Quick Answers / 'Newbie' Questions

Hmmm what does Coal Plant do? It says it produces energy from coal. What energy do I use? Any changes to hammers/commerce/food from building a coal plant?
 
coalplant needs coal.
nuclearplant needs uranium
hydroplant needs a river adjecent to your city.
It will increas the output of hammers from your factory.
with factory you will have a 25% increase in hammers. with a powerplant it will be 50% increase in hammers from your factory.
 
coalplant needs coal.
nuclearplant needs uranium
hydroplant needs a river adjecent to your city.
It will increas the output of hammers from your factory.
with factory you will have a 25% increase in hammers. with a powerplant it will be 50% increase in hammers from your factory.

The wording in the above quoted post can be read in two ways. So to make sure it is read right: with a powerplant and a factory, it will be a 75% increase in hammers, 25% from the factory and another 50% from the a factory with powersupply.

Further powerplants of different types do not increase the hammer output further. A factory is either suplied with power or not. Some powerplants do have downsides (coal plant for instance gives 2 unhealthiness). Adding another powerplant removes these downsides.
 
Thanks folks, it didn't say anything about +hammers on my tooltip. I was like, why do I want +2 unhealthiness with no bonus at all :D
 
Your sure its 75%??
I thought that the powerplant would increase the production bonus to 50% from the factory. that it would surplant the 25% bonus from the factory.
 
Thanks folks, it didn't say anything about +hammers on my tooltip. I was like, why do I want +2 unhealthiness with no bonus at all :D

It's in the civilopedia entry of the factory.

Your sure its 75%??
I thought that the powerplant would increase the production bonus to 50% from the factory. that it would surplant the 25% bonus from the factory.

I'm very sure. You can test it the next time you build a power plant. Just mouse over the total hammer production in the city before and after you've build a power plant and you'll see an increase of 50% of the production output.
 
Thanks Roland!

If I "make" someone go into war with someone else... Do I have to follow in? Will I get some negative reputation/diplo score or something? (They aren't my vassal and we have no defense pact)

Thought is to start a bunch of wars on my continent and than clear up what is left :D
 
Thanks Roland!

If I "make" someone go into war with someone else... Do I have to follow in? Will I get some negative reputation/diplo score or something?

No, you don't have to follow in. But the one that is being declared war upon will not like the fact that you bribed someone to attack them (-1 diplomacy effect with them). And furthermore, you might be asked by various parties in the war if you would like to join the conflict. If you refuse, then you will get a small diplomatic penalty with them (-1), if you give in, then you'll be at war and of course the one that you're at war with won't like you.

Thought is to start a bunch of wars on my continent and than clear up what is left :D

That can work as long as both sides in the war are comparable in strength. You don't want a weaker nation being defeated and absorbed by a stronger one. Also, you need a lot of bribing material (technologies, gold) to bribe nations into war and some nations will refuse to attack their allies or nations that are far stronger then them. But if you can pull it off, then it can be quite efficient.
 
Well night is still young I just gotta see if I can pull this one off ;)

Thanks again Roland!
 
Well it wasn't that easy :) Like you said, the stronger guy was getting even stronger so I had to jump in and take what was left from the weaker one.

But damn modern age music is awful :suicide:
 
Thanks mate...
Does bombarding destroy building in the enemy city? I noticed that some cities had buildings left in them and some had not. Sadly I can't remember which ones I did bombard and which ones I did not :)

Also where did the enemy workers go, I saw like 2-3 outside the city (only city at that part of continent) Than I took over the city, I didn't raze it, but workers were nowhere to be found :/ IIRC in Civ3 workers could be "won" after taking the city...
Usually it depends on catapult's promo: CitStk or with ColatDam.

Workers will scidatle if not caught within the city when captured; barbarians are good at that. If U need th workers catch'em on th front.
 
But damn modern age music is awful :suicide:

This is correct, It's quite painful even...you can go into the options screen then audio, and get the game to play music from a custom location somewhere else on your computer.
 
How much culture is regarded as legendary?
Depends on the game speed.

Quick - 25,000
Normal - 50,000
Epic - 75,000
Marathon - 150,000
 
recently been playing with the japanese, and their UB is the shale plant. it gives a 10% bonus to production. Will this bonus stay in effect even when you build another powerplant?
 
It should do. But why would you want to build another power plant? There is zero point, as all that power plants do are to provide power. One power plant will give you power for the +50% production bonus from the factory; subsequent power plants will do nothing. Thus, you're completely wasting your shields if you build more than one power plant, as far as I know. :)
 
It should do. But why would you want to build another power plant? There is zero point, as all that power plants do are to provide power. One power plant will give you power for the +50% production bonus from the factory; subsequent power plants will do nothing. Thus, you're completely wasting your shields if you build more than one power plant, as far as I know. :)

Isn't it true that the negative effects of one powerplant can be removed by building another. I thought so.

Say you build a coal power plant and get the 2 unhealthiness penalty and then build a hydro plant. I thought the 2 unhealthiness penalty would dissapear. But that's of course a lot of hammers to remove a small negative from a building, not very efficient.
 
I just upgraded two grenadiers to infantry, one with 14/17 experience and the other with 16/17 experience. I was planning on getting one of them to level 5, to build West Point. After the upgrade, they were both 10/10 experience! Is this supposed to happen with an upgrade or did I get some kind of a glitch? I am playing vanilla CIV.
 
I believe it would have been 10/17 experience, but yes, this is correct. It is not a bug or glitch, and it is present in both vanilla Civ4 and Warlords. ALL units, when upgraded, are capped to a maximum of 10 XP. Presumably this is a balancing factor so that you have to make a choice between having highly experienced out of date units, or low experience up-to-date units. This also makes the West Point intentionally more difficult to build (since you have to keep your older out-of-date units around and not upgrade them to get to the level necessary to get West Point), which was probably intentional in the game design as well.

I'm sure other people can think of many other reasons that I've missed why the experience cap when upgrading is in place. :)
 
Lord Parkin,

Thanks for the explanation! I had not noticed it happen before, probably because I am usually already using infantry before I get aggressive, if I do.

Yes, it was 10/17, I typoed. :blush:
 
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