Open up civilizationiv.ini, and change the setting (can't remember what it's called but it's obvious) from 1 to 0.
Thanks, I shall look for that.
Open up civilizationiv.ini, and change the setting (can't remember what it's called but it's obvious) from 1 to 0.
I'm not a noob by any means, I've been playing Civ since Civ II first came out. I loved Civ III and now I'm on IV. Anything above warlord results in me getting my butt kicked so I'm not too good. I find this to be a really hard game and I find myself getting frustrated with it but I'm determined to get it.
I'll ask more specific questions in the proper forums but the one I have the biggest problem with right now is regarding tech trading. I seem to always get hemmed in because I have a hrad time keeping my economy going when I try to keep up with the Ai civs expansion rate. The worst part about this that I fall behind technologically. This could be mitigated by trading techs but too often the other civs will trade with one another but not with me. Whats up with that? What am I doing wrong?![]()
Hi there again,
a) is there any way in Civ IV how to force some religion to come into my land? 90% of the world has the same religion and I cannot convert, because there is none of my cities having this religion.
b) does Free Religion civic solves this "you have fallen under heaten religion etc."?
Thanks
Hello, all:
I'm a new member, so apologies if this is out of
place. I've played Civ4 a few times _ coming to
it straight from years of Civ2. I've a few frustrations,
I'm afraid, but maybe I'm being clueless. Anyway _
Comparison with Civ2: "If it ain't broke, don't
fix it" is my verdict.
1. Game simply isn't as much FUN. Simplicity of Civ2
stimulated imagination. Yes, Civ2's artwork is great _
but unnecessary.
2. Challenge has been taken away.
Examples _ (a) govt type; (b) war; (c) pollution
and corruption; (d) maker bias and editing of
civilisations.
(a) In Civ2, you pretty much knew your choices _
Democracy, Communism, Monarchy, etc. OK, one could
argue about interpretation of the names _ game
has a very American slant _ but still, in game
terms, you had clear choices: the more freedom
people have, the more money they may generate,
but the less they will willingly fight for you.
From the very start of a Civ2 game, you make a
clear personal choice about what type of ruler
you want to be: this has specific benefits, and
specific costs, which change your whole game.
In Civ4, the expansion of this into 28 or so
Civics ends up leaving you, oddly, with no
real choice _ because the way they're set up,
they make no real difference.
The irony is, when I first saw Civ4's splitting
of government choices into detailed Civics, I
thought it was a great idea _ and in theory, it
is. But for whatever reason, it doesn't work out
like that in actual game-play.
Giving the Pyramids the power of having all
"Government Type" civics is a LOUSY idea: takes
all the challenge out of the game. In Civ2, the
equivalent power is only given very late: with
Statue Of Liberty, I think it was ? Anyway, my point
is, I learned very early on to ALWAYS go for
building the Pyramids a.s.a.p. in Civ4, and
thereafter use either Hereditary Rule or
Representation. Virtually no penalty or
challenge. What's more, switching between the
"Government" civics makes very little
difference on the ground.
(b) As regards war _ as far as I can see, in
Civ4 it's virtually impossible to take an
enemy city if the two opposing civilisations
are within an ass's roar of each other
technology-wise. This leads to a defensive,
World-War-1 mindset
(c) The manual says (not in quite these words) that
the makers removed corruption, waste, and
pollution as big factors because too many
people were whining about them. Pathetic
decision, removing all challenge.
(d) I feel that the makers show a weird sort of
bias in their choice of so-called great civilisations
and leaders, as compared to Civ2's. Bluntly, I
don't see why the "American Empire" merits two
leaders while the Romans only get one. The "American
Empire" shouldn't even exist, really, given that
the USA was a breakaway from English imperial history _
it would be more proportional, in world history terms,
to merge "The English" with the Americans as "Anglo-Saxons". On which note, how on earth does Victoria
merit inclusion as a great leader ? By her time,
English monarchs didn't DO anything except sit on
the throne. What about Henry the Fifth, Cromwell,
or Gladstone ? I only like the last one, but they
were all major English figures.
Plus, I'm sorry, but how on earth does Mali get in
there as an important civilisation when the Celts
don't ? No disrespect to Mali, but in terms of world
history, they just didn't happen to be where the
world-changing action was. The Celts were: first,
they were the Iron Age movers and shakers in Europe,
second, Rome had to conquer them, in Gaul, to get
its Empire going, and third, when Europe sank into
the Dark Ages, it was Celtic monks who kept learning
(Latin, Greek, etc.) and writing alive, and spread
idea-bearing religion, which ultimately got Europe up
and running again as a civilisation. Regardless of your
personal opinions on Christianity or Europeans _ these
things *happened*.
Of course, I wouldn't care about stuff not being there if it was easy to make one's own changes _ it isn't.
The makers claim you can add a new Civ using XML _ you can't. I'm using Windows XP, so it's not me that's the problem.
In Civ2, all one had to do to make changes was some
simple editing of ordinary text files.
-----------------------------------------------------
Finally _ I've read the makers' end-notes in the manual,
about what they felt was "wrong" with earlier
Civ versions, that they wanted to "improve". I
reject this utterly as regards Civ2 (I can't speak
for other versions).
When all the smoke has cleared
away, the only real improvement has been the art
quality. Yes, Civ2 graphics were simple and almost
cartoonish _ a small price to pay for the most
addictive game I've ever played. Civ4 doesn't
even come close. Classic case of "if it ain't
broke, don't fix it".
Score: Civ2 beats Civ4 5-nil _ or 5-1 at best.
P.S. In fairness, there IS one thing I think
is great about Civ4 _ the religions.
1. I find the complexity of civ4 very interesting. And in fairness you can get most of the way through civ4 without knowing it all in-depth.
I've a few frustrations, I'm afraid, but maybe I'm being clueless.
In Civ2, the
equivalent power is only given very late: with
Statue Of Liberty, I think it was ?
You had heard of her before playing the game, hadn't you? So had I. Just about everybody else on the planet has also heard of her. That alone is good enough to get her into the game. She was also very influential in her time.On which note, how on earth does Victoria
merit inclusion as a great leader ?
What about them? Elisabeth and Churchill are also available if you want someone else as leader for that civ.What about Henry the Fifth, Cromwell,
or Gladstone ?
Plus, I'm sorry, but how on earth does Mali get in
there as an important civilisation when the Celts
don't ?
Of course, I wouldn't care about stuff not being there if it was easy to make one's own changes _ it isn't.
The makers claim you can add a new Civ using XML _ you can't. I'm using Windows XP, so it's not me that's the problem.
I cant seem to figure out how to set a rally point for newly built unit...would same me alot of redundant clicking!
They do have a dramatic impact, though you actually have to plan around them.Ysevo said:What's more, switching between the
"Government" civics makes very little
difference on the ground.
Hello, all:
I'm a new member, so apologies if this is out of
place. I've played Civ4 a few times _ coming to
it straight from years of Civ2. I've a few frustrations,
I'm afraid, but maybe I'm being clueless. Anyway _
Comparison with Civ2: "If it ain't broke, don't
fix it" is my verdict.
1. Game simply isn't as much FUN. Simplicity of Civ2
stimulated imagination. Yes, Civ2's artwork is great _
but unnecessary.
2. Challenge has been taken away.
P.S. In fairness, there IS one thing I think
is great about Civ4 _ the religions.