Quick Answers / 'Newbie' Questions

Hello again everyone, i just want to know is there anyway to not build something for your city, i have built all the buildings i can in london and now all i thats left is units, but i dont really want to build them, do i always have to build something or can i just press a button to not build them if you know what i mean.


Please help, thanks in advance. ;)
 
Unless you are very early into the game, you should have researched enough that "building" wealth, research, or culture is an option. It will convert 1/2 of your hammers into the thing you have selected... so you'll be building nothing, but still adding to your efforts overall
 
Isint there anyway to just not "build" anything for that turn. Im finding Im just building a unit then killing him as soon as he's built as i dont need any more units.
 
Legend 69 said:
Isint there anyway to just not "build" anything for that turn. Im finding Im just building a unit then killing him as soon as he's built as i dont need any more units.

Not before you research Alphabet, Currency or Drama. When you've done that you can "build" research, wealth or culture like Laurence stated.
 
Legend 69 said:
Isint there anyway to just not "build" anything for that turn. Im finding Im just building a unit then killing him as soon as he's built as i dont need any more units.
Well if you really want to get around the popup that keeps asking you what you want to build you can:

1. "Examine City"
2. Choose something
3. Select the city again and then remove the unit in the build queue. The city build field will be empty and the popup won't bug you.

This will probably work for only one turn.
 
_alphaBeta_ said:
Well if you really want to get around the popup that keeps asking you what you want to build you can:

1. "Examine City"
2. Choose something
3. Select the city again and then remove the unit in the build queue. The city build field will be empty and the popup won't bug you.

This will probably work for only one turn.

Oh brilliant, :( :cool:

oh well thanks anyway.
 
Legend 69 said:
Oh brilliant, :( :cool:

oh well thanks anyway.
1. Well, I'm not sure - give it a try. I believe the game looks at every city after every turn and spawns a popup if it has nothing to do.


2. What does the power statistic measure on the stats screen? Military power?


3. When you mouse over the civs in the score list what do all of the stats means? For every breakdown of where you score is coming from there's two numbers in parenthesis next to it - what does this mean? What is score by winning this turn? etc...


4. Can anyone help me out on this:
_alphaBeta_ said:
First strikes...

1. How do you know when a first strike is happening? With an archer unit fighting a melee unit, I guess it occurs when the archers attack before the melee units goes in for hand-to-hand combat? But some of the other animations are no so clear.

2. Units sometimes say "1-2 first strikes." What does this mean? What does it mean to have "2 first strikes." Is it guaranteed to have one, and has the possibility to have two?

So, first strikes only happen when a unit is defending, and collateral damage only happens when your unit attacks, correct?
 
I have a question about final scores. I know there are a ton of variables, but even thought I win by diplomatic, or conquest, or even a time win, and I am way ahead of the others in size, gnp, approval, city size and everything looks like I have done a really good job, my final score is still Dan Quayle. Still playing on settler setting, and I limit the game to 4 civs, and I'm just curious as to why I end up with such a pathetic leader score.
 
_alphaBeta_ said:
First strikes...

1. How do you know when a first strike is happening? With an archer unit fighting a melee unit, I guess it occurs when the archers attack before the melee units goes in for hand-to-hand combat? But some of the other animations are no so clear.

2. Units sometimes say "1-2 first strikes." What does this mean? What does it mean to have "2 first strikes." Is it guaranteed to have one, and has the possibility to have two?

So, first strikes only happen when a unit is defending, and collateral damage only happens when your unit attacks, correct?

  1. There is no way to see this, I think.
  2. Yes, that's correct

AFAIK both defending and attacking units can get first strikes.
 
How and when do religion spread through cities?
Then i mean besides using a missionairy.
Sometime a city can be sourrounded by cities with a different religion yet the religion doesnt spread to this city.
Other times a religion can spread to a city from a city far away.

How does this work?
 
Religions spread from the holy city to any city with a connection to it that doesn't already have a religion. Once a city has a religion it is impossible for another to spread there except by missionaries, or if it it actually founded there.
 
I have a noobish question.

I've been playing on Noble lately and I disabled Space Race and Diplomatic Victory because I'd rather have a domination or culture win under my belt.

I'm running into difficulties with barbs and aggressive civilizations in the BC era. Naturally I'd rather want to get ahead with buildings, larger healthy cities and early wonder production; but I'm finding that I don't have the manpower to control the world outside of my borders.

So what's the best way to find a balance? Do you rely on one or two cities to pump out culture and wonders while using a couple others for military use? Or should you keep all of your cities at the same "level" by releasing a couple units here and there?
 
