Quick Answers / 'Newbie' Questions

Lost civantares:
Sorry, no pictures. The computer I paly on isn't connected to the internet. In fact, it is about 20 miles from me right now as I type.
I have tried tracing trade raoutes off rivers in any possible direction. Even being extremely liberal (no matter how much I personally hate that) I can't trace a route that way.
My cousin, poor frustrated guy that he is, claims that it is an advantage the game gives to me as I am hosting out LAN game.
Need I say that I enjoy the freebie trade opportunities, but I would really like to shut his little, whiny mouth up.
 
ahh..i think i might have found the answer...i already won another victory so it wont launch, correct?
 
OK. I am curious about something. about religion.

Say I found Buddhism. My neighbor finds Hinduism. All my close neighbors adopt Hinduism as their state religion, so I do as well so as to not feal the wrath of the rest of the world.

So, now what happens if I build missionaries for the religion that I founded Buddhism? Do I get gold from citiies that I spred Buddhism to? Or I do I need to adopt Buddhism as my state religion in order to get the gold?

Thanks
 
@Alan, your State religion is irrelevent in this case. So long as you control the Bhuddist Holy City-and have taken the time to build the Bhuddist Shrine in it-then you will recieve income from all Bhuddist cities. Hope this helps.

Yours,
Aussie_Lurker.
 
More about religion:
You can try to eventually flip the other civs to your religion using missionaries. This requires open borders of course. I find converting the founder to be more difficult. They may shift over at first, but in the later game, they'll go back to their founding religion. For the rest, however, if they have more cities with your religion than the other they may change their state religion accordingly.

A civ that didn't found it's own religion is a prime target. Keep missionaries flowing, and some on standby to lessen the chance of any new cities contracting another religion. Keeping your religion in all their cities will help ensure you have a religious ally and partner for the rest of the game.



A ques of mine:
What causes certain units to appear and disappear from what you can build. Here's an example. At some point in the early game, the button for axeman will appear. This happens before you research the tech to be able to build axeman, and even before you have the required resource. Later on, they dissapear so you cannot build them anymore. Is this done by era, or does a certain tech trigger it?

Another related example is railroad. The button for it appears on the worker's panel far before you research the tech to be able to build it, or find the resource for it. What causes they greyed-out buttons to appear ahead of time?
 
I was playing the game for the first time and I think I noticed one of my great people had the name of an acutal historic person. Is that true or was that just my imagination? But if it is true does anyone have a list of those great people names? It would be funny to see Leonardo Da Vinci born in America. Or have a Japanise Mahammad Ghandi. Anyways, thanks for you answer.
 
@alphabeta
The button to build a particular unit will appear once you discover all the technologies required to build it. E.g. for horse archer you must have both archery and horseback riding before the button appears. I am not sure why you are seeing axemen before you discover bronze working, I have never seen this for any unit.
Of course, if you mouse over a greyed-out button it will tell you what resource you need in order to be able to build the unit.
The build button for a unit will disappear as soon as you can build that unit's replacement, i.e. the unit to which it will upgrade. E.g. For horse archer the button will disappear as soon as you can build knights. (Note: If you lose access to iron the Knight build button will grey-out and the horse archer button will reappear!)

WRT railroad, the greyed-out button for railroad seems to appear as soon as you discover your first technology from the Renaissance era
 
travkliewer said:
I was playing the game for the first time and I think I noticed one of my great people had the name of an acutal historic person. Is that true or was that just my imagination?
Yes it's true, and to find the names you would have to look in the XML, probably in the unit file.
 
According to the game documentation, it says that I can make some money by pillaging an improvement (mine, house, farm, camp, etc). Sound good, but this function doesn't work at all. I suspect some one at Firaxis has read my mind and decided to prevent me from pillaging my own farm or whatever. Anyway, would someone please explain why I'm not allowed to make a living by pillaging my own farm? Can I still get money on pillaging someone else farm?
 
Moonsinger said:
Anyway, would someone please explain why I'm not allowed to make a living by pillaging my own farm? Can I still get money on pillaging someone else farm?
You are correct, you get money from pillaging an improvement that is not in your cultural borders, but not one that is. As to why, I think you could make a lot of money by having your workers constantly build an improvemnt for pillage.
 
I would like to know how the AI Advantage works


I have read in the game instructions that in high levels they giva another worker or setttler to the AI


But for rxample what's the difference between Nobler level and Prince level?
 
At Prince level the AI gets a 5% bonus to production and research over the human player. It also starts with a couple of extra military units (I think). At Noble the AI receives no bonus to production or research and does not start with any extra units.

This production and research bonus increases to a maximum of 40% at Deity, and the AI starts with additional technologies, military units and a worker and settler.

There are a number of other minor factors that are shifted in favour of the AI as the difficulty levels increase, but they go rather beyond a quick answer. See the Civ4HandicapInfo XML file for details, or one of the threads on the subject in the forum. These other bonuses are fairly trivial compared to the production and research bonuses.
 
how do I load new civilzations that I downloaded?.. do I save under certain file if so, then which one?...what about new units?...example... Brazil civilzation, how do I play with them... I have downloaded file.
 
Hi guys. Quick question. When I build a library, university, lab, etc... it claims to give me a %25+ or more for science (research) for the city that its built in. But am i wrong if I say that its not a particular city that researches a new tech, but the entire civ. So the %25 bonus is actually for the entire civ, not for the city? Please clarify this.
 
Each city generates a number of beakers (science points). Libraries, universities, labs and so on increase the number of beakers produced by that city. The beakers of all your cities are then pooled and go towards your civ's single research topic. The 25% bonus is therefore only applied to that city, NOT the entire civ. No one city researches a new tech, but they each generate science separately which is then pooled after these modifiers have been applied to it.

Hope that clarifies things.
 
I am in a Prince game, in the early 1800s, with a few civs left. Mansa is in the lead and could easily rub me out if he wanted to (tech lead, military lead, pop lead, etc). Is it worth it for me to align my religion with his in order to stay on friendly terms, realizing that at that point he would know alot about my cities and (lack of) production? I am fighting a war with the Spanish and don't want him to come into it as well, unless he is on my side ;) . We ar eon friendly terms currently. What say ye? I still need to get the hang of how to best use religion. My current state religion is Judaism (I did not found it), and I am the only civ with it at this time.
 
MrCynical said:
Each city generates a number of beakers (science points). Libraries, universities, labs and so on increase the number of beakers produced by that city. The beakers of all your cities are then pooled and go towards your civ's single research topic. The 25% bonus is therefore only applied to that city, NOT the entire civ. No one city researches a new tech, but they each generate science separately which is then pooled after these modifiers have been applied to it.

Hope that clarifies things.

Perfectly! Thanks!
 
I notice when all resolutions have passed there are still UN votes.
1)Can a "passed" resolution be later called upon for vote and rejected?

2) If not is there any way after game end to get the UN stuff from appearing?
 
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