Quick Answers / 'Newbie' Questions

i) Are there any other little known facts about religion that may be useful?

thanks for the help


Not sure if this is all that helpful, but it seems many good players here advocate ignoring religion altogether to avoid the eventual "heathen religion" conflicts from the AI. Personally, I don't, but I have tried it, and it can keep people from declaring on you as often.

Oh, I think the best advantage to religion by far is the Organized Religion civic bonus to production. Hammers are practically everything to me.
 
kb_33 said:
How come the map doest stay revealed after I have covered it?

What do you mean? If you're talking about the dark (but not black) areas, that's places you've seen and mapped, but you can't see units and cities there, because you don't have units there anymore.
 
...following up on oagersnap... they do it to reflect that just because you know what is there at one point, it doesn't mean you can instantly know what changes occur without someone witnessing them. There are technologies that allow "witnessing" range to increase in some situations (optics for naval units).

But yeah, I'm sure it was fun when you went back to where you thought was safe only to find that a barbarian made his way there somehow, right? :)
 
Bananafish said:
g) if you have many religions in a city, do you get accumulative bonuses for building many temples? ie is it wrth while building multiple temples.
Temples also generate gold for that holy city (advantage if you have the holy city). I also build multiple monasteries for the science bonus, which is cumulative. Especially useful in your 'science' city. E.g. city has 3 religions = 3 monasteries = 30% science boost.
 
Hello

I am still trying to figure this game out so have started many games just to get a feel for the game and its rules. Totally enjoying the learning curve.

My question is regarding stone, I have read that if you have stone and build a quarry you will get double prodcution, is double production for all items you decide to build or ...? also is there a way to tell you are getting double prodcution?

In the map I am currently playing I have stone by my first city and have built a quarry also have researched stonehege still see no sign of double production.

Thank you for your help
 
In Civ III, you could ruin another civ's construction of its spaceship by capturing the capital. Does it work the same in Civ IV? If not, how do you wreck a spaceship? Thanks...
 
fasmi said:
Hello

I am still trying to figure this game out so have started many games just to get a feel for the game and its rules. Totally enjoying the learning curve.

My question is regarding stone, I have read that if you have stone and build a quarry you will get double prodcution, is double production for all items you decide to build or ...? also is there a way to tell you are getting double prodcution?

In the map I am currently playing I have stone by my first city and have built a quarry also have researched stonehege still see no sign of double production.

Thank you for your help
If you have built a quarry on a stone pile and have a road connecting it to you're cities then you can double you're production of some things like walls, castles, and wonders like Stonehenge. But it doesn't effect everything you produce, mousing over buildings in city view explains which one will benefit in production from having stone. FYI, there are a lot of different resources that give different benefits and they all work the same way make sure you build the improvements over them and connect them to you're cities with roads.
 
Having recently upgraded my computer I was able to move to larger maps after playing for two months only on small and standard size maps. And now when I start a game on large size maps I have a repeating impression that there are way too much desert and (to a lesser extent) tundra terrain tiles around, they are also not grouped and are scattered pretty chaotically bringing undesirable "spots of non-productivity" into my cities´radius. On standard size maps I find that terrain types are more evenly distributed with rather steady transition from one terrain type to another.

I wonder if larger maps have any modifier to terrain which makes maps of large and huge size more "deserted" and "spotted"?
 
Phoenix_56721 said:
But it doesn't effect everything you produce, mousing over buildings in city view explains which one will benefit in production from having stone.

Interesting, so this means that if I hooked up let's say marble after I had started Hermitage I will not enjoy bonus of double production of that building? And that I have to cancel building Hermitage and start it over again? Seems rather weird to me.
 
hey all i have a question about nukes.

i'd just been attacked by the incans and mogolians (at the same time, just after i'd fought off the french) which basically crippled my chances of winning the game (warlord level huge map). so i decided i wanted to pay them back.

i had just enough time to build a nuke, they couldn't of got to me to retaliate becasue the game would have ended, would have some sweet revenge. i built my nuke but i couldn't launch it anywhere! i tried the red button, i tried right clicking but they wouldn't go. is there a maximum range to them? was i doing something wrong?

and then to cap it all off they passed the un resolution banning nuclear weapons. they're gonna get it in the next game!

nin9abadga
 
i think domination limit is %75.but lots of my game was triggered the domination limit %71 --%73.do i make a mistake?
 
Question: How to disable goodie huts (so that when a new map is generated there are 0 goodie huts)?

ty.
 
HungryMouse said:
Interesting, so this means that if I hooked up let's say marble after I had started Hermitage I will not enjoy bonus of double production of that building? And that I have to cancel building Hermitage and start it over again? Seems rather weird to me.
No, the resource will have an immediate effect, there is no need to restart the wonder. To answer someone else's question earlier, you can see the effect the resources has on building by mousing over the production hammer on the top of the city screen building the wonder. You'll be able to see that you get a +100% production bonus for building the wonder with the corresponding resource.

If the city usually has 10 hammers, you'll have 20 hammers put towards the wonder. If you switch off to something else, you'll be back to 10 hammers. The bonus takes effect when the resource is connected. So if you're halfway through a wonder, you'll simply enjoy the 20 hammers for the rest of the build.
 
Phoenix 56721

Thank you for your time and information. This is my first time with any of the Civ series, I am enjoying the game and I am looking forward to learning enough to actually play a game with some knowledge of what I am doing.

My previous gaming has been mostly with shooters however I have tried some other strategy games none of which compare to this. wow is there a lot to learn in this one in a good way.
 
Blazer6 said:
Does building a city near goodie huts cause the same positive effect as moving scouts on them?
Not that I know of. The only advantage to doing that would be to keep other civs' scouts away from them when they're enclosed in your cultural borders. Seems easier to just move one of your units on top of it.
 
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