DrewBledsoe
Veteran QB
There is a well written article on the WFYABTA issue. I'll try to find it and link to it, but not right now.
some basic rules for it :
- it depends on the number of tech traded. It's not linked to beakers. meditation has the same value as rocketry.
- it's based on a treshhold, varrying for each leader. Mansa Musa trades twice as long as most others. Some trade only half as long.
- every tech trade a leader is aware of (= every tech you traded after you met him) is counting, not only those with him. You could be in the WFYABTA zone with brennus before having traded anything with him.
- only techs you gained are counted, not those you give away. So selling techs doesn't enter the WFYABTA counter.
- there is a % each turn that a leader forgets a tech trade. Can't remember the value, but it's not a lot. Anyway, it means that indeed at some point you can come out of WFYABTA zone. It may be very long.
- you can escape the WFYABTA if you and the guy you trade with are both in the lowest half of the scoreboard. Beware, the dead have a score of 0 but still count as part of the board.
- you can escape the WFYABTA if the guy you try to trade with is friendly with you and all of your "team" (includes permanent alliances and vassals)
Good post Cabert

