Roland Johansen
Deity
daifuku said:hello, two quick questions:
1) why's founding your first city on a coast always a bad thing? if i were to hazard a guess, is it because you can't harvest sea resources until later in the game?
Who said that? A coastal city with a lot of food resources can be pretty good and coastal city will have good trade routes later in the game. The negative points of a coastal city is that land tiles usually produce a higher amount of production and a coastal city thus has less good production tiles. The production tiles are important for early expansion and construction projects.
Still a sea city with many food resources can be a pretty good starting point. The high amount of food can help produce the workers and settlers that are needed in the early game.
daifuku said:2) in sulla's walkthrough, he says that '(a city) has too much food- more than it can support with happiness'. does this mean that more food = more unhappiness? i'm a bit lost on this, because doesn't food let a city expand into a bigger one, thus reducing crowdedness and therefore unhappiness?
thanks in advance for answers, which will be appreciated ;D
Each citizen that is added to a city (each growth of a city) is an unhappy one (in the unhappiness score called 'it's too crowded'). So if a city has a lot of food then it grows quickly and will become unhappy if the amount of citizens becomes too high (and thus the unhappiness becomes higher than the happiness).
You could do many things to avoid that problem. The most obvious one is trying to get more happiness in the city (luxury resources, buildings, some civics). Sometimes that is not possible and then other options must be used. Using low food tiles or specialists instead of high food tiles or using the slavery civic and pop rushing some stuff. Pop rushing is pretty powerfull so use it smartly.