Goldfish4209 said:
If calvary's not the best thing to go with, then what should I stock up on and then wage war?
I should mention that a lot of good players seem to love calvary, I just like to focus on taking cities for which they are rarely suited. What you should stock up on to wage war depends on the circumstances, but generally you should have a lot of whatever unit's best for taking cities because your city attacks die a lot. First this is axes, then swords, then maces and trebs, then grenadiers (against defending rifles, if something else is defending cavalry would be your strongest bet, or cannons with City Raider), then infantry and then tanks. Gunpowder units can't be given City Raider, but maces with City Raider can be promoted to grenadier, rifle, infantry and mech infantry which is a good thing to do.
Goldfish4209 said:
I usually don't go to war until I have a few large stacks at the border ready to storm in and murder them in a few turns. Or should I completely rethink that?
No, if you can manage to build up an overwhelming force and then stomp the opposition (the Powell Doctrine) then by all means do it. It's a lot cheaper to waste time on excess force than to waste everything by having too little. When you play on higher levels you'll find it harder to outpace your enemy so far, although I play Prince and I started out by stomping Persia which was the premier civilization on my continent and far ahead of me by focusing on military production and sending a huge stack straight at their capital. Despite having warmonger traits Cyrus was completely unprepared and the whole empire collapsed pretty easily.
Goldfish4209 said:
I play warlord, so I get to most of the techs before anyone else, so should I wait until I get to the end of the tree and blow everyone away with mech infantry, planes and modern armor?
If you want to. One of the most pronounced tech advantages definitely comes from having planes before your opponent has planes or SAMs, and infantry slaughter rifles and grenadiers with a big strength difference and +25% vs gunpowder. Again once you're playing at higher levels you'll find yourself having less control over when and where you fight wars. I personally start right away because I'm a bloodthirsty tyrant.
S Baldrick said:
In regards to Trade Missions. I thought I read somewhere that the thing to do is go to a city as far away from yours as possible and then do it. Is that correct?
I think the factors to look for are size, distance from your capital, and that the city is someone else's capital. Early in the game I'd suggest joining him to your best gold (not necessarily commerce) city, where you think you'll end up building Wall Street, instead of going on a Trade Mission. The gold buildup over time is probably not as good as the immediate cash, but doesn't a Super specialist merchant give +1 food too?
A sort of related note: Do people often build Oxford U and Wall Street in the same city (the best commercial center obviously)? It makes sense to me unless you've already built National Epic where you want to build Oxford. Then you could build National Epic in a production city where you have your engineer and hopefully Pyramids or Great Wall to produce Great Engineers. I haven't tried this or really tried to partner any small wonders besides West Point and Heroic Epic, but I think it would make sense, and you could convert every square of the Oxford/Wallstreet city to commerce and food production. Or is it better to split them up so one city can run merchants and the other scientists?