Jaytravis said:
Hi, I tried to find an answer to this question, but couldn't find it:
Could any one explain precisely what the different game speeds do to the game (i.e., quick/epic/etc)?
Thanks!
hey change the values for Hammer cost, research, GP acquisition, culture growth, build time for improvements, etc (except stats of units)
which in effect make the game longer or shorter
for example ...
First culture expansion happens :
Quick - 5
Normal - 10
Epic - 15
Marathon - 30
Warrior hammer cost is :
Quick - 12
Normal - 15
Epic - 18
Marathon - 30
Barracks hammer cost is :
Quick - 40
Normal - 80
Epic - 125
Marathon - 200
Ag research beaker cost is:
Quick - 40
Normal - 60
Epic - 90
Marathon - 180
Worker Road Build time is:
Quick - 2
Normal - 2
Epic - 3
Marathon - 6
GP Artist, great work Value is :
Quick - 2680
Normal - 4000
Epic - 6000
Marathon - 12000
So from a quick observation
Quick - Reduces cost of everthing by about 20%,
Normal - Normal
Epic - Increase unit cost by 25%, Tech and culture by 50%
Marathon - Increase unit cost by 100%, tech and culture by 200%
Making the game longer has a huge impact on your game, the mistakes that you may make in a game (what to reseach, build) tend to have a larger effect (50% - 200% larger) as it takes a lot longer time to rectify them, expecily early in the game if you neglect your army !!
it becomes a big diffence when an army turns up at ur doorstep and u find that it takes 20- 30 turns to produce that "insert defensive unit here"
Question ! - Anyone know where the file that the options for ur game are saved to ? or the name of it ?