AJ11
Emperor
Spoiler :
Hello, all:
I'm a new member, so apologies if this is out of
place. I've played Civ4 a few times _ coming to
it straight from years of Civ2. I've a few frustrations,
I'm afraid, but maybe I'm being clueless. Anyway _
Comparison with Civ2: "If it ain't broke, don't
fix it" is my verdict.
1. Game simply isn't as much FUN. Simplicity of Civ2
stimulated imagination. Yes, Civ2's artwork is great _
but unnecessary.
2. Challenge has been taken away.
Examples _ (a) govt type; (b) war; (c) pollution
and corruption; (d) maker bias and editing of
civilisations.
(a) In Civ2, you pretty much knew your choices _
Democracy, Communism, Monarchy, etc. OK, one could
argue about interpretation of the names _ game
has a very American slant _ but still, in game
terms, you had clear choices: the more freedom
people have, the more money they may generate,
but the less they will willingly fight for you.
From the very start of a Civ2 game, you make a
clear personal choice about what type of ruler
you want to be: this has specific benefits, and
specific costs, which change your whole game.
In Civ4, the expansion of this into 28 or so
Civics ends up leaving you, oddly, with no
real choice _ because the way they're set up,
they make no real difference.
The irony is, when I first saw Civ4's splitting
of government choices into detailed Civics, I
thought it was a great idea _ and in theory, it
is. But for whatever reason, it doesn't work out
like that in actual game-play.
Giving the Pyramids the power of having all
"Government Type" civics is a LOUSY idea: takes
all the challenge out of the game. In Civ2, the
equivalent power is only given very late: with
Statue Of Liberty, I think it was ? Anyway, my point
is, I learned very early on to ALWAYS go for
building the Pyramids a.s.a.p. in Civ4, and
thereafter use either Hereditary Rule or
Representation. Virtually no penalty or
challenge. What's more, switching between the
"Government" civics makes very little
difference on the ground.
(b) As regards war _ as far as I can see, in
Civ4 it's virtually impossible to take an
enemy city if the two opposing civilisations
are within an ass's roar of each other
technology-wise. This leads to a defensive,
World-War-1 mindset
(c) The manual says (not in quite these words) that
the makers removed corruption, waste, and
pollution as big factors because too many
people were whining about them. Pathetic
decision, removing all challenge.
(d) I feel that the makers show a weird sort of
bias in their choice of so-called great civilisations
and leaders, as compared to Civ2's. Bluntly, I
don't see why the "American Empire" merits two
leaders while the Romans only get one. The "American
Empire" shouldn't even exist, really, given that
the USA was a breakaway from English imperial history _
it would be more proportional, in world history terms,
to merge "The English" with the Americans as "Anglo-Saxons". On which note, how on earth does Victoria
merit inclusion as a great leader ? By her time,
English monarchs didn't DO anything except sit on
the throne. What about Henry the Fifth, Cromwell,
or Gladstone ? I only like the last one, but they
were all major English figures.
Plus, I'm sorry, but how on earth does Mali get in
there as an important civilisation when the Celts
don't ? No disrespect to Mali, but in terms of world
history, they just didn't happen to be where the
world-changing action was. The Celts were: first,
they were the Iron Age movers and shakers in Europe,
second, Rome had to conquer them, in Gaul, to get
its Empire going, and third, when Europe sank into
the Dark Ages, it was Celtic monks who kept learning
(Latin, Greek, etc.) and writing alive, and spread
idea-bearing religion, which ultimately got Europe up
and running again as a civilisation. Regardless of your
personal opinions on Christianity or Europeans _ these
things *happened*.
Of course, I wouldn't care about stuff not being there if it was easy to make one's own changes _ it isn't.
The makers claim you can add a new Civ using XML _ you can't. I'm using Windows XP, so it's not me that's the problem.
In Civ2, all one had to do to make changes was some
simple editing of ordinary text files.
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Finally _ I've read the makers' end-notes in the manual,
about what they felt was "wrong" with earlier
Civ versions, that they wanted to "improve". I
reject this utterly as regards Civ2 (I can't speak
for other versions).
When all the smoke has cleared
away, the only real improvement has been the art
quality. Yes, Civ2 graphics were simple and almost
cartoonish _ a small price to pay for the most
addictive game I've ever played. Civ4 doesn't
even come close. Classic case of "if it ain't
broke, don't fix it".
Score: Civ2 beats Civ4 5-nil _ or 5-1 at best.
P.S. In fairness, there IS one thing I think
is great about Civ4 _ the religions.
I have played both Civ2 and Civ4, and have modded both. I have been modding Civ games since the days of Colonization. So, I'd like to think I have a bit of a handle on the various gameplay of the different games all the way up from the original Civ.
There are places where you are right, Tsevo, and places where you are wrong. Let's treat your post as one big question and go through your points one by one.
1. Simplicity doesn't simulate imagination as much. A more complex ruleset allows you to better define your setting. It is not simulating to see your battleship taken out by a phalanx, for example. It actually breaks immersion.
2. a) To a certain extent, you are right. Civ4 give more choices in terms of civic compared to the old "government" style of doing things. However, half of those civics are pure trash. Civics like Environmentalism and Serfdom makes me wonder what the heck the game's creators were smoking. The fact that in general you end up with a question of State Property or Free Market is another bad point in balance. It is as if the other 3 might as well not exist. However, it does allow for more diversity, and some people do play with a particular civic for fun (there is a story going around in Story and Tales where the players' civ, Japan, is locked in Mercantilism, for example, as a nod to historical accuracy).
b) Wars can be won and won easily with inferior tech levels. What you need are enough siege weapons. With enough siege weapons, even a lowly horse archer can win you the war. This is where I believe Civ4 failed badly. Game balance is skewed heavily towards artillery. This was a problem in Civ3 and it continues to be a problem in Civ4.
c) I don't see how this removed challenge. In fact, by concentrating all of it in gold, it escalated the problem. At certain points in the game, gaining an extra city can kill you, whereas in Civ2, it just means that that city is not productive until you bought a courthouse. It didn't affect the rest of the empire at all.
d) I have to agree with you in that Mali shouldn't really be there. There are many other civs that should be there ahead of Mali. Tha Majapahit Empire, for example, stretched over much of present day Indonesia, Borneo, Singapore, Malaysia and beyond. The Native North Americans had several distinct groupings that were not explored. Mali was a political/marketing nod to islam, in my opinion, so that muslim players can have something to look forward to other than the arabs and the Turks. With the new religions parameter, I guess the makers of the game were also looking for at least one other civilisation with islam as a focus so as to not look like bigots.
It is similar with the wonders. All of a sudden we have all sorts of islamic "wonders" listed with the more traditional ones. Seriously. University of Sankore? Spiral Minaret? Wonders of the world? What the-??? The creators needed to balance out all the Christian wonders that have been there for donkey's years, and so anything went. It is funny how that they didn't bother to be so conscientious with Hinduism, Taoism and Confucianism, all of which also made the religion cut (the Taj Mahal is islamic, by the way, and is probably the only islamic wonder that should be there; and no, the Hagia Sophia is not islamic, it is Orthodox Christian). Even Buddhism only got the Angkor Wat and the Shwedagon Paya.
It is all marketing, and probably fear of repercussions. The makers of the game knew they could get away with ignoring the other religions. Just not islam. The fact that they had to make a disclaimer in the game about religions is very telling (I believe it is under Game Concepts in the Civilopedia).
3) You can actually add a civilisation by tinkering with the XML files. I did it for Fall from Heaven 2. It is not easy, particularly if you don't have the capability to make your own icons and graphics, but it can be done.