yes. (I had started writing this long, detailed explanation, but I haven't had my coffee, so it wouldn't have made much sense. If you need more explanation/examples than just "yes", let me know.)

EDIT: Whoa. This thing is over 1,000,000 views.

"The Civ4 Quick Answers Thread™. Helping over one million n00bs since 2005."
 
Few questions about Civilization IV:

Question 1:
Does the stack of workers work more quickly on enhancements?

Question 2:
Where to install custom maps so they work?:confused:

Question 3:
Where to install custom MODS so they work?:confused:

Question 4:
Is there a way to modify/install new civics in game?

1. yes, and its basically 2 workers build twice as quick. e.g farm needs 5 worker turns I think? so 2 workers, it will be done in 3 turns and one worker will be free to do something else that turn

2. if its like a worldbuilder save (like a set map for a scenario) put it in the relevant worldbuilder folder (i.e. civ4, warlords or beyond the sword) in 'my games' I think, and choose 'play a scenario' ingame. if its a map script by any chance, I think they go (in the relevant) public maps folder and can be chosen on a custom game setup screen

3. you need to find the civ4 files, which are in something like program files/appdata depending on OS. look for 2k games and firaxis games, BTS and there should be a mods folder (in capitals IIRC). thats where you put mod files and stuff, and will appear in the 'load a mod' menu
btw, if point 2 wasn't where I said, it would be around the place for the mods for point 3

4. with python I think yes, but not (much) with the xml, I can't remember. Try the creation and customization forum for more help/info on this
 
1. yes, and its basically 2 workers build twice as quick. e.g farm needs 5 worker turns I think? so 2 workers, it will be done in 3 turns and one worker will be free to do something else that turn

Correct. Note that if you have them in a group, and they are automated or building a route, that one worker's free turn will be wasted in order for him to stay behind with the group.

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2. if its like a worldbuilder save (like a set map for a scenario) put it in the relevant worldbuilder folder (i.e. civ4, warlords or beyond the sword) in 'my games' I think, and choose 'play a scenario' ingame. if its a map script by any chance, I think they go (in the relevant) public maps folder and can be chosen on a custom game setup screen

To play Nobles Club or Monarch Student maps from this forum, I save them under...
Code:
C:\Users\[B][I]{Your_Username}[/I][/B]\Documents\My Games\[B][I]{Your_CivPackage}[/I][/B]\PublicMaps
...they will appear in the "Play Scenario" list.

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3. you need to find the civ4 files, which are in something like program files/appdata depending on OS. look for 2k games and firaxis games, BTS and there should be a mods folder (in capitals IIRC). thats where you put mod files and stuff, and will appear in the 'load a mod' menu
btw, if point 2 wasn't where I said, it would be around the place for the mods for point 3

My "Bat Mod 3.0" folder resides under...
Code:
C:\Users\[B][I]{Your_Username}[/I][/B]\Documents\My Games\[B][I]{Your_CivPackage}[/I][/B]\MODS
...I actually have a quickload shortcut on Windows that loads this mod and then automatically opens my last QuickSave...
Code:
"C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Civ4BeyondSword.exe" /fxsload="C:\Users\[B][I]{Your_Username}[/I][/B]\Documents\My Games\[B][I]{Your_CivPackage}[/I][/B]\Saves\single\quick\QuickSave.CivBeyondSwordSave" /mod="BAT Mod 3.0"

----------------------------

In the above examples, just replace {Your_Username} with your Windows User Name, and {Your_CivPackage} with "Civilization IV" or "Warlords" or "Beyond the Sword".

Can't help you with question #4, I'm afraid. :)
 
I don't have a helpful screenshot (sorry), but I just conquered a city, dropped a culture bomb, and there's... um... holes in my culture. The borders expanded like they're supposed to, but half a dozen random tiles- close to the city- that should definetely belong to somebody at this point are back to wilderness. (It's pretty close to friendly English territory, if it had become theirs it'd be no big deal.) They don't say that they're still "95% Viking" or anything like you see after taking a city- nobody has any culture there at all.

Is this normal? I've only done a few culture bombs in my time, but I've never seen big splotches of land inside the bomb impact be neutral.
 
A quick noob question here about combat mechanics which I think I know but want to make sure - when using a stack of combined units like catapults + some non-siege unit like axemen to attack a city, should I repeatedly attack with the group of cats first to wear down the city's defenses, then attack with the axes, or can I attack with the entire mixed stack all at once and the game will know to apply the cats' attack first (assuming a single attack from the cats will be enough to wear down the city's defenses) ?
 
I don't have a helpful screenshot (sorry), but I just conquered a city, dropped a culture bomb, and there's... um... holes in my culture. The borders expanded like they're supposed to, but half a dozen random tiles- close to the city- that should definetely belong to somebody at this point are back to wilderness. (It's pretty close to friendly English territory, if it had become theirs it'd be no big deal.) They don't say that they're still "95% Viking" or anything like you see after taking a city- nobody has any culture there at all.

Is this normal? I've only done a few culture bombs in my time, but I've never seen big splotches of land inside the bomb impact be neutral.

There is apparently a timer that prevents plots that meet some criteria (I don't remember what) from being claimed immediately. On standard speed it only takes something like 2 or 3 turns before it decides to assign them.
 
A quick noob question here about combat mechanics which I think I know but want to make sure - when using a stack of combined units like catapults + some non-siege unit like axemen to attack a city, should I repeatedly attack with the group of cats first to wear down the city's defenses, then attack with the axes, or can I attack with the entire mixed stack all at once and the game will know to apply the cats' attack first (assuming a single attack from the cats will be enough to wear down the city's defenses) ?

You should always assume that the game is stupid. Assume it will not do what you want it to do if left to its own devices. You will usually be correct.

If you want to attack with the siege units first, then do it manually.

By the way - there are two different things you can do with siege and only one of them is called "attack". If you, or the stack attack mechanics, have them attack then they are not reducing the city's defenses they are attacking the units in the city.

Reducing the city's defenses is called bombarding. The stack attacks mechanics will definitely not do that for you, they will just attack the units in the city. You have bombard manually by clicking on the bombard button. If you do that with an entire stack selected then the units that can bombard will, in some unspecified order, each do so once unless it hits 0% defensive bonus (at which point it will, of course, stop and the other units that can bombard but didn't will still have their movement - bombarding uses a movement point).

A stack attack will probably not pick the optimal attack order. The first few units that attack a city usually have a high chance of getting killed. You are better off picking them specifically to avoid having the computer pick the ones you'd prefer to keep alive (like, for example, the higher experience point units and the unit with the healing promotions).
 
You should always assume that the game is stupid. Assume it will not do what you want it to do if left to its own devices. You will usually be correct.
:lol: I think this true of computers in general, isn't it?
 
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