Quick Answers / 'Newbie' Questions

When i add a mod in the game it only allows me to add one mod, example; i installed commenwealth of pennsylvania mod then i went to add the confederate states of america mod and the comm. of penna. mod disappeared and vice versa. whats up with that.
 
cowboysfan6922 said:
When i add a mod in the game it only allows me to add one mod, example; i installed commenwealth of pennsylvania mod then i went to add the confederate states of america mod and the comm. of penna. mod disappeared and vice versa. whats up with that.

As far as I know, you can only have one mod loaded at a time. That is one reason that composite mods (i.e. mods that combine multiple mods) are very popular.

The other reasons are that most of those mods are also tons o' fun. :D

Have fun!

Dave
 
I keep on seeing all over these forums that "a specialist eats 2 food." Is this really true? As far as I can tell while playing the game, a specialist eats only 1 food. I think that people tend to say they eat 2 food because they can't be working a tile, and most tiles contain at least 1 food that supports the citizen working it.
 
Do city improvements that increase commerce by a percentage (such as the bank, market, etc.) multiply the research converted from the research slider by this same percentage?

For example, say you have your research slider at 80%, and your city's base commerce is 10 gold. So that gives you 8 research and 2 gold per turn. Now say you add a bank, which increases commerce by 50%. Will that give you 12 research and 3 gold per turn, or just 8 research and 3 gold per turn?
 
jray said:
I keep on seeing all over these forums that "a specialist eats 2 food." Is this really true? As far as I can tell while playing the game, a specialist eats only 1 food. I think that people tend to say they eat 2 food because they can't be working a tile, and most tiles contain at least 1 food that supports the citizen working it.

Each citizen in a city eats 2 food, whether they are working a tile or assigned as a specialist. If a city has 10 pop, you need to produce 20 food to keep everyone fed, without running a surplus or deficit. You can see this if you look to the left of the food bar in the city screen.

As to your other question, the bank bonus is to the gold, not the base commerce. So, 10 commerce divided into 8 science and 2 gold would become 8 science and 3 gold, if you added the 50% bonus. You can mouse over the commerce stuff in the top left corner of the city screen to see details about how the gold/science/culture is calculated for a city.
 
Is start position related to game difficulty? Every Noble game so far, I've started in the middle of a landmass very close to many other civs, farther away from the coast than any of them, and at least one of those has been Aggressive each time. It's not the map type, I've tried lots of different kinds of maps and this keeps happening. Am I just unlucky?
 
Is there a cheat to remove fog of war ?
I want to learn the game by watching what our civs do.
I can go to world builder, but I would prefer to just have fog of war off.
Any ideas?
 
mice said:
Is there a cheat to remove fog of war ?
I want to learn the game by watching what our civs do.
I can go to world builder, but I would prefer to just have fog of war off.
Any ideas?
Not to my knowledge. But personally, I'd advise that the best way to learn how to play the game properly is probably not to copy what the computer does. (It's not really all that smart, most of the time.) ;)

Instead, use these forums to ask questions and get answers - there's always people willing to help you out! :) Or if you really want one-to-one help, find another human player who's willing to play with you and teach you (and okay at the game themselves), and try to learn from them if you can. :)

And finally... there's truth in that old cliche... practice makes perfect.
 
Is there any way to prevent this???? I'm becoming very frustrated with the game when I keep ending up with so many unproductive workers who are "mad" about over-crowding.
 
I'm not sure how newbie-ish this question is, but if you settle and create a city on a resource square, does that automatically get you that resource, assuming that you have the tech necessary to get it? (i.e. you've got ironworking, and you settle a city in a square that has iron - do you get the iron from it?)
 
You get access to the resource (for strategy/health/happyness purposes). You however do NOT get the production bonus (the extra coind from gold, or hammers from cows, etc).
 
I have no idea if these have been asked before, but I have a few questions.
1) How much and how soon should you expand and start building new cities, and then how often should you do so?
2) How do you get rid of all the people complaining that it's too crowded?
3) Why is it so difficult to make gold! Every time I build a city, I need to lower my science production until it eventually reaches 0. Cottages don't seem to be effective enough, and just linking your cities with roads doesn't really add that much to commerce...

Thanks
 
neriana said:
Is start position related to game difficulty? Every Noble game so far, I've started in the middle of a landmass very close to many other civs, farther away from the coast than any of them, and at least one of those has been Aggressive each time. It's not the map type, I've tried lots of different kinds of maps and this keeps happening. Am I just unlucky?
I believe it's random. You could try to start the same game on different difficulties.
 
Argoth said:
I have no idea if these have been asked before, but I have a few questions.
1) How much and how soon should you expand and start building new cities, and then how often should you do so?
2) How do you get rid of all the people complaining that it's too crowded?
3) Why is it so difficult to make gold! Every time I build a city, I need to lower my science production until it eventually reaches 0. Cottages don't seem to be effective enough, and just linking your cities with roads doesn't really add that much to commerce...

Thanks
1. Expansion is important early on, otherwise you'll have to fight someone for more land later. Having more land initially may not be beneficial, but when you improve the land, it will eventually be. When I first started playing I would barely expand at all. I would be the tech leader for the early game, but would then get creamed later on. If you expand early, you'll eventually get the upper hand, and it matters much more then since the strength values between higher and lower tech units are that much more pronounced in the late game.

2. There is no way to remove unhappy or unhealthy points. They naturally increase as the city grows. You need to increase the happy and healthy points to counteract.

3. Roads do not add commerce anymore. If you need to reduce research to 0%, you're expanding too fast. Use courthouses whenever possible. Cottage planning must be done early since it takes a long time for them to make a difference. That means if you have a tile with 2 food and a hammer and another with two food, build a cottage on the latter and work it, even if you need production. Once again, without cottages you'll eventually fall behind in the tech race, and your production won't mean anything.
 
I see, thanks! I thought by linking them with roads you set up a trade route between the cities, adding commerce.... No? If not, why do I see a +1 gold coin next too each trade route in a city?
 
A trade route can only be genereated through either a river, road, or explored ocean (with the right tech), but the number of trade routes depends on techs and civics.
 
anyone out there know how to extend the number of turns? It always seems that I am running out of turns before I am done enjoying the game and I have to go on an all out rush to finish my plans. I guess I am just used to playing Civ3 and a game taking 2-3 weeks of every night to play to the end. Civ4 it seems that it only takes two or threee nights and up pops the "100 turns left" msg.

Thanks,
 
Try playing on a different game speed.
Or perhaps simply turning off the time victory option?
 
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