UnforcedError
Settler
The bigger question is "Why reply to a seven-year-old post?"![]()


The bigger question is "Why reply to a seven-year-old post?"![]()
Wow. I don't know whether to be impressed or scared.I guess he's actually trying to read through the whole thread
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I walked right into an ungarrisoned Timbuktu (Pop.1) in 3880BC and created a ruin on a floodplain; settled adjacent and couldn't figure out why I was getting only 1 commerce from it.
If the city's using a FP to build its first defender you're normally safe to wait with the declaration until it's 1T away from growing. Why not get another city instantly?
The bigger question is "Why reply to a seven-year-old post?"![]()
The big question is why did you not wait a couple of turns until the city gets size 2. I find it silly to provoke autorazing for the sake of autorazing while trying to snatch the city when it got size 2 would have been huge profit.
You could have eliminated a civ with a warrior and gained a formidable second city next to your cap on T8 of the gameDoes anyone really care? I eliminated a civ with a warrior on the 3rd turn of a game. Stop nitpicking!
You could have eliminated a civ with a warrior and gained a formidable second city next to your cap on T8 of the game![]()
The initial warrior is set in 'scouting' mode by the game so it is not likely to reach the city in time if you declare 1T before the city grows. In fact, it might be closer to your cap, so having a look around before declaring doesn't hurt. Warriors get a bonus on city defense so if he could get back there in time, rather wait with the war until he moves further away.Or the exploring Malinese warrior, which had to have been just a tile or two away from the capital, could have returned to the capital and I lose a 50/50 battle.
Which is why declaring on T7 by approaching the city diagonally is the best option. AI cities will always use the highest food tile to build the initial defender btw.Or the Mali were using the nearby plains hill to produce a warrior and and exploring warrior return so that my only warrior would have no chance.
Well, yes. You might meet plenty of civ players around here who wouldn't do what you have doneEither way, you're being ridiculously petty and critical of me. There isn't a civ player in the world, other than you, that wouldn't have done what I did. But that's not the point.
The really, really big question is why are you so critical about HOW I ELIMINATED A CIV WITH A WARRIOR ON THE THIRD TURN!
The initial warrior is set in 'scouting' mode by the game so it is not likely to reach the city in time if you declare 1T before the city grows. In fact, it might be closer to your cap, so having a look around before declaring doesn't hurt. Warriors get a bonus on city defense so if he could get back there in time, rather wait with the war until he moves further away.
Which is why declaring on T7 by approaching the city diagonally is the best option. AI cities will always use the highest food tile to build the initial defender btw.
Well, yes. You might meet plenty of civ players around here who wouldn't do what you have doneAnd I wasn't intending to be critical. Sorry if this is how it came over. I was actually trying to help.
I don't feel my CFC 'join date' or '# of posts' or anything else should serve as an incentive for anyone to be unnecessarily critical, condenscending, or rude by talking *about* me rather than *to* me. As a Mod on another forum I wouldn't tolerate it and, here on CFC, I don't deserve it.
I don´t know whether I still count as a 'Newbie', but I would like to know what exactly the GNP in the demographic screen stands for. Is it only Gold, only Commerce or Commerce + Gold/Research/Culture from Specialists and Buildings? With or without multipliers? Before or after expenses?
Everything I´ve read about it so far has just increased my confusion, not to mention that some people trying to explain it wrongly used commerce and gold interchangeably.
On BTS, for whatever reason, they added culture and espionage to it, thus basically all kinds of commerce types into GNP.
Since it was posted in the public forum, you obviously weren't IMing Tyrant, just replying to his post. As in saying "hey, that happened to me too!"Well, Lennier, I *wasn't* responding, duh. It's called "Forum Search" and I brought up an issue that maybe someone would find helpful. Do you really think I was IMing to someone about something 7 yrs. old? Jeez.
Even if they didn´t come from commerce initially but directly from buildings and specialists?
Are you sure you don't have foreign trade routes? Check the city screen, they're listed at upper left. If you have an Open Borders agreement with Mansa, and any sort of a connection to his borders (a road or, if you have the Sailing tech, a river or coastline, or a combination thereof), you've got a trade route.Hey all!
I am new to Civilization 4, but I've played Civilization 5 extensively (maybe too extensively ... seriously, I've played that game a LOT). Anyway, I basically just wanted a bit of a new experience, so I decided to switch to Civilization 4 for a while. It's surprising how much of a learning curve there is, because the game is pretty fundamentally different. These first couple of games my civilization is just a mess!
Anyway, I am just figuring things out as I go. There's one thing that is really confusing me, though, just because from googling the issue I can't find this issue having been brought up before (and from what I understand I don't even really get how it's possible ...)
So I am playing as Arabia. I don't know exactly what turn # I'm on (I forgot to check when I turned the game off just now), but it is pretty early in the game (I quickly checked the map on Worldbuilder, and I am the only civilization with multiple cities at this point, all the AIs still only have one ... I have three. Maybe not wise? I'm used to Civ 5 where setting up a bunch of cities quickly was the best strategy).
(On a side note, brownie points to the person who understands the references of my city names
So I have a city called Shambala, which is the holy city for Judaism (my state religion), which is about 5-6 hexes west of my first founded city, Iram of the Pillars. About 8-10 hexes southeast of Iram is the nearest AI, which is Mansa Musa (a Hindu state). This past turn, I got a message saying that Hinduism is spreading in Iram.
Now, its early in the game, so there are no missionaries yet and no trade routes between me and Mansa Musa. So how is Hinduism spreading? From what I've read online, a religion can only spread by missionaries or automatically via trade routes. Why is Judaism not spreading, considering its holy city is closer to Iram than the Hindu holy city?
I don't particularly care, because I think it will actually be an interesting dynamic to watch develop along with my civilization, I am just confused because according to the various online tutorials this shouldn't be possible this early in the game with the mechanics. Also, any idea what sort of effect this could have long-term?