This warrior is useless as a scout or defender!
My scouting Warriors inevitably earn promotions, and I give them Woodsman I and II. This gives them 2 moves through forest and jungle, which is prevalent in the early stage of the game. It also increases their survival rate tremendously.I disagree... The warrior is quite valuable as a scout. He does not die easily when he runs into barbarian animals. He will amost always survive and with a little luck, he will gain experience and then really be able to kick some barbarian butt. Once you build a couple of cities, you can build a scout and explore more.
In Civ4, when a city is under heavy cultural pressure, you always first get a "warning" revolt which will just result in a few turns of lost production. If the city revolts a second time, that's when you'll lose (or gain) the city culturally.
Hope that clears it up.
Can someone point me to a War Academy article, or strategy post?
I know (all too well) about losing one of my cities to a culture flip.
First, there's a revolt, and I get a couple of turns to do something about it.
I tried adding some troops, but still lost the city.
Now, when *I* get an AI city enveloped, something seems different.
The revolt starts, and I'm waiting ... and waiting ... and then it ends.
And I never get a chance to accept or rebuff the rebels!![]()
What's up with that? The borders of the AI city didn't expand, so I know
it didn't use a Great Artist. There are 4, maybe 5 troops in the city.
Is that enough to prevent a flip?
I have both gained and lost a city on its first revolt.
Ok, I'm not a Newbie, and this isn't really a beginner's question, but I didn't want to start a whole new thread just to ask this question:
When I put a spy in an AI city, I get to see everything about the empire (except where all of their troops are.) I get to see what they're researching, how much gpt they're getting, what cities they have trade routes with, etc. One time I put a spy in a city, and it said that they're empire was gaining about 50 gpt, so I was like...hey, this guy has some gpt that I can trade for!! So I go to the trade table, and, HEY the trade table says they are only gaining 4 gpt!!!! Since I first noticed this (about 3 months ago) I have seen countless other examples of this. In fact...I don't think I remember any time when I put a spy in an AI city to see how much gold they're gaining that the trade table has the same amount of gpt that they are really gaining!! So, why is this?????????? It seems like the trade table is lying!!
@sercer. the ai will only use part of their gpt for trade with the human player. The higher level you play the more they will offer in trade. Its coded somewhere to only offer so much gold.
About culture flip. I've seen cities flip after the first revolt, and some toke several revolts. Maybe the amount of culture, or how many times the borders expanded of the city has something to do with it. Units after building culture are yoiur best bet of stopping/preventing a revolt. The type of unit will matter in preventing revolts. As infantery has more influence preventing revolt than an older unit.