I think it all depends on your style of play. And difficulty: if you play on hard levels you have to make some core cities great and focus on military in the other ones. I haven't really played more than 2 games to the end, so I'm not sure, but...
 
methusalanador said:
I have a question about final scores. I know there are a ton of variables, but even thought I win by diplomatic, or conquest, or even a time win, and I am way ahead of the others in size, gnp, approval, city size and everything looks like I have done a really good job, my final score is still Dan Quayle. Still playing on settler setting, and I limit the game to 4 civs, and I'm just curious as to why I end up with such a pathetic leader score.
You get low scores because you play on settler difficulty. The patch 1.52 (i think) introduced the diff level in the score. Now scores are heavily affected by this, so if you want more points in your hall of fame try to play warlord or noble at least.
Keep in mind that the final year of the game is important: the faster you win, the better the score. For example, try conquering the world with Rome and Praetorians. I once managed to get 70k points winning by domination around 800 dc (prince level). But keep in mind that a bigger map makes a domination victory harder and longer.
 
mucco said:
You get low scores because you play on settler difficulty. The patch 1.52 (i think) introduced the diff level in the score. Now scores are heavily affected by this, so if you want more points in your hall of fame try to play warlord or noble at least.
Keep in mind that the final year of the game is important: the faster you win, the better the score. For example, try conquering the world with Rome and Praetorians. I once managed to get 70k points winning by domination around 800 dc (prince level). But keep in mind that a bigger map makes a domination victory harder and longer.

Thanks for the info...thought that playing settler may be part of it...low risk...low scores. Guess its time to step up the difficulty, as there is no way I can be content to be compared to the limp noodle Quayle was...
 
I finished my first game of civ 4 yesterday. I built Scotland Yard in one of my cities and produced 4 spies. The next time I tried to produce a spy, the option was gone. I checked the building list and saw that Scotland Yard was still present in the city, but a rollover pop-up said I could only have one National Wonder per city and I already had the heroic epic in that city. I could not build Scotland Yard anywhere else in my civ and could not produce any more spies.

Is this a bug or am I doing something wrong?
 
For some types of unit there is a limit on how many you can have in the civ. For spies this is 4 per civ, so once you'd built 4 you wouldn't be able to build any more unless you lose one of your existing ones. There are also limits on the number of missionaries you can build.

You can only have two national wonders in a city, so if you have Scotland Yard and the Heroic Epic in one city you won't be able to build any more there.
 
Hello, Im new to Civ. never played it but love it so far. My question is, what do people usually do each turn. I mean do you scrol through the cities to check on construction, do yuo scroll through the units to check on position, do you scroll through your workers to check on work?
I cant seem to control what I scroll through, if I want to focos onworkes, my camera zooms off to a military unit.
I looked at the hotkeys, but cant seem to find how to stay focused on my workes, or military. It irritates when the camera zooms off to a unit Im not intersted in at the moment.
Its a vague question, but I how people scrol through a typical turn.
Thanks for any reply...
 
mice said:
Hello, Im new to Civ. never played it but love it so far. My question is, what do people usually do each turn. I mean do you scrol through the cities to check on construction, do yuo scroll through the units to check on position, do you scroll through your workers to check on work?
I cant seem to control what I scroll through, if I want to focos onworkes, my camera zooms off to a military unit.
I looked at the hotkeys, but cant seem to find how to stay focused on my workes, or military. It irritates when the camera zooms off to a unit Im not intersted in at the moment.
Its a vague question, but I how people scrol through a typical turn.
Thanks for any reply...
Welcome to CFC!!!!!....[party]

The computer automatically zooms to you're active units/production first in each turn. So usually I wait till the computer done going through active units and production, then I focus on other things that I want do. Also if you give you're units the order Fortify, sleep or sentry they wont be active anymore and you wont have to deal with them the next turn. Assuming that you're not moving them or something. I can't remember if there is a setting in options menu that will help with active units or not but there are a lot of setting there that might help, if you haven't already looked in there.

EDIT: I just looked in the options menu and there is a setting called "No Unit Cycling" which when enabled would prevent the auto zoom to active units.
 
Hi, new to Civ

I have found that upon taking a city I am left with hardly any workable tiles,
as if that cities culture is nonexistant. I am wondering if this city will gain tiles over time? I have tried to send an Artist for culture Bomb, sadly this hasn't made a big difference. Is the Great Artist a good option?

I've also noticed there aren't any buildings in these cities after i capture them. I am begining to question the benefits of actually keeping a conquered city.

-Will a city rebound and claim land overtime ?
-Do captured cities not keep any buildings?
-How could I possibly know if keeping a city will be profitable, and how could it be if its culture is near 0?
-Is the Great Artist a good option?

ty much for all your help.
 
